41 #include "../game/inventory.h" 43 #include "../common/http.h" 45 struct cgame_export_s;
54 typedef struct client_static_s {
92 char downloadServer[512];
93 char downloadReferer[32];
111 #ifndef HARD_LINKED_CGAME 115 #if SDL_VERSION_ATLEAST(2,0,0) 117 SDL_GLContext context;
const struct cgame_export_s * gametype
void CL_Disconnect(void)
Sets the cls.state to ca_disconnected and informs the server.
void CL_SetClientState(connstate_t state)
Sets the client state.
unsigned int numActorSkins
struct net_stream * netStream
dlqueue_t * downloadQueue
Share stuff between the different cgame implementations.
Header file for keyboard handler.
#define MAX_ACTORSKINNAME
int CL_GetClientState(void)
int nextUniqueCharacterNumber
Not cleared on a map change (static data)
This is a cvar definition. Cvars can be user modified and used in our menus e.g.