Dark Reign units an buildings table
Created by Zaphod

comments to dr_zaphod@gmx.net please

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Page 1 : Buildings
Page 2 : Units
Page 3 : Units + Weapons
Page 4 : Expansion Set Units
Page 5 : Projectile types an damage values
Page 6 : Resources + Productions

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Page 1 : Buildings

Name                            Cost Build hits see  energy  max    sell  hit/   hit
                                     time       range        repair       cost   constr
Small_Bridge                     100   3   400               Cost  =p*3/8 4,00   667
Small_Centre_Bridge              150   5   400              =h*0.8        2,67   400
Camera_Tower                     200   6   150  16    50       120    75  0,75   125
Water_Launch_Pad                2800  37  1300   8   100      1040   938  0,46   176
Taelon_Power_Generator          2300  30  1450   8 -500..1000 1160   750  0,63   242

FG_Headquarters_1               1050  22  1200   8   100       960   281  1,14   273
FG_Headquarters_2               2050  52  2400   8   200      1920   656  1,17
FG_Headquarters_3               3300  89  3600  16   300      2880  1125  1,09
FG_Training_Facility            1800  45   750   8   100       600   563  0,42    83
FG_Advanced_Training_Facility   2550  68  1500   8   200      1200   844  0,59
FG_Assembly_Plant               2500  66  1000   8   100       800   825  0,40    76
FG_Advanced_Assembly_Plant      5000 141  2000   8   200      1600  1763  0,40
FG_Laser_Turret                  800  22   400   8    50       320   188  0,50    91
FG_Heavy_Laser_Platform         2000  51   550  12   100       440   638  0,28    54
Air_Defense_Site                1300  30   600  12    50       480   375  0,46   100
Rearming_Deck                   1300  30   600   8   120       480   375  0,46   100
Field_Hospital                   800  15   600   8   100       480   188  0,75   200
Repair_Station                  1100  24   600   8   100       480   300  0,55   125
FG_Phasing_Facility             1500  36  1000   8   100       800   450  0,67   139
FG_Advanced_Phasing_Facility    2700  72  2000   8   200      1600   900  0,74
Decoys                           200   6   200   8     0              75  1,00   167

Imp_Headquarters_1              1050  22  1440   8   100      1152   281  1,37   327
Imp_Headquarters_2              2050  52  2880   8   200      2304   656  1,40
Imp_Headquarters_3              3300  89  4330  16   300      3464  1125  1,31
Imp_Training_Facility           1800  45   900   8   100       720   563  0,50   100
Imp_Advanced_Training_Facility  2550  68  1800   8   200      1440   844  0,71
Imp_Assembly_Plant              2500  66  1200   8   100       960   825  0,48    91
Imp_Advanced_Assembly_Plant     5000 141  2400   8   200      1920  1763  0,48
Imp_Plasma_Turret                800  22   400   8    50       320   188  0,50    91
Imp_Neutron_Accelerator         2000  51   550  12   100       440   638  0,28    54
Air_Defense_Site                1300  30   720  12    50       576   375  0,55   120
Rearming_Deck                   1300  30   960   8   100       768   375  0,74   160
Field_Hospital                   800  15   720   8   100       576   188  0,90   240
Repair_Station                  1100  24   720   8   100       576   300  0,65   150
Imp_Temporal_Gate               2100  54  1000   8   100       800   675  0,48    93
Imp_Temporal_Rift_Creator       8300 240  1000   8   200       800  3000  0,12    21

  costs include 300cr for CRig or for upgraded buildings price of the base buildig
  Build Time is mostly 33cr/20frames; pp and lp double speed , small turrets slower
  lp has slower build time for imperium (45 instead of 37)
  Selling gives 3/8 money back (halved when max.damaged); u retain the freigter of pp/lp
  Sell time is half build time
  Repair: 10 hits cost 8 cr in 20 frames
  After upgrading the buildings have full hitpoints
  Energy supply: 100; stage2 builds 200; HQ3: 300; Camera, sm.Turret, air defence = 50
  EnergyEfficiency nearly all Builds: 90%TL -> 100%efficiency; 0TL->10%efficiency
  HQ have allways >= 50% efficiency ; Temp.Gate + Rift need >=50%energy to recharge
  seeing range allways 8; Big Turr. + Air Defense = 12; Camera + HQ3 = 16
  Imp Buildings 1,2 * Hitpoints of FG Buildings except Turrets

