GLSL target language writer implementation.
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#include <OgreShaderGLSLProgramWriter.h>
GLSL target language writer implementation.
- See also
- ProgramWriter.
| Ogre::RTShader::GLSLProgramWriter::GLSLProgramWriter |
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| virtual Ogre::RTShader::GLSLProgramWriter::~GLSLProgramWriter |
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| ) |
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virtual |
| virtual void Ogre::RTShader::GLSLProgramWriter::writeSourceCode |
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std::ostream & |
os, |
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Program * |
program |
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) |
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virtual |
| virtual const String& Ogre::RTShader::GLSLProgramWriter::getTargetLanguage |
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const |
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inlinevirtual |
| static const char* Ogre::RTShader::GLSLProgramWriter::getGL3CompatDefines |
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static |
| String Ogre::RTShader::GLSLProgramWriter::TargetLanguage |
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static |
The documentation for this class was generated from the following file: