Go to the documentation of this file. 14 #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) 18 #if defined(__APPLE__) || defined(MACOSX) 19 # define GL_GLEXT_PROTOTYPES 20 # include <OpenGL/gl.h> 24 # define GL_GLEXT_PROTOTYPES