#include void create() { seteuid(ROOT_EUID); } void logon() { cat(WELCOME); write("Login: "); input_to("get_name"); } void get_name(string name) { object new_ob; if(!name) { write("Login: "); input_to("get_name"); } name = lower_case(name); new_ob = clone_object(PLAYER_OBJ); exec(new_ob, this_object()); new_ob->enter_game(name); destruct(this_object()); }