20 #include "../Engine/InteractiveSurface.h" 39 static const int HORIZONTAL_MARGIN;
40 static const int VERTICAL_MARGIN;
41 static const int MAX_ITEMS;
42 static const int BUTTON_WIDTH;
43 static const int TEXT_HEIGHT;
50 ActionHandler _change;
58 void setDropdown(
int options);
61 ComboBox(
State *state,
int width,
int height,
int x = 0,
int y = 0);
69 void setPalette(SDL_Color *colors,
int firstcolor = 0,
int ncolors = 256);
90 void setOptions(
const std::vector<std::string> &options);
92 void setOptions(
const std::vector<std::wstring> &options);
100 void toggle(
bool first =
false);
102 void onChange(ActionHandler handler);
void initText(Font *big, Font *small, Language *lang)
Initializes the resources for the text list.
Definition: ComboBox.cpp:130
void onListMouseOver(ActionHandler handler)
Hooks an action handler to moving the mouse over the listbox when it is visible.
Definition: ComboBox.cpp:427
void setY(int y)
Sets the Y position of the surface.
Definition: ComboBox.cpp:99
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void setOptions(const std::vector< std::string > &options)
Sets the list of options.
Definition: ComboBox.cpp:288
void setX(int x)
Sets the X position of the surface.
Definition: ComboBox.cpp:86
A game state that receives user input and reacts accordingly.
Definition: State.h:43
Box with a coloured border and custom background.
Definition: Window.h:40
void think()
Thinks arrow buttons.
Definition: ComboBox.cpp:361
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
void setSelected(size_t sel)
Sets the selected option in the list.
Definition: ComboBox.cpp:257
List of Text's split into columns.
Definition: TextList.h:40
size_t getHoveredListIdx() const
Gets the item that is currently hovered over in the popup list, or the current selected item if no it...
Definition: ComboBox.cpp:239
void toggle(bool first=false)
Toggles the combo box state.
Definition: ComboBox.cpp:374
void setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256)
Sets the palette of the text list.
Definition: ComboBox.cpp:115
void setArrowColor(Uint8 color)
Sets the arrow color of the text list.
Definition: ComboBox.cpp:225
ComboBox(State *state, int width, int height, int x=0, int y=0)
Creates a combo box with the specified size and position.
Definition: ComboBox.cpp:47
Contains strings used throughout the game for localization.
Definition: Language.h:39
Text button with a list dropdown when pressed.
Definition: ComboBox.h:36
Takes care of loading and storing each character in a sprite font.
Definition: Font.h:45
Coloured button with a text label.
Definition: TextButton.h:38
Element that is blit (rendered) onto the screen.
Definition: Surface.h:36
size_t getSelected() const
Gets the selected option in the list.
Definition: ComboBox.cpp:234
void onChange(ActionHandler handler)
Hooks an action handler to when the slider changes.
Definition: ComboBox.cpp:400
Uint8 getColor() const
Gets the border color.
Definition: ComboBox.cpp:163
void onListMouseIn(ActionHandler handler)
Hooks an action handler to moving the mouse in to the listbox when it is visible. ...
Definition: ComboBox.cpp:409
void setHighContrast(bool contrast)
Sets the high contrast color setting.
Definition: ComboBox.cpp:214
void handle(Action *action, State *state)
Handle arrow buttons.
Definition: ComboBox.cpp:337
void onListMouseOut(ActionHandler handler)
Hooks an action handler to moving the mouse out of the listbox when it is visible.
Definition: ComboBox.cpp:418
void setColor(Uint8 color)
Sets the border color.
Definition: ComboBox.cpp:150
void setBackground(Surface *bg)
Sets the background surface.
Definition: ComboBox.cpp:141
Definition: BaseInfoState.cpp:40
~ComboBox()
Cleans up the combo box.
Definition: ComboBox.cpp:74
void blit(Surface *surface)
Blits the combo box onto another surface.
Definition: ComboBox.cpp:319