Material QML Type
Abstract base type providing functionality common to materials. More...
| Import Statement: | import QtQuick3D . |
| Inherits: | |
| Inherited By: |
Properties
- cullMode : enumeration
- lightProbe : Texture
Detailed Description
Property Documentation
This property defines whether primitive culling is enabled, and, when enabled, which primitives are discarded.
The default value is Material.BackFaceCulling.
A triangle is considered front-facing if it has a counter-clockwise winding, meaning its vertices in framebuffer coordinates are in counter-clockwise order.
| Constant | Description |
|---|---|
Material.BackFaceCulling | Back-facing triangles are discarded. |
Material.FrontFaceCulling | Front-facing triangles are discarded. |
Material.NoCulling | No triangles are discarded. |
lightProbe : Texture |
This property defines a Texture for overriding or setting an image based lighting Texture for use with this material only.
Note: Setting a light probe on the material will override the scene's light probe for models using this material.
See also SceneEnvironment::lightProbe.