  Pack/unpack: 30/15pz ; Stage2+3 : 60/30 pc; No Turrets + pp possible
  BaseMover : 500 Hits , Speed 6tl / 100fr; Damage proportional building damage.
  LoadTime:  Rift 5000 , TGate 1200 ,Phase Transp 25fr/unit , move 8tl/100fr
  Rearm. Deck: 1Flyer/2pz ; Repair/Hospital : 15hits/pc
  tf/ap , turrets + rearm deck cannot be built near hostile buildings except
    turrets , camtower and decoys


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Page 2: Units

                      move seeing   Hit range   attak attk attak
                cost    speed  hits size   area inf   tank build air
Crig              300 f   6  9  100  5
Freighter        1000 w  10  9  750 15                             loads 750cr or 50tl
HovFreighter     1500 h  16  9  500 15   4   8  122   61   61   61 s.a; weapon turnable
Contaminator    10000 t   4  9  166  8   1                         duration: 300fr;
Infiltrator      1000 f  12  9   66  5                             spy :300-1200; bust: 500

Scout             300 f  12 12   66  5                             can morph
Raider            150 f   8  8  100  5   4   8  122   61   61
Mercenary         300 f   8  8  125  5   5   8   92  183   64
Martyr            600 f  16  8  100  5   2 100  180  135   72      once
Sniper            700 f  12 12  100  5   8   8  294   29   29      morph; 1shot inf = 150
Saboteur          800 f  12  9  100  5                   max50%    sabotage 120 fr; morph
Medic             500 f   8  8   66  5   1   0
Mechanic          500 f  12  8   66  5   1   0
RATransport       450 w2 18  9  200 18                             loads 5 inf,crig,flak
SpiderBike        500 w1 24  9  133 10   5   8   71  143   50         ^swimms speed 20%
SkirmishTank      600 t  16  9  133 15   6  10  133  133   67  133 turnable
TankHunter        700 t  20  9  150 15   3   8  286  429  114
PhaseTank         600 t  12  9  166 15   6  10  214  107  107
HoverTank        1300 h  12  9  200 15   8  20  114  229   80      turnable
Artillery        1100 t   8  9  133 15  45 100   37   28   19       1 shot = 30/23/15
Flak              500 f  12  9  100  5   8  50    0    0    0 50..238  duration 50 fr
Sky-Bike          800 a  28  9  100 16   5  10   63   63   31  125  160fr = 100/100/50/200
Outrider         1400 a  24  9  200 16   5  40  182  182   91       110fr = 200/200/100/0
Shockwave        4000 w   8  9  166 10  24 10*24tl       115/tl     once; ignition 19fr
laser Turret      800        9  400 2x2  5   8  250  125  125  125
Heavy Turret     2000       12  550 3x3  9  16  236  473  165
Air Defense      1300       12  600 2x2 10  10                 267

Guardian          150 f   8  8  100  5   4   8  122   61   61
Bion              350 f   6  8  150  5   4   8  200  150   80  100
Exterminator      500 hf 16  8   75  5   5  24   71  179   36
Zombie                f   6  8  100  5   2 100  180  135   72      once
Amper             500 f   8  9   66  8   5   0                     200fr + maxhits * 2fr
HostageTaker      600 w  20  9  450  9                             duration: 300fr
Shredder          700 h  20  9  100 10   1   1  500    0    0      armor vs. e1 = 125
TroopTransp       600 h  20  9  150 10   4   8  122   61   61      loads 5. turnable
ScoutTank         500 h  20 13  150 11   6  10   71   36   36
PlasmaTank        700 h  16  9  250 15   5   8  119   89   48      turnable
TachyonTank      1500 h  12  9  410 15   8  20  143  143   57      turnable
Tachyon SelfDestruct                     1  70   90   90   30      once
SCARAB           1300 h   6  9 133(0) 15 45 100  37   28   19       +33% in 50fr
MAD               800 h  16  9  150 15   8   8    0    0    0  229
Drone             400 a  16  9   66 12
Cyclone          1500 a  24  9  150 16   6  10  218  327  109  218  55fr = 120/180/60/120
SkyFortress      2500 a  10  9  266 10   7  36  650  488  260      once every 700fr
PlasmaTurret      800        8  400 2x2  5   8  250  188  100  125
NeutronTurret    2000       12  550 3x3  9  12  486  365  195       1 shot = 180/135/72
Air Defense      1300       12  720 3x3 10  10                 280  rift:ca.180-400 fr
RiftGen          8300        8 1000 4x4 350 4tl 500  500 250/t 500 reload 5000 fr
Decoys          100-200 orig 8 75-100 orig                         duration: 9000fr

