#include <OgreQuake3Shader.h>
| unsigned int Ogre::Quake3Shader::Pass::flags |
| String Ogre::Quake3Shader::Pass::textureName |
| TexGen Ogre::Quake3Shader::Pass::texGen |
| bool Ogre::Quake3Shader::Pass::customBlend |
| GenFunc Ogre::Quake3Shader::Pass::rgbGenFunc |
| WaveType Ogre::Quake3Shader::Pass::rgbGenWave |
| Real Ogre::Quake3Shader::Pass::rgbGenParams[4] |
| Real Ogre::Quake3Shader::Pass::tcModScale[2] |
| Real Ogre::Quake3Shader::Pass::tcModRotate |
| Real Ogre::Quake3Shader::Pass::tcModScroll[2] |
| Real Ogre::Quake3Shader::Pass::tcModTransform[6] |
| bool Ogre::Quake3Shader::Pass::tcModTurbOn |
| Real Ogre::Quake3Shader::Pass::tcModTurb[4] |
| WaveType Ogre::Quake3Shader::Pass::tcModStretchWave |
| Real Ogre::Quake3Shader::Pass::tcModStretchParams[4] |
| unsigned char Ogre::Quake3Shader::Pass::alphaVal |
| Real Ogre::Quake3Shader::Pass::animFps |
| unsigned int Ogre::Quake3Shader::Pass::animNumFrames |
| String Ogre::Quake3Shader::Pass::frames[32] |
The documentation for this struct was generated from the following file: