Ninja
state.h
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1 // Copyright 2011 Google Inc. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef NINJA_STATE_H_
16 #define NINJA_STATE_H_
17 
18 #include <map>
19 #include <set>
20 #include <string>
21 #include <vector>
22 
23 #include "eval_env.h"
24 #include "hash_map.h"
25 #include "util.h"
26 
27 struct Edge;
28 struct Node;
29 struct Rule;
30 
31 /// A pool for delayed edges.
32 /// Pools are scoped to a State. Edges within a State will share Pools. A Pool
33 /// will keep a count of the total 'weight' of the currently scheduled edges. If
34 /// a Plan attempts to schedule an Edge which would cause the total weight to
35 /// exceed the depth of the Pool, the Pool will enqueue the Edge instead of
36 /// allowing the Plan to schedule it. The Pool will relinquish queued Edges when
37 /// the total scheduled weight diminishes enough (i.e. when a scheduled edge
38 /// completes).
39 struct Pool {
40  Pool(const std::string& name, int depth)
42 
43  // A depth of 0 is infinite
44  bool is_valid() const { return depth_ >= 0; }
45  int depth() const { return depth_; }
46  const std::string& name() const { return name_; }
47  int current_use() const { return current_use_; }
48 
49  /// true if the Pool might delay this edge
50  bool ShouldDelayEdge() const { return depth_ != 0; }
51 
52  /// informs this Pool that the given edge is committed to be run.
53  /// Pool will count this edge as using resources from this pool.
54  void EdgeScheduled(const Edge& edge);
55 
56  /// informs this Pool that the given edge is no longer runnable, and should
57  /// relinquish its resources back to the pool
58  void EdgeFinished(const Edge& edge);
59 
60  /// adds the given edge to this Pool to be delayed.
61  void DelayEdge(Edge* edge);
62 
63  /// Pool will add zero or more edges to the ready_queue
64  void RetrieveReadyEdges(std::set<Edge*>* ready_queue);
65 
66  /// Dump the Pool and its edges (useful for debugging).
67  void Dump() const;
68 
69  private:
70  std::string name_;
71 
72  /// |current_use_| is the total of the weights of the edges which are
73  /// currently scheduled in the Plan (i.e. the edges in Plan::ready_).
75  int depth_;
76 
77  static bool WeightedEdgeCmp(const Edge* a, const Edge* b);
78 
79  typedef std::set<Edge*,bool(*)(const Edge*, const Edge*)> DelayedEdges;
81 };
82 
83 /// Global state (file status) for a single run.
84 struct State {
87  static const Rule kPhonyRule;
88 
89  State();
90 
91  void AddPool(Pool* pool);
92  Pool* LookupPool(const std::string& pool_name);
93 
94  Edge* AddEdge(const Rule* rule);
95 
96  Node* GetNode(StringPiece path, uint64_t slash_bits);
97  Node* LookupNode(StringPiece path) const;
98  Node* SpellcheckNode(const std::string& path);
99 
100  void AddIn(Edge* edge, StringPiece path, uint64_t slash_bits);
101  bool AddOut(Edge* edge, StringPiece path, uint64_t slash_bits);
102  bool AddDefault(StringPiece path, std::string* error);
103 
104  /// Reset state. Keeps all nodes and edges, but restores them to the
105  /// state where we haven't yet examined the disk for dirty state.
106  void Reset();
107 
108  /// Dump the nodes and Pools (useful for debugging).
109  void Dump();
110 
111  /// @return the root node(s) of the graph. (Root nodes have no output edges).
112  /// @param error where to write the error message if somethings went wrong.
113  std::vector<Node*> RootNodes(std::string* error) const;
114  std::vector<Node*> DefaultNodes(std::string* error) const;
115 
116  /// Mapping of path -> Node.
119 
120  /// All the pools used in the graph.
121  std::map<std::string, Pool*> pools_;
122 
123  /// All the edges of the graph.
124  std::vector<Edge*> edges_;
125 
127  std::vector<Node*> defaults_;
128 };
129 
130 #endif // NINJA_STATE_H_
void Reset()
Reset state.