speed = tiles / 100 frames (normal ground). Screen = 18.7 tl
attack values: hits / 100 frames (also for flyers) , or once if noticed
seeing range and weapon range in tiles; hitsize + area effect in pixel
hits inside the hitradius count full. Areaeffect. 100% in middle and 50% at border
Min. Range: FgHoverTank , ImpTachTank , Cyclone:1; Artillery 3.
Build time proportional to cost: 33cr / 20 fr; Raider 6pz Mercen. 11pz Bion 12pz
Repair: Build: 50h/100fr, cost 40cr; Units: 75h/100fr; with med:70h/100fr , mech:45
Phase Tranporter : Speed 8; loadtime 25fr/unit; no Shockwave + Transports
For every units with area <= 20, and Outrider, area effect does not affect own units

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Page 3 : Units and Weapons

  weapo delay init      shot   shot                          build                prereq
     streng     st/del  durat  speed                          time
                                                                 9  Crig             hq1
                                        Load/unload in pc:      30  Freighter        ap1
  e2  11   8  1  1,22      5   20       Water 6/6; TL 10/4      45  HovFreighter     ap2
  r2   5   2  1  1,67      1   20                              150  Contaminator     ap2,hq3
                                                                30  Infiltrator      tf2

                                                                 9  Scout            tf1
  e2  11   8  1  1,22      5   20                                6  Raider           tf1
  e1  11  11  1  0,92      6   20                               11  Mercenary        tf1
  e3 180      2  1,80                                           18  Martyr           tf1
  s1 150  50  1  2,94     10   20                               21  Sniper           tf2
                                                                24  Saboteur         tf2
          10  1                                                 15  Medic            tf1,fh
          10  1                                                 15  Mechanic         tf1,rs
                                          swimms,speed=20%      14  RATransport      ap1
  e1  10  13  1  0,71      6   20         elevation 9           15  SpiderBike       ap1
  m2  28  20  1  1,33     17    9 (4-10)                        18  SkirmishTank     ap1
  e5  60  20  1  2,86      8   10                               21  TankHunter       ap1
  e2  30  13  1  2,14      8   20                               18  PhaseTank        ap1,ph1
  e1  24  20  1  1,14     10   20                               39  HoverTank        ap2
  k2  30  80  1  0,37    113   10                               33  Artillery        ap2
  c1   8  15  1  0,50     15   13          +persistent 30       15  Flak             ap1,hq2
  a1  10   7  1  1,25 20   4   30 (1-60)                        24  Sky-Bike         ap1,rd
  m1  20  10  1  1,82 10  13   10 (.5-15)                       42  Outrider         ap1,rd
  w1  17     19          300    2                              120  Shockwave        ap1,hq3,ph2
  e2  10   3  1  2,50      6   20                               22  Laser Turret     hq1
  e1  26  10  1  2,36     11   20                               51  Heavy Turret     hq1
  a1  40  14  1  2,67      6   40                               30  Air Defense      hq2
                 0,00
  e2  11   8  1  1,22      5   20                                 6 Guardian         tf1
  e3  18   8  1  2,00      6   17                                12 Bion             tf1
  m3  15  20  1  0,71     25    5                                15 Exterminator     tf2
  e3 180      2  1,80                                               Zombie           -
  h1   0  10  1            6   20                                15 Amper            ap1,fh
                                                                 18 HostageTaker     ap2
  s2  10   1  1  5,00                                            21 Shredder         ap1
  e2  11   8  1  1,22      5   20                                18 TroopTransp      ap1
  e2  10  13  1  0,71      8   20                                15 ScoutTank        ap1
  e3  19  15  1  1,19      6   20                                21 PlasmaTank       ap1
  e4  30  20  1  1,43      6   35                                45 TachyonTank      ap2
  e4  90      1  0,90                                               Tachyon SelfDestruct
  k2  30  80  1  0,37    161    7          +persistent 10        39 SCARAB           ap2
  a1  48  20  1  2,29      6   40                                24 MAD              ap1,hq2
                                                                 12 Drone            ap1,hq2
  g1  24  10  1  2,18  5   8   20                                45 Cyclone          ap1,hq3,rd
  e3 650      1  6,50      5   35                                75 SkyFortress      ap1,hq3,rd
  e3  10   3  1  2,50      6   20                                22 PlasmaTurret     hq1
  e3 180  32  5  4,86      6   35                                51 NeutronTurret    hq2
  a1  42  14  1  2,80      6   40                                30 Air Defense      hq2
                         180-400                                240 RiftGen          hq3,tg
                                                               3..6 Decoys           orig

