Class: Yast::GfxMenuClass
- Inherits:
-
Module
- Object
- Module
- Yast::GfxMenuClass
- Defined in:
- ../../src/modules/GfxMenu.rb
Instance Method Summary (collapse)
- - (Object) main
-
- (Object) ReadStatusAcousticSignal
FATE#305403: Bootloader beep configuration Read status of acoustic signals set global variable enable_sound_signals.
-
- (Boolean) Update
Updates GFX menu without requiring any information, reads loader type from sysconfig.
-
- (Boolean) UpdateGfxMenuContents(loader)
Update graphical bootloader to contain translations for section labels in the currently selected installation language (set in /etc/sysconfig/language, RC_LANG) And make the selected installation language default.
-
- (Object) WriteAcousticSignal(enable)
FATE#305403: Bootloader beep configuration Write settings for acoustic signals.
Instance Method Details
- (Object) main
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# File '../../src/modules/GfxMenu.rb', line 22 def main textdomain "bootloader" Yast.import "Mode" # FATE#305403: Bootloader beep configuration # enable/disable sounds signal during boot @enable_sound_signals = false end |
- (Object) ReadStatusAcousticSignal
FATE#305403: Bootloader beep configuration Read status of acoustic signals set global variable enable_sound_signals
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# File '../../src/modules/GfxMenu.rb', line 37 def ReadStatusAcousticSignal ret = -1 # off command = "gfxboot --show-config | grep beep=" out = Convert.to_map(SCR.Execute(path(".target.bash_output"), command)) Builtins.y2milestone("Comand: %1 return: %2", command, out) if Ops.get_integer(out, "exit", -1) == 0 result = Ops.get_string(out, "stdout", "") l_result = Builtins.splitstring(result, "\n") if Ops.get(l_result, 1, "") == "beep=1" ret = 1 else ret = 0 end else Builtins.y2error("Calling command: %1 failed", command) end if ret == 1 @enable_sound_signals = true else @enable_sound_signals = false end Builtins.y2milestone( "Status of acoustic signals is (on==true/off==false): %1", @enable_sound_signals ) nil end |
- (Boolean) Update
Updates GFX menu without requiring any information, reads loader type from sysconfig
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# File '../../src/modules/GfxMenu.rb', line 223 def Update loader = Convert.to_string( SCR.Read(path(".sysconfig.bootloader.LOADER_TYPE")) ) return UpdateGfxMenuContents(loader) end |
- (Boolean) UpdateGfxMenuContents(loader)
Update graphical bootloader to contain translations for section labels in the currently selected installation language (set in /etc/sysconfig/language, RC_LANG) And make the selected installation language default
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# File '../../src/modules/GfxMenu.rb', line 95 def UpdateGfxMenuContents(loader) Builtins.y2milestone("Updating GFX boot menu") # FATE#305403: Bootloader beep configuration WriteAcousticSignal(@enable_sound_signals) # if the boot menu does not exist, return without updating it return true if SCR.Read(path(".target.size"), "/boot/message") == -1 if SCR.Read(path(".target.size"), "/etc/sysconfig/bootsplash") == -1 return true end # get a list containing the system default language and the installed languages # get the current language main_lang = Convert.to_string( SCR.Read(path(".sysconfig.language.RC_LANG")) ) langs = Convert.to_string( SCR.Read(path(".sysconfig.language.INSTALLED_LANGUAGES")) ) langs = "" if langs == nil languages = Builtins.splitstring(langs, ",") languages = Builtins.prepend(languages, main_lang) languages = Builtins.filter(languages) { |l| l != nil } # if no languages are installed and no main language is defined, we can do # nothing: simply return return true if Builtins.size(languages) == 0 # if no boot theme is defined, we cannot create the GfxMenu: just leave boot_theme = Convert.to_string( SCR.Read(path(".sysconfig.bootsplash.THEME")) ) return