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| AgsFxPatternAudio * | ags_fx_pattern_audio_new () |
| #define | AGS_FX_PATTERN_AUDIO() |
| #define | AGS_FX_PATTERN_AUDIO_CLASS() |
| #define | AGS_FX_PATTERN_AUDIO_GET_CLASS() |
| #define | AGS_IS_FX_PATTERN_AUDIO() |
| #define | AGS_IS_FX_PATTERN_AUDIO_CLASS() |
| GType | ags_fx_pattern_audio_get_type () |
| #define | AGS_FX_PATTERN_AUDIO_DEFAULT_LOOP_START |
| #define | AGS_FX_PATTERN_AUDIO_DEFAULT_LOOP_END |
| #define | AGS_TYPE_FX_PATTERN_AUDIO |
| struct | AgsFxPatternAudio |
| struct | AgsFxPatternAudioClass |
AgsFxPatternAudio *
ags_fx_pattern_audio_new (AgsAudio *audio);
Create a new instance of AgsFxPatternAudio
Since: 3.3.0
#define AGS_FX_PATTERN_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_FX_PATTERN_AUDIO, AgsFxPatternAudio))
#define AGS_FX_PATTERN_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_FX_PATTERN_AUDIO, AgsFxPatternAudioClass))
#define AGS_FX_PATTERN_AUDIO_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_FX_PATTERN_AUDIO, AgsFxPatternAudioClass))
#define AGS_IS_FX_PATTERN_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_FX_PATTERN_AUDIO))
#define AGS_IS_FX_PATTERN_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_FX_PATTERN_AUDIO))
“bank-index-0” property“bank-index-0” AgsPort *
Selected bank index 0.
Flags: Read / Write
Since: 3.3.0
“bank-index-1” property“bank-index-1” AgsPort *
Selected bank index 1.
Flags: Read / Write
Since: 3.3.0
“duration” property“duration” AgsPort *
The pattern's duration.
Flags: Read / Write
Since: 3.3.0
“loop-end” property“loop-end” AgsPort *
The pattern's loop-end.
Flags: Read / Write
Since: 3.3.0
“loop-start” property“loop-start” AgsPort *
The pattern's loop-start.
Flags: Read / Write
Since: 3.3.0