  Speed in Terrain            shot duration = frames at max. distance (=range)
     nor mud roug stre elev   shot speed in pix/frame (==4tl/100fr)
  f  100  50  50 150   9       build time in pc(=20fr).
  w  100  25  25 200   6       Rotation speed. grad/fr: inf 30, else 10, PzJg 30
  t  100  50  25 150   6          FGRAT 12 , PlasmaT: 8.
  h  100 100  25 100   3       RotSpeed shot: all 0, SkirmT 12, SkyBike + OutR 10



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Page 4: Expansion set units:

                     move  seeing   hit range   attak attk attk
                 cost  speed   hits size   area inf   tank bui air
TFRoad            400 f   8  9  100   5                             radius 5
TFMarsh           600 f   8  9  100   5                             radius 5

Gant              250 f  14  8  150   6   2   8  375  250   63      Selfheal 30 1300
Trainer           300 f  12  8  100  18                             radius 8
Grendel          1100 f  10  9  250   6   7  10  238  310+  71  
    selfheal 30 1400; (tplwet=)
GrRider          1700 f  10  9  300  10   7  10  238  310+  71      selfheal 30 1400 (->405)
RAT2              450 w2 18  9  200  18   4   8  122   61   61      turnable
PowerSpiker      2800 f   8  8  100   5                             delay 30; reload:1800
Avenger          2200 a  18  9  115  16  12   8  400  400  200      one shot

Reaper            400 f   8  8  175   5   5   8  143  214   71      vs. animal: 243
Shredder2         700 h  20  9  115  10   0   1  500    0    0      vs. animal only 40%
Gemini            700 h  10  9  340  15   5   8  180  135   72      turnable
GeminiFast            h  20  9  170  15   5   8  100   75   40      turnable
Fury             1600 f  10  9  400  15   8  20  238  238   95      minrange: 2; turnable 90
Furygun2                                  1   8  440  440  176
Hades            2200 a  20  9  150  10   7  80  394  295  197      80fr = 315/236/158;+15%
Emp              2600 a  12  9  150   5   4                         tankplating; del 15,750



  weap   del init        shot shot            rotation      build time  name    prereq
    stren        st/del  dur  speed
                                                          30     12 TFRoad      hq2
                                                          30     18 TFMarsh     hq2

  e7  25   9  1  2,50      2   30            20/40/55             8 Gant        tf1
                                                          12      9 Trainer     tf1
  e6  50  20  1  2,38      9   20            10//25/45           33 Grendel     tf2
  e6  50  20  1  2,38      9   20            10//25/45           51 GrRider     tf2
  e2  11   8  1  1,22      5   20            12//12              14 RAT2        ap1
                                                          30     84 PowerSpiker ap2; hq3
  m1 400  99  1  4,00     12   25 (20-30)                  5     66 Avenger     ap1; rd

