OpenXcom
1.0
Open-source clone of the original X-Com
src
pch.h
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#pragma once
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// uncomment to check memory leaks in VS
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//#define _CRTDBG_MAP_ALLOC
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//#include <stdlib.h>
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//#include <crtdbg.h>
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// c++ headers
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#ifdef _MSC_VER
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#define _SCL_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#define _USE_MATH_DEFINES
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#include <algorithm>
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#include <assert.h>
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#include <bitset>
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#include <cassert>
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#include <cctype>
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#include <cfloat>
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#include <climits>
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#include <cmath>
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#include <cstdarg>
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#include <cstddef>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <ctime>
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#include <deque>
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#include <errno.h>
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#include <exception>
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#include <fstream>
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#include <functional>
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#include <iomanip>
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#include <iostream>
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#include <list>
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#include <locale>
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#include <map>
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#include <memory.h>
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#include <queue>
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#include <set>
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#include <sstream>
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#include <stack>
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#include <stdarg.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <time.h>
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#include <typeinfo>
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#include <utility>
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#include <vector>
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#include <wchar.h>
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#ifdef _WIN32
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <malloc.h>
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#else
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#include <dirent.h>
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#include <execinfo.h>
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#include <pwd.h>
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#include <sys/param.h>
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#include <signal.h>
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#include <unistd.h>
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#endif
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#ifdef __MORPHOS__
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#include <ppcinline/exec.h>
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#endif
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#if (_MSC_VER >= 1400) || (defined(__MINGW32__) && defined(__SSE2__))
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#ifndef __SSE2__
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#define __SSE2__ true
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#endif
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// probably Visual Studio (or Intel C++ which should also work)
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#include <intrin.h>
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#endif
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#ifdef __GNUC__
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#if (__i386__ || __x86_64__)
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#include <cpuid.h>
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#endif
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#endif
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#ifdef __SSE2__
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#include <emmintrin.h>
// for SSE2 intrinsics; see http://msdn.microsoft.com/en-us/library/has3d153%28v=vs.71%29.aspx
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#endif
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// library headers
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#ifndef __NO_OPENGL
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <OpenGL/glext.h>
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#include <GLUT/glut.h>
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#endif
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#include <SDL_opengl.h>
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#endif
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#include <SDL.h>
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#include <SDL_endian.h>
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#include <SDL_gfxPrimitives.h>
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#include <SDL_image.h>
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#include <SDL_keysym.h>
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#include <SDL_mixer.h>
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#include <SDL_opengl.h>
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#include <SDL_syswm.h>
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#include <SDL_thread.h>
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#include <SDL_types.h>
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#include <SDL_video.h>
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#include <yaml-cpp/yaml.h>
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#include "./dirent.h"
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#include "./lodepng.h"
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// uncomment to check memory leaks in VS
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//#ifndef DBG_NEW
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//#define DBG_NEW new ( _NORMAL_BLOCK , __FILE__ , __LINE__ )
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//#define new DBG_NEW
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//#endif
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// openxcom headers
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#include "./fmath.h"
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#include "./version.h"
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#include "./Engine/Adlib/adlplayer.h"
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#include "./Engine/Adlib/fmopl.h"
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#include "./Engine/Scalers/common.h"
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#include "./Engine/Scalers/config.h"
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#include "./Engine/Scalers/hqx.h"
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#include "./Engine/Scalers/scale2x.h"
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#include "./Engine/Scalers/scale3x.h"
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#include "./Engine/Scalers/scalebit.h"
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#include "./Engine/Scalers/xbrz.h"
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#include "./Engine/Action.h"
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#include "./Engine/AdlibMusic.h"
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#include "./Engine/CatFile.h"
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#include "./Engine/CrossPlatform.h"
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#include "./Engine/Exception.h"
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#include "./Engine/FastLineClip.h"
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#include "./Engine/FileMap.h"
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#include "./Engine/FlcPlayer.h"
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#include "./Engine/Font.h"
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#include "./Engine/Game.h"
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#include "./Engine/GMCat.h"
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#include "./Engine/GraphSubset.h"
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#include "./Engine/InteractiveSurface.h"
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#include "./Engine/Language.h"
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#include "./Engine/LanguagePlurality.h"
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#include "
./Engine/LocalizedText.h
"
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#include "./Engine/Logger.h"
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#include "./Engine/ModInfo.h"
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#include "./Engine/Music.h"
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#include "./Engine/OpenGL.h"
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#include "./Engine/OptionInfo.h"
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#include "./Engine/Options.h"
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#include "./Engine/Palette.h"
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#include "./Engine/RNG.h"
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#include "./Engine/Screen.h"
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#include "./Engine/ShaderDraw.h"
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#include "./Engine/ShaderDrawHelper.h"
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#include "./Engine/ShaderMove.h"
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#include "./Engine/ShaderRepeat.h"
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#include "./Engine/Sound.h"
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#include "./Engine/SoundSet.h"
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#include "./Engine/State.h"
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#include "./Engine/Surface.h"
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#include "./Engine/SurfaceSet.h"
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#include "./Engine/Timer.h"
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#include "./Engine/Zoom.h"
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#include "./Interface/ArrowButton.h"
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#include "./Interface/Bar.h"
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#include "./Interface/BattlescapeButton.h"
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#include "./Interface/ComboBox.h"
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#include "./Interface/Cursor.h"
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#include "./Interface/FpsCounter.h"
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#include "./Interface/Frame.h"
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#include "./Interface/ImageButton.h"
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#include "./Interface/NumberText.h"
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#include "./Interface/ScrollBar.h"
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#include "./Interface/Slider.h"
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#include "./Interface/Text.h"
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#include "./Interface/TextButton.h"
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#include "./Interface/TextEdit.h"
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#include "./Interface/TextList.h"
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#include "./Interface/ToggleTextButton.h"
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#include "./Interface/Window.h"
LocalizedText.h
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