QRenderStateSet Class
class Qt3DRender::QRenderStateSetThe QRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch. More...
| Header: | #include <QRenderStateSet> |
| qmake: | QT += 3drender |
| Since: | Qt 5.5 |
| Instantiated By: | RenderStateSet |
| Inherits: | Qt3DRender::QFrameGraphNode |
This class was introduced in Qt 5.5.
Detailed Description
States set on a QRenderStateSet are set globally, contrary to the per-material states that can be set on a QRenderPass. By default, an empty QRenderStateSet will result in all render states being disabled when executed. Adding a QRenderState state explicitly enables that render state at runtime.
The RenderStateSet is enabled when added to the active frame graph:
// using namespace Qt3DRender; Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); QRenderSettings *renderSettings = new QRenderSettings(); QViewport *viewport = new QViewport(); QCameraSelector *cameraSelector = new QCameraSelector(viewport); QClearBuffers *clearBuffers = new QClearBuffers(cameraSelector); clearBuffers->setBuffers(QClearBuffers::ColorDepthBuffer); QRenderStateSet *renderStateSet = new QRenderStateSet(cameraSelector); QCullFace *cullFace = new QCullFace(renderStateSet); cullFace->setMode(QCullFace::Front); renderStateSet->addRenderState(cullFace); renderSettings->setActiveFrameGraph(viewport); rootEntity->addComponent(renderSettings);
See also QRenderState and QRenderPass.