20 #include "../Engine/State.h" 21 #include "OptionsBaseState.h" 38 OptionsOrigin _origin;
39 TextButton *_btnLoad, *_btnSave, *_btnAbandon, *_btnOptions, *_btnCancel;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void btnAbandonClick(Action *action)
Handler for clicking the Abandon Game button.
Definition: PauseState.cpp:174
Options window shown for loading/saving/quitting the game.
Definition: PauseState.h:35
A game state that receives user input and reacts accordingly.
Definition: State.h:43
Box with a coloured border and custom background.
Definition: Window.h:40
void btnOptionsClick(Action *action)
Handler for clicking the Game Options button.
Definition: PauseState.cpp:153
Text string displayed on screen.
Definition: Text.h:40
void btnLoadClick(Action *action)
Handler for clicking the Load Game button.
Definition: PauseState.cpp:135
void btnSaveClick(Action *action)
Handler for clicking the Save Game button.
Definition: PauseState.cpp:144
PauseState(OptionsOrigin origin)
Creates the Pause state.
Definition: PauseState.cpp:43
Coloured button with a text label.
Definition: TextButton.h:38
~PauseState()
Cleans up the Pause state.
Definition: PauseState.cpp:126
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: PauseState.cpp:183
Definition: BaseInfoState.cpp:40