28#ifndef _SceneActivation_H
29#define _SceneActivation_H
65 void ClearScene(
uint32 id);
unsigned int uint32
Definition Defs.h:95
unsigned char uint8
Definition Defs.h:89
CommandClass(uint32 const _homeId, uint8 const _nodeId)
Definition CommandClass.cpp:56
Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class.
Definition SceneActivation.h:42
static string const StaticGetCommandClassName()
Get a string containing the name of this command class.
Definition SceneActivation.h:50
virtual void CreateVars(uint8 const _instance)
Definition SceneActivation.cpp:161
static uint8 const StaticGetCommandClassId()
Get command class ID (1 byte) identifying this command class.
Definition SceneActivation.h:48
virtual bool HandleIncommingMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1)
Handle a response to a message associated with this command class. (Inherited from CommandClass)
Definition SceneActivation.cpp:70
virtual uint8 const GetCommandClassId() const
Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass)
Definition SceneActivation.h:54
virtual string const GetCommandClassName() const
Get a string containing the name of this command class. (Inherited from CommandClass)
Definition SceneActivation.h:56
virtual ~SceneActivation()
Definition SceneActivation.h:45
static CommandClass * Create(uint32 const _homeId, uint8 const _nodeId)
Definition SceneActivation.h:44
virtual bool HandleMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1)
Definition SceneActivation.cpp:127
Timer(Driver *_driver)
Constructor with the _driver this instance is associated with.
Definition TimerThread.cpp:189
Byte value sent to/received from a node.
Definition ValueByte.h:46