QRenderPass Class
class Qt3DRender::QRenderPassEncapsulates a Render Pass. More...
| Header: | #include <QRenderPass> |
| qmake: | QT += 3drender |
| Since: | Qt 5.7 |
| Instantiated By: | RenderPass |
| Inherits: | Qt3DCore::QNode |
This class was introduced in Qt 5.7.
Properties
- shaderProgram : Qt3DRender::QShaderProgram*
Public Functions
| Qt3DRender::QShaderProgram * | shaderProgram() const |
Public Slots
| void | setShaderProgram(Qt3DRender::QShaderProgram *shaderProgram) |
Signals
| void | shaderProgramChanged(Qt3DRender::QShaderProgram *shaderProgram) |
Related Non-Members
| typedef | ParameterList |
Detailed Description
A Qt3DRender::QRenderPass specifies a single rendering pass - an instance of shader program execution - used by Qt3DRender::QTechnique. Render pass consists of a Qt3DRender::QShaderProgram and a list of Qt3DRender::QFilterKey objects, a list of Qt3DRender::QRenderState objects and a list of Qt3DRender::QParameter objects.
QRenderPass executes the QShaderProgram using the given QRenderState and QParameter nodes when at least one of QFilterKey nodes being referenced matches any of the QFilterKey nodes in QRenderPassFilter or when no QFilterKey nodes are specified and no QRenderPassFilter is present in the FrameGraph.
If the QRenderPass defines a QParameter, it will be overridden by a QParameter with the same name if it exists in any of the QTechnique, QEffect, QMaterial, QTechniqueFilter, QRenderPassFilter associated with the pass at runtime. This still can be useful to define sane default values.
At render time, for each leaf node of the FrameGraph a base render state is recorded by accumulating states defined by all QRenderStateSet nodes in the FrameGraph branch. Each QRenderPass can overload this base render state by specifying its own QRenderState nodes.
// Create the render passes QRenderPass *pass = new QRenderPass(); // Create shader program QShaderProgram *glShader = new QShaderProgram(); // Set the shader on the render pass pass->setShaderProgram(glShader); // Create a FilterKey QFilterKey *filterKey = new QFilterKey(); filterKey->setName(QStringLiteral("name")); fitlerKey->setValue(QStringLiteral("zFillPass")); // Add the FilterKey to the pass pass->addFilterKey(filterKey); // Create a QParameter QParameter *colorParameter = new QParameter(QStringLiteral("color"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); // Add parameter to pass pass->addParameter(colorParameter); // Create a QRenderState QDepthTest *depthTest = new QDepthTest(); // Add the render state to the pass pass->addRenderState(depthTest);
See also QRenderPassFilter, QFilterKey, QParameter, QRenderState, QEffect, and QTechnique.
Property Documentation
shaderProgram : Qt3DRender::QShaderProgram*
Specifies the shader program to be used for this render pass.
Access functions:
| Qt3DRender::QShaderProgram * | shaderProgram() const |
| void | setShaderProgram(Qt3DRender::QShaderProgram *shaderProgram) |
Notifier signal:
| void | shaderProgramChanged(Qt3DRender::QShaderProgram *shaderProgram) |