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eris
1.4.0
A WorldForge client library.
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Underlying Atlas connection, providing a send interface, and receive (dispatch) system. More...
#include <BaseConnection.h>


Public Types | |
| enum | Status { INVALID_STATUS = 0 , NEGOTIATE , CONNECTING , CONNECTED , DISCONNECTED , DISCONNECTING , QUERY_GET } |
| possible states for the connection More... | |
Public Member Functions | |
| virtual | ~BaseConnection () |
| destructor, will perform a hard disconnect if necessary More... | |
| virtual int | connectRemote (const std::string &host, short port) |
| virtual int | connectLocal (const std::string &socket) |
| Status | getStatus () const |
| get the current status of the connection More... | |
| bool | isConnected () const |
| Ascertain whether or not the connection is usable for transport. More... | |
| const std::string & | getHost () const |
| short | getPort () const |
| Atlas::Objects::Factories & | getFactories () |
| const Atlas::Objects::Factories & | getFactories () const |
Public Attributes | |
| sigc::signal< void > | Connected |
| sent on successful negotiation of a game server connection More... | |
| sigc::signal< void > | Disconnected |
| final disconnect (or hard disocnnect) notifcation More... | |
Protected Member Functions | |
| BaseConnection (boost::asio::io_service &io_service, std::string clientName, std::string id) | |
| create an unconnected instance More... | |
| void | stateChanged (StreamSocket::Status status) |
| virtual void | setStatus (Status sc) |
| update the connection status and generate signals More... | |
| virtual void | onConnect () |
| derived-class notification when connection and negotiation is completed More... | |
| virtual void | handleFailure (const std::string &msg)=0 |
| derived-class notification when a failure occurs More... | |
| virtual void | handleTimeout (const std::string &msg)=0 |
| virtual void | dispatch ()=0 |
| void | onConnectTimeout () |
| void | onNegotiateTimeout () |
| void | hardDisconnect (bool emit) |
Protected Attributes | |
| boost::asio::io_service & | _io_service |
| std::unique_ptr< Atlas::Objects::Factories > | _factories |
| std::shared_ptr< StreamSocket > | _socket |
| Status | _status |
| current status of the connection More... | |
| const std::string | _id |
| a unique identifier for this connection More... | |
| std::string | _clientName |
| the client identified used during connection More... | |
| Atlas::Bridge * | _bridge |
| std::string | _host |
| the host name we're connected to More... | |
| short | _port |
| the port we're connected to More... | |
Underlying Atlas connection, providing a send interface, and receive (dispatch) system.
Definition at line 39 of file BaseConnection.h.
possible states for the connection
Definition at line 55 of file BaseConnection.h.
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virtual |
destructor, will perform a hard disconnect if necessary
Definition at line 54 of file BaseConnection.cpp.
References _status, DISCONNECTED, and hardDisconnect().
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create an unconnected instance
Create a new connection, with the client-name string specified. The client-name is sent during Atlas negotiation of the connection. Id is a unique string to identify timeouts created by the connection (and potentially errors in the future)
Definition at line 38 of file BaseConnection.cpp.
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Try to connect to a local socket.
Definition at line 98 of file BaseConnection.cpp.
References _bridge, _clientName, CONNECTING, Eris::StreamSocket::Callbacks::dispatch, hardDisconnect(), setStatus(), and Eris::StreamSocket::Callbacks::stateChanged.
Referenced by Eris::Connection::connect().
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open a connection to the specified host/port; invokes the failure handler if the connection could not be opened.
Definition at line 65 of file BaseConnection.cpp.
References _bridge, _clientName, CONNECTING, Eris::StreamSocket::Callbacks::dispatch, hardDisconnect(), Eris::StreamSocket::NEGOTIATE, setStatus(), and Eris::StreamSocket::Callbacks::stateChanged.
Referenced by Eris::Connection::connect().
| const std::string & Eris::BaseConnection::getHost | ( | ) | const |
Gets the host of the connection.
Definition at line 203 of file BaseConnection.cpp.
References _host.
| short Eris::BaseConnection::getPort | ( | ) | const |
Gets the port of the connection.
Definition at line 208 of file BaseConnection.cpp.
References _port.
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inline |
get the current status of the connection
Definition at line 68 of file BaseConnection.h.
References _status.
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protectedpure virtual |
derived-class notification when a failure occurs
Implemented in Eris::MetaQuery, and Eris::Connection.
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protected |
performs and instant disconnection from the server @emit specified whether the change of state should be signalled
Definition at line 162 of file BaseConnection.cpp.
References _status, DISCONNECTED, Disconnected, and setStatus().
Referenced by connectLocal(), connectRemote(), Eris::Connection::disconnect(), Eris::Connection::send(), Eris::Connection::unlock(), and ~BaseConnection().
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inline |
Ascertain whether or not the connection is usable for transport.
Definition at line 72 of file BaseConnection.h.
References _status, CONNECTED, and DISCONNECTING.
Referenced by Eris::Room::createRoom(), Eris::Room::emote(), Eris::Room::leave(), Eris::Account::login(), Eris::Account::logout(), Eris::Person::msg(), Eris::Account::refreshCharacterInfo(), Eris::Room::say(), Eris::Account::takeCharacter(), and Eris::Account::takeTransferredCharacter().
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protectedvirtual |
derived-class notification when connection and negotiation is completed
Reimplemented in Eris::MetaQuery, and Eris::Connection.
Definition at line 178 of file BaseConnection.cpp.
References Connected.
Referenced by Eris::Connection::onConnect().
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protectedvirtual |
update the connection status and generate signals
Reimplemented in Eris::Connection.
Definition at line 198 of file BaseConnection.cpp.
References _status.
Referenced by connectLocal(), connectRemote(), and hardDisconnect().
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protected |
the connection bridge (i.e something implementing objectArrived()) : this can be the derived class itself, or any other object
Definition at line 139 of file BaseConnection.h.
Referenced by Eris::Connection::Connection(), connectLocal(), and connectRemote().
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the client identified used during connection
Definition at line 135 of file BaseConnection.h.
Referenced by connectLocal(), and connectRemote().
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the host name we're connected to
Definition at line 141 of file BaseConnection.h.
Referenced by getHost().
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a unique identifier for this connection
Definition at line 133 of file BaseConnection.h.
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protected |
the port we're connected to
Definition at line 142 of file BaseConnection.h.
Referenced by getPort().
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protected |
current status of the connection
Definition at line 132 of file BaseConnection.h.
Referenced by Eris::Connection::disconnect(), getStatus(), hardDisconnect(), isConnected(), Eris::Connection::refreshServerInfo(), Eris::Connection::send(), setStatus(), Eris::Connection::setStatus(), Eris::Connection::unlock(), and ~BaseConnection().
| sigc::signal<void> Eris::BaseConnection::Connected |
sent on successful negotiation of a game server connection
Definition at line 95 of file BaseConnection.h.
Referenced by Eris::Account::Account(), and onConnect().
| sigc::signal<void> Eris::BaseConnection::Disconnected |
final disconnect (or hard disocnnect) notifcation
Definition at line 98 of file BaseConnection.h.
Referenced by hardDisconnect().