#include <OgreLodData.h>
| void Ogre::LodData::Vertex::addEdge |
( |
const Edge & |
edge | ) |
|
Iterator pointing to the position in the mCollapseCostSet, which allows fast remove.
| void Ogre::LodData::Vertex::removeEdge |
( |
const Edge & |
edge | ) |
|
| Vector3 Ogre::LodData::Vertex::position |
| Vector3 Ogre::LodData::Vertex::normal |
| VEdges Ogre::LodData::Vertex::edges |
| Vertex* Ogre::LodData::Vertex::collapseTo |
| bool Ogre::LodData::Vertex::seam |
| CollapseCostHeap::iterator Ogre::LodData::Vertex::costHeapPosition |
The documentation for this struct was generated from the following file: