3 * @brief Low quality battlescape model vertex shader.
10 attribute vec4 NEXT_FRAME_VERTS;
11 attribute vec4 NEXT_FRAME_NORMALS;
12 attribute vec4 NEXT_FRAME_TANGENTS;
22 #include "lerp_vs.glsl"
23 #include "light_vs.glsl"
24 #include "transform_lights_vs.glsl"
25 #include "fog_vs.glsl"
39 /* MVP transform into clip space.*/
40 gl_Position = ftransform();
41 gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(Vertex);
44 /* Pass texture coordinate through.*/
45 gl_TexCoord[0] = gl_MultiTexCoord0 + OFFSET;