Definition: state.cc:185
bool AddDefault(StringPiece path, std::string *error)
Definition: state.cc:153
void RetrieveReadyEdges(std::set< Edge *> *ready_queue)
Pool will add zero or more edges to the ready_queue.
Definition: state.cc:42
Node * SpellcheckNode(const std::string &path)
Definition: state.cc:121
std::map< std::string, Pool * > pools_
All the pools used in the graph.
Definition: state.h:121
void EdgeScheduled(const Edge &edge)
informs this Pool that the given edge is committed to be run.
Definition: state.cc:27
Node * GetNode(StringPiece path, uint64_t slash_bits)
Definition: state.cc:104
StringPiece represents a slice of a string whose memory is managed externally.
Definition: string_piece.h:25
Paths paths_
Definition: state.h:118
Information about a node in the dependency graph: the file, whether it&#39;s dirty, mtime, etc.
Definition: graph.h:37
void AddIn(Edge *edge, StringPiece path, uint64_t slash_bits)
Definition: state.cc:138
An edge in the dependency graph; links between Nodes using Rules.
Definition: graph.h:139
DelayedEdges delayed_
Definition: state.h:80
Node * LookupNode(StringPiece path) const
Definition: state.cc:113
std::set< Edge *, bool(*)(const Edge *, const Edge *)> DelayedEdges
Definition: state.h:79
std::vector< Node * > RootNodes(std::string *error) const
Definition: state.cc:163
std::string name_
Definition: state.h:70
Edge * AddEdge(const Rule *rule)
Definition: state.cc:95
State()
Definition: state.cc:77
An Env which contains a mapping of variables to values as well as a pointer to a parent scope...
Definition: eval_env.h:81
int current_use() const
Definition: state.h:47
bool AddOut(Edge *edge, StringPiece path, uint64_t slash_bits)
Definition: state.cc:144
void Dump()
Dump the nodes and Pools (useful for debugging).
Definition: state.cc:195
An invokable build command and associated metadata (description, etc.).
Definition: eval_env.h:59
A template for hash_maps keyed by a StringPiece whose string is owned externally (typically by the va...
Definition: hash_map.h:113
static Pool kConsolePool
Definition: state.h:86
void Dump() const
Dump the Pool and its edges (useful for debugging).
Definition: state.cc:55
void DelayEdge(Edge *edge)
adds the given edge to this Pool to be delayed.
Definition: state.cc:37
A pool for delayed edges.
Definition: state.h:39
void AddPool(Pool *pool)
Definition: state.cc:83
bool ShouldDelayEdge() const
true if the Pool might delay this edge
Definition: state.h:50
BindingEnv bindings_
Definition: state.h:126
Pool * LookupPool(const std::string &pool_name)
Definition: state.cc:88
ExternalStringHashMap< Node * >::Type Paths
Mapping of path -> Node.
Definition: state.h:117
int depth() const
Definition: state.h:45
std::vector< Node * > DefaultNodes(std::string *error) const
Definition: state.cc:181
static bool WeightedEdgeCmp(const Edge *a, const Edge *b)
Definition: state.cc:66
bool is_valid() const
Definition: state.h:44
void EdgeFinished(const Edge &edge)
informs this Pool that the given edge is no longer runnable, and should relinquish its resources back...
Definition: state.cc:32
Global state (file status) for a single run.
Definition: state.h:84
unsigned long long uint64_t
Definition: win32port.h:29
std::vector< Edge * > edges_
All the edges of the graph.
Definition: state.h:124
static Pool kDefaultPool
Definition: state.h:85
Pool(const std::string &name, int depth)
Definition: state.h:40
const std::string & name() const
Definition: state.h:46
std::vector< Node * > defaults_
Definition: state.h:127
int current_use_
|current_use_| is the total of the weights of the edges which are currently scheduled in the Plan (i...
Definition: state.h:74
int depth_
Definition: state.h:75
static const Rule kPhonyRule
Definition: state.h:87