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MINOS2 is a GUI library, written in mini-oof2.fs’s object model.
It has two class hierarchies: widget for visual components, and
actor for the actions bound to a component. Components are composed
using a boxes&glue model similar to LaTeX, including paragraph
breaking. For the sake of simplicity and portability, MINOS2 only
supports a single window, and uses OpenGL for rendering.
MINOS2 furthermore supports animations with the animation class.
A color index texture is used for different color schemes, and
transition between neighboring schemes can also be animated.