QComputeCommand Class

class Qt3DRender::QComputeCommand

QComponent to issue work for the compute shader on GPU. More...

Header: #include <QComputeCommand>
qmake: QT += 3drender
Since: Qt 5.7
Instantiated By: ComputeCommand
Inherits: Qt3DCore::QComponent

This class was introduced in Qt 5.7.

Properties

Public Functions

Qt3DRender::QComputeCommand::RunType runType() const
int workGroupX() const
int workGroupY() const
int workGroupZ() const

Public Slots

void setRunType(Qt3DRender::QComputeCommand::RunType runType)
void setWorkGroupX(int workGroupX)
void setWorkGroupY(int workGroupY)
void setWorkGroupZ(int workGroupZ)

Signals

Detailed Description

A Qt3DRender::QComputeCommand is used to issue work for the compute shader. The compute shader is specified in the QMaterial component of the same entity the QComputeCommand is added to. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. Qt3DRender::QDispatchCompute node needs to be present in the FrameGraph to actually issue the commands.

Note: If the rendering policy is set to Qt3DRender::QRenderSettings::OnDemand and there are no changes to the scene, the ComputeCommand will not be invoked repeatedly. The Qt3DRender::QRenderSettings::Always render policy must be set for the ComputeCommand to be repeatedly invoked if there are no other changes to the scene that triggers rendering a new frame.

Property Documentation

runType : RunType

Specifies whether the compute command should be performed every frame or manually triggered.

If set to Continuous, Compute command is executed everyframe. This is the default.

If set to Manual CompouteCommand is executed for a given number of frames and then the component disables itself.

Access functions:

Qt3DRender::QComputeCommand::RunType runType() const
void setRunType(Qt3DRender::QComputeCommand::RunType runType)

Notifier signal:

void runTypeChanged()

workGroupX : int

Specifies X workgroup size.

Access functions:

int workGroupX() const
void setWorkGroupX(int workGroupX)

Notifier signal:

void workGroupXChanged()

workGroupY : int

Specifies Y workgroup size.

Access functions:

int workGroupY() const
void setWorkGroupY(int workGroupY)

Notifier signal:

void workGroupYChanged()

workGroupZ : int

Specifies Z workgroup size.

Access functions:

int workGroupZ() const
void setWorkGroupZ(int workGroupZ)

Notifier signal:

void workGroupZChanged()