20 #include "../Engine/State.h" 40 Text *_txtTitle, *_txtName, *_txtRank, *_txtCraft, *_txtAvailable, *_txtUsed;
45 Uint8 _otherCraftColor;
47 void initList(
size_t scrl);
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftSoldiersState.cpp:114
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void lstSoldiersMousePress(Action *action)
Handler for pressing-down a mouse-button in the list.
Definition: CraftSoldiersState.cpp:313
void moveSoldierUp(Action *action, unsigned int row, bool max=false)
Moves a soldier up.
Definition: CraftSoldiersState.cpp:191
A game state that receives user input and reacts accordingly.
Definition: State.h:43
Box with a coloured border and custom background.
Definition: Window.h:40
~CraftSoldiersState()
Cleans up the Craft Soldiers state.
Definition: CraftSoldiersState.cpp:106
void moveSoldierDown(Action *action, unsigned int row, bool max=false)
Moves a soldier down.
Definition: CraftSoldiersState.cpp:242
List of Text's split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
CraftSoldiersState(Base *base, size_t craft)
Creates the Craft Soldiers state.
Definition: CraftSoldiersState.cpp:45
void lstSoldiersClick(Action *action)
Handler for clicking the Soldiers list.
Definition: CraftSoldiersState.cpp:270
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
void lstItemsLeftArrowClick(Action *action)
Handler for clicking the Soldiers reordering button.
Definition: CraftSoldiersState.cpp:169
void lstItemsRightArrowClick(Action *action)
Handler for clicking the Soldiers reordering button.
Definition: CraftSoldiersState.cpp:219
Select Squad screen that lets the player pick the soldiers to assign to a craft.
Definition: CraftSoldiersState.h:35
Definition: BaseInfoState.cpp:40
void init()
Updates the soldiers list.
Definition: CraftSoldiersState.cpp:158