UFO: Alien Invasion
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e_event_actorendshot.cpp
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1 
5 /*
6 Copyright (C) 2002-2023 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #include "../../../../client.h"
26 #include "../../../cl_localentity.h"
27 #include "e_event_actorendshot.h"
28 
32 int CL_ActorEndShootTime (const eventRegister_t* self, dbuffer* msg, eventTiming_t* eventTiming)
33 {
34  eventTiming->parsedShot = false;
35  eventTiming->parsedDeath = false;
36 
37  const int eventTime = eventTiming->impactTime;
38  eventTiming->impactTime = cl.time;
39  if (eventTime > cl.time)
40  return eventTime;
41 
42  return eventTiming->nextTime;
43 }
44 
52 void CL_ActorEndShoot (const eventRegister_t* self, dbuffer* msg)
53 {
54  int entnum;
55 
56  NET_ReadFormat(msg, self->formatString, &entnum);
57 
58  /* shooting actor */
59  le_t* le = LE_Get(entnum);
60 
61  if (!le)
62  return;
63 
65 }
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition: netpack.cpp:533
int impactTime
Definition: e_main.h:33
int nextTime
Definition: e_main.h:31
a local entity
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
bool parsedShot
Definition: e_main.h:36
clientBattleScape_t cl
int CL_ActorEndShootTime(const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
Decides if following events should be delayed.
CL_ParseEvent timers and vars.
Definition: e_main.h:30
bool parsedDeath
Definition: e_main.h:35
void LE_SetThink(le_t *le, localEntityThinkFunc_t think)
void LET_StartIdle(le_t *le)
Change the animation of an actor to the idle animation (which can be panic, dead or stand) ...
Struct that defines one particular event with all its callbacks and data.
Definition: e_main.h:42
void CL_ActorEndShoot(const eventRegister_t *self, dbuffer *msg)
Ends shooting with actor.