OpenXcom  1.0
Open-source clone of the original X-Com
CraftSoldiersState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 
22 namespace OpenXcom
23 {
24 
25 class TextButton;
26 class Window;
27 class Text;
28 class TextList;
29 class Base;
30 
35 class CraftSoldiersState : public State
36 {
37 private:
38  TextButton *_btnOk;
39  Window *_window;
40  Text *_txtTitle, *_txtName, *_txtRank, *_txtCraft, *_txtAvailable, *_txtUsed;
41  TextList *_lstSoldiers;
42 
43  Base *_base;
44  size_t _craft;
45  Uint8 _otherCraftColor;
47  void initList(size_t scrl);
48 public:
50  CraftSoldiersState(Base *base, size_t craft);
54  void btnOkClick(Action *action);
56  void init();
58  void lstItemsLeftArrowClick(Action *action);
60  void moveSoldierUp(Action *action, unsigned int row, bool max = false);
62  void lstItemsRightArrowClick(Action *action);
64  void moveSoldierDown(Action *action, unsigned int row, bool max = false);
66  void lstSoldiersClick(Action *action);
68  void lstSoldiersMousePress(Action *action);
69 };
70 
71 }
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftSoldiersState.cpp:114
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void lstSoldiersMousePress(Action *action)
Handler for pressing-down a mouse-button in the list.
Definition: CraftSoldiersState.cpp:313
void moveSoldierUp(Action *action, unsigned int row, bool max=false)
Moves a soldier up.
Definition: CraftSoldiersState.cpp:191
A game state that receives user input and reacts accordingly.
Definition: State.h:43
Box with a coloured border and custom background.
Definition: Window.h:40
~CraftSoldiersState()
Cleans up the Craft Soldiers state.
Definition: CraftSoldiersState.cpp:106
void moveSoldierDown(Action *action, unsigned int row, bool max=false)
Moves a soldier down.
Definition: CraftSoldiersState.cpp:242
List of Text&#39;s split into columns.
Definition: TextList.h:40
Text string displayed on screen.
Definition: Text.h:40
CraftSoldiersState(Base *base, size_t craft)
Creates the Craft Soldiers state.
Definition: CraftSoldiersState.cpp:45
void lstSoldiersClick(Action *action)
Handler for clicking the Soldiers list.
Definition: CraftSoldiersState.cpp:270
Represents a player base on the globe.
Definition: Base.h:45
Coloured button with a text label.
Definition: TextButton.h:38
void lstItemsLeftArrowClick(Action *action)
Handler for clicking the Soldiers reordering button.
Definition: CraftSoldiersState.cpp:169
void lstItemsRightArrowClick(Action *action)
Handler for clicking the Soldiers reordering button.
Definition: CraftSoldiersState.cpp:219
Select Squad screen that lets the player pick the soldiers to assign to a craft.
Definition: CraftSoldiersState.h:35
Definition: BaseInfoState.cpp:40
void init()
Updates the soldiers list.
Definition: CraftSoldiersState.cpp:158