  g1  30  20  1  1,43      5   25                         30     13 Reaper      tf1; nexus
  s2  10   1  1  5,00                                     10     21 Shredder2   tf1
  e3   9   4  1  1,80      6   20            8//10               21 Gemini      ap1; nexus
  e3   9   8  1  1,00      6   20            8//10               21 GeminiFast
  e4  50  20  1  2,38     10   20            10//10/90           48 Fury        ap2; nexus
  e4  22   4  1  4,40     25    1            10//10/90              Furygun2
  k2  63  15  1  3,94 Pe  13   13                         10     66 Hades       ap1,hq3,rd
                                                          30     78 Emp         ap2;hq3

  s1 170   3  1 42,50      4   40                         30        Radec


Buildings:       cost    btime hits    energy
FgBiotech1       2200    57     750    100
FgBiotech2       3700   102     750    100
ShNexus          1300    30    1400    100
cost incl 300 for CRig
ShHq2  needs Nexus but no tf/ap

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Page 5 : Projectile Types and Damage Values

                            inf tan bui air        animal
         Rail Gun        e1 100 200  70              150
         LaserGun        e2 100  50  50  50          100
         plasma          e3 100  75  40  50          110
         tachyon         e4 100 100  40              100
         Elecktro        e5 100 150  40              100
         or - missile    m1 100 100  50              100
         missile         m2 100 100  50 100          100
         polyacid        m3 100 250  50              100
         Artillery       k2 100  75  50              100
         Sniper          s1 100  10  10              100
         shredder        s2 100   0   0               40
         AirLaser        a1  50  50  25 100           50
         Flak            c1   0 100   0 100            0
         Cyclone         g1 100 150  50 100          170

         Electroblast    e6 100 130  30              100
         Claws           e7 150 100  25 100          100

         All values>0:  + random = +/- 10%
         e1 vs Shredder only 125
         e6 vs tankplatingwet: 170


         Is used by:
  e1     Mercenary,SpiderBike,HoverTank,HeavyRailPlatform
  e2     Raider,HoverFreighter,PhaseTank,LaserTurret,Guardian,ScoutTank,TroopTransport
  e3     Martyr,Bion,PlasmaTank,PlasmaTower,NeutronTower,SkyFortress,Tach.SelfDestruct,SHGemini
  e4     TachyonTank, SHFury
  e5     TankHunter
  m1     Outrider,  FXAvenger
  m2     SkirmishTank
  m3     Exterminator
  k2     Artillery , SHHadesBomber
  s1     Sniper
  s2     Shredder , SHShredder2
  a1     SkyBike , AntiAirSites, IMP-MAD
  c1     FGFlak
  g1     Zyklon, SHReaper
  e6     FXGrendel , FXGrendelRider
  e7     FXGant


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Page 6: Resources:

        Reserv Reserv   rate  load   load  unload
	start    max    /pc   amount time  time        times in pc
Water   10000  10000    20    750      6    6          1pz == 20fr
Tealon     40    500     1     50     10    4

Examples for Water rates
Distance Freigters time/load  cr/pc
   3       2           8       94    <- maximum
   3       1          14       54
   10      1          26       29
   20      1          36       20    <-
   55      2          36       20    <- just enought to earn the refilling rate

  to compare: one assembly plant needs about 30 cr/pc for continous production


Productions:
  here is listed how much faster the units production works , if more than one
  factory works (for some example units).

		Time	1	2	3	4	5	6	7	8	9
Raider            6	1,00	1,60	2,00	2,00	2,00	2,67	2,67	2,67	2,67
Scout	          9	1,00	1,57	2,20	2,20	2,75	2,75	2,75	2,75	3,67
Mercenary        11	1,00	1,63	2,17	2,60	2,60	3,25	3,25	3,25	3,25
SkirmishTank     18	1,00	1,82	2,50	2,86	3,33	4,00	4,00	4,00	5,00
HoverTank        39	1,00	1,86	2,73	3,42	4,10	4,56	5,13	5,86	5,86
Shockwave       120	1,00	1,97	2,90	3,81	4,69	5,55	6,10	7,18	7,63






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