TextureInput QML Type
Specifies a texture exposed to the shaders of a CustomMaterial or Effect. More...
| Import Statement: | import QtQuick3D . |
Properties
Detailed Description
This is a type which can be used for exposing a Texture to a shader, either in the render pass of an Effect, or in a CustomMaterial. It exists primarily to assign a local name to the Texture that can be referenced from shaders.
When a TextureInput property is declared in an Effect or a CustomMaterial, it will automatically be available as a sampler in all shaders by its property name.
Property Documentation
The property determines if this TextureInput is enabled. The default value is true. When disabled, the shaders of the effect sample a dummy, opaque black texture instead of the one specified by texture.
texture : Texture |
The texture for which this TextureInput serves as an indirection.