QState Class

The QState class provides a general-purpose state for QStateMachine. More...

Header: #include <QState>
qmake: QT += core
Since: Qt 4.6
Inherits: QAbstractState
Inherited By:

QStateMachine

This class was introduced in Qt 4.6.

Public Types

enum ChildMode { ExclusiveStates, ParallelStates }
enum RestorePolicy { DontRestoreProperties, RestoreProperties }

Properties

Public Functions

QState::ChildMode childMode() const
QAbstractState *errorState() const
QAbstractState *initialState() const
void setChildMode(QState::ChildMode mode)
void setErrorState(QAbstractState *state)
void setInitialState(QAbstractState *state)

Signals

Detailed Description

QState objects can have child states, and can have transitions to other states. QState is part of The State Machine Framework.

The addTransition() function adds a transition. The removeTransition() function removes a transition. The transitions() function returns the state's outgoing transitions.

The assignProperty() function is used for defining property assignments that should be performed when a state is entered.

Top-level states must be passed a QStateMachine object as their parent state, or added to a state machine using QStateMachine::addState().

States with Child States

The childMode property determines how child states are treated. For non-parallel state groups, the setInitialState() function must be called to set the initial state. The child states are mutually exclusive states, and the state machine needs to know which child state to enter when the parent state is the target of a transition.

The state emits the QState::finished() signal when a final child state (QFinalState) is entered.

The setErrorState() sets the state's error state. The error state is the state that the state machine will transition to if an error is detected when attempting to enter the state (e.g. because no initial state has been set).

Member Type Documentation

enum QState::ChildMode

This enum specifies how a state's child states are treated.

ConstantValueDescription
QState::ExclusiveStates0The child states are mutually exclusive and an initial state must be set by calling QState::setInitialState().
QState::ParallelStates1The child states are parallel. When the parent state is entered, all its child states are entered in parallel.

enum QState::RestorePolicy

This enum specifies the restore policy type. The restore policy takes effect when the machine enters a state which sets one or more properties. If the restore policy is set to RestoreProperties, the state machine will save the original value of the property before the new value is set.

Later, when the machine either enters a state which does not set a value for the given property, the property will automatically be restored to its initial value.

Only one initial value will be saved for any given property. If a value for a property has already been saved by the state machine, it will not be overwritten until the property has been successfully restored.

ConstantValueDescription
QState::DontRestoreProperties0The state machine should not save the initial values of properties and restore them later.
QState::RestoreProperties1The state machine should save the initial values of properties and restore them later.

See also QStateMachine::globalRestorePolicy and QState::assignProperty().

Property Documentation

childMode : ChildMode

This property holds the child mode of this state

The default value of this property is QState::ExclusiveStates.

Access functions:

QState::ChildMode childMode() const
void setChildMode(QState::ChildMode mode)

Notifier signal:

void childModeChanged()[see note below]

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

errorState : QAbstractState*

This property holds the error state of this state

Access functions:

QAbstractState *errorState() const
void setErrorState(QAbstractState *state)

Notifier signal:

void errorStateChanged()[see note below]

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

initialState : QAbstractState*

This property holds the initial state of this state (one of its child states)

Access functions:

QAbstractState *initialState() const
void setInitialState(QAbstractState *state)

Notifier signal:

void initialStateChanged()[see note below]

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.