QEntity Class
class Qt3DCore::QEntityQt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior. More...
| Header: | #include <QEntity> |
| qmake: | QT += 3dcore |
| Since: | Qt 5.5 |
| Instantiated By: | Entity |
| Inherits: | Qt3DCore::QNode |
| Inherited By: | Qt3DExtras::QAbstractCameraController, Qt3DExtras::QSkyboxEntity, Qt3DExtras::QText2DEntity, and Qt3DRender::QCamera |
This class was introduced in Qt 5.5.
Related Non-Members
| typedef | QComponentVector |
Detailed Description
By itself a Qt3DCore::QEntity is an empty shell. The behavior of a Qt3DCore::QEntity object is defined by the Qt3DCore::QComponent objects it references. Each Qt3D backend aspect will be able to interpret and process an Entity by recognizing which components it is made up of. One aspect may decide to only process entities composed of a single Qt3DCore::QTransform component whilst another may focus on Qt3DInput::QMouseHandler.
See also Qt3DCore::QComponent and Qt3DCore::QTransform.