true if boot_theme == nil # in the list of the system default language and the installed languages # find the subset that is supported by either a help text or a translation # file (for the GUI messages) or both # results: # selected -- list of supported languages (both long form (de_DE) and short form (de)) # lang_params -- string of supported languages (both long form (de_DE) and short form (de)) # get names of available languages data_dir = Builtins.sformat( "/etc/bootsplash/themes/%1/bootloader", boot_theme ) files = Convert.convert( SCR.Read(path(".target.dir"), data_dir), :from => "any", :to => "list <string>" ) helps = Builtins.filter(files) { |f| Builtins.regexpmatch(f, '\.hlp$') } texts = Builtins.filter(files) { |f| Builtins.regexpmatch(f, '\.tr$') } helps = Builtins.maplist(helps) { |h| Builtins.substring(h, 0, 2) } texts = Builtins.maplist(texts) { |t| Builtins.substring(t, 0, 2) } Builtins.y2milestone("Texts available for %1", Builtins.sort(texts)) Builtins.y2milestone("Helps available for %1", Builtins.sort(helps)) tmpdir = Convert.to_string(SCR.Read(path(".target.tmpdir"))) lang_params = "" lang_supported = true selected = [] Builtins.foreach(languages) do |lang| l = Builtins.splitstring(lang, ".") lang = Ops.get(l, 0, "") Builtins.y2milestone("Selected language for booting menu: %1", lang) l = Builtins.splitstring(lang, "_") lang_short = Ops.get(l, 0, "") # check if lang is supported by a help text and/or a GUI message # translation file if !(Builtins.contains(helps, lang_short) || Builtins.contains(texts, lang_short)) Builtins.y2milestone( "Language %1 is not supported by gfxmenu", lang_short ) # rather avoid all translations; non-supported characters don't show # in the future, the menu should be translated into selected language, # not only into the system language lang_supported = false elsif !(Builtins.contains(selected, lang) || Builtins.contains(selected, lang_short)) lang_params = Builtins.sformat( "%1 %2 %3", lang_params, lang, lang_short ) selected = Builtins.add(selected, lang) selected = Builtins.add(selected, lang_short) end end trans_file = tmpdir + "/boot_translations" # do not create translation of section (bnc#875819) trans_str = "" SCR.Write(path(".target.string"), trans_file, trans_str) lang_params = "en_EN en" if lang_params == "" # update the boot message (/boot/message cpio archive) with menu entry # translation file (trans_file) and translation files for help texts and # UI texts # - currently (2006/09) update_gfxmenu includes the hlp and tr files only # for the first language (e.g. "de_DE de") from lang_params, the others # are ignored # - tr and hlp files that match the long language name ("de_DE") are # preferred over files that contain only the short language name # - English ("en") is always included in the list of selectable # languages, and the English tr and hlp files are never removed from # the message archive command = Builtins.sformat( "/usr/lib/YaST2/bin/update_gfxmenu %1 %2 %3 %4", tmpdir, data_dir, trans_file, lang_params ) Builtins.y2milestone("Running command %1", command) ret = Convert.to_map(SCR.Execute(path(".target.bash_output"), command)) Builtins.y2milestone("GFXMenu update result: %1", ret) Ops.get_integer(ret, "exit", 0) == 0 end |
- (Object) WriteAcousticSignal(enable)
FATE#305403: Bootloader beep configuration Write settings for acoustic signals
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# File '../../src/modules/GfxMenu.rb', line 74 def WriteAcousticSignal(enable) command = "gfxboot --change-config boot::beep=0" if enable Builtins.y2milestone("Enable acoustic signals for boot menu") command = "gfxboot --change-config boot::beep=1" else Builtins.y2milestone("Disable acoustic signals for boot menu") end ret = Convert.to_map(SCR.Execute(path(".target.bash_output"), command)) Builtins.y2milestone("Result of command: %1 result: %2", command, ret) nil end |