25 #include "../../../../client.h" 26 #include "../../../cl_localentity.h" 28 #include "../../../../../common/grid.h" #define VectorCopy(src, dest)
QGL_EXTERN GLint GLenum type
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
int CL_EntAppearTime(const struct eventRegister_s *self, dbuffer *msg, eventTiming_t *eventTiming)
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
le_t * LE_Add(int entnum)
Add a new local entity to the scene.
void Com_DPrintf(int level, const char *fmt,...)
A Com_Printf that only shows up if the "developer" cvar is set.
#define LE_SetInvisible(le)
void CL_EntAppear(const eventRegister_t *self, dbuffer *msg)
Let an entity appear - like an item on the ground that just got visible.
CL_ParseEvent timers and vars.
actorSizeEnum_t fieldSize
void Grid_PosToVec(const Routing &routing, const actorSizeEnum_t actorSize, const pos3_t pos, vec3_t vec)
Converts a grid position to world coordinates.
Struct that defines one particular event with all its callbacks and data.