| Top |
These functions allow low-level 2D textures to be allocated. These differ from sliced textures for example which may internally be made up of multiple 2D textures, or atlas textures where Cogl must internally modify user texture coordinates before they can be used by the GPU.
You should be aware that many GPUs only support power of two sizes
for CoglTexture2D textures. You can check support for non power of
two textures by checking for the COGL_FEATURE_ID_TEXTURE_NPOT feature
via cogl_has_feature().
CoglTexture2D * cogl_texture_2d_new_with_size (CoglContext *ctx,int width,int height,CoglPixelFormat internal_format);
Allocates a low-level CoglTexture2D texture that your GPU can texture from directly. This is unlike sliced textures for example which may be comprised of multiple internal textures, or atlas textures where Cogl has to modify texture coordinates before they may be used by the GPU.
The storage for the texture is not allocated before this function
returns. You can call cogl_texture_allocate() to explicitly
allocate the underlying storage or preferably let Cogl
automatically allocate storage lazily when it may know more about
how the texture is being used and can optimize how it is allocated.
COGL_FEATURE_ID_TEXTURE_NPOT feature via
cogl_has_feature().ctx |
||
width |
Width of the texture to allocate |
|
height |
Height of the texture to allocate |
|
internal_format |
The format of the texture |
Since 2.0
CoglTexture2D * cogl_texture_2d_new_from_file (CoglContext *ctx,const char *filename,CoglPixelFormat internal_format,CoglError **error);
Creates a CoglTexture2D from an image file.
ctx |
||
filename |
the file to load |
|
internal_format |
the CoglPixelFormat to use for the GPU storage of the
texture. If |
|
error |
Since 1.16
CoglTexture2D * cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap,CoglPixelFormat internal_format,CoglError **error);
Creates a new CoglTexture2D texture based on data residing in a bitmap. These are unlike sliced textures for example which may be comprised of multiple internal textures, or atlas textures where Cogl has to modify texture coordinates before they may be used by the GPU.
COGL_FEATURE_ID_TEXTURE_NPOT feature via
cogl_has_feature().bitmap |
||
internal_format |
the CoglPixelFormat that will be used for storing
the buffer on the GPU. If |
|
error |
A CoglError for exceptions |
A newly allocated CoglTexture2D, or if
the size is not supported (because it is too large or a
non-power-of-two size that the hardware doesn't support)
it will return NULL and set error
.
[transfer full]
Since 2.0
Stability Level: Unstable
CoglTexture2D * cogl_texture_2d_new_from_data (CoglContext *ctx,int width,int height,CoglPixelFormat format,CoglPixelFormat internal_format,int rowstride,const uint8_t *data,CoglError **error);
Creates a new CoglTexture2D texture based on data residing in memory. These are unlike sliced textures for example which may be comprised of multiple internal textures, or atlas textures where Cogl has to modify texture coordinates before they may be used by the GPU.
COGL_FEATURE_ID_TEXTURE_NPOT feature via
cogl_has_feature().ctx |
||
width |
width of texture in pixels |
|
height |
height of texture in pixels |
|
format |
the CoglPixelFormat the buffer is stored in in RAM |
|
internal_format |
the CoglPixelFormat that will be used for storing
the buffer on the GPU. If |
|
rowstride |
the memory offset in bytes between the starts of
scanlines in |
|
data |
pointer the memory region where the source buffer resides |
|
error |
A CoglError for exceptions |
A newly allocated CoglTexture2D, or if
the size is not supported (because it is too large or a
non-power-of-two size that the hardware doesn't support)
it will return NULL and set error
.
[transfer full]
Since 2.0
CoglTexture2D * cogl_texture_2d_new_from_foreign (CoglContext *ctx,unsigned int gl_handle,int width,int height,CoglPixelFormat format,CoglError **error);
Wraps an existing GL_TEXTURE_2D texture object as a CoglTexture2D. This can be used for integrating Cogl with software using OpenGL directly.
gl_handle
or if width or height don't have the correct texture
geometry.ctx |
||
gl_handle |
A GL handle for a GL_TEXTURE_2D texture object |
|
width |
Width of the foreign GL texture |
|
height |
Height of the foreign GL texture |
|
format |
The format of the texture |
|
error |
A CoglError for exceptions |
A newly allocated CoglTexture2D, or
if Cogl could not validate the gl_handle
in some way
(perhaps because of an unsupported format) it will return
NULL and set error
.
[transfer full]
Since 2.0
CoglBool
cogl_is_texture_rectangle (void *object);
Gets whether the given object references an existing CoglTextureRectangle object.