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cl_hud_callbacks.h
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5 /*
6 Copyright (C) 2002-2023 UFO: Alien Invasion.
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8 This program is free software; you can redistribute it and/or
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25 #pragma once
26 
27 void HUD_InitCallbacks(void);
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30 Item* HUD_GetLeftHandWeapon(const le_t* actor, containerIndex_t* container);
31 const fireDef_t* HUD_GetFireDefinitionForHand(const le_t* actor, const actorHands_t hand);
32 int HUD_CalcReloadTime(const le_t* le, const objDef_t* weapon, int toContainer);
void HUD_InitCallbacks(void)
Item * HUD_GetLeftHandWeapon(const le_t *actor, containerIndex_t *container)
returns the weapon the actor's left hand is touching. In case the actor holds a two handed weapon in ...
const fireDef_t * HUD_GetFireDefinitionForHand(const le_t *actor, const actorHands_t hand)
Returns the fire definition of the item the actor has in the given hand.
a local entity
int HUD_CalcReloadTime(const le_t *le, const objDef_t *weapon, int toContainer)
actorHands_t
Definition: inv_shared.h:626
item instance data, with linked list capability
Definition: inv_shared.h:402
int32_t containerIndex_t
Definition: inv_shared.h:46
Defines all attributes of objects used in the inventory.
Definition: inv_shared.h:264
this is a fire definition for our weapons/ammo
Definition: inv_shared.h:110