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r_mesh_anim.h
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1 
5 /*
6 Copyright (C) 1997-2001 Id Software, Inc.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
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13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
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19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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23 */
24 
25 #pragma once
26 
27 void R_AnimAppend(animState_t* as, const model_t* mod, const char* name);
28 void R_AnimChange(animState_t* as, const model_t* mod, const char* name);
29 void R_AnimRun(animState_t* as, const model_t* mod, int msec);
30 const char* R_AnimGetName(const animState_t* as, const model_t* mod);
31 void R_InterpolateTransform(float backlerp, int numframes, const mAliasTagOrientation_t* current, const mAliasTagOrientation_t* old, float* interpolated);
void R_AnimRun(animState_t *as, const model_t *mod, int msec)
Run the animation of the given model.
const char * R_AnimGetName(const animState_t *as, const model_t *mod)
Get the current running animation for a model.
void R_InterpolateTransform(float backlerp, int numframes, const mAliasTagOrientation_t *current, const mAliasTagOrientation_t *old, float *interpolated)
Interpolate the transform for a model places on a tag of another model.
Definition: r_mesh.cpp:212
void R_AnimAppend(animState_t *as, const model_t *mod, const char *name)
Appends a new animation to the current running one.
Definition: r_mesh_anim.cpp:84
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition: r_gl.h:110
void R_AnimChange(animState_t *as, const model_t *mod, const char *name)
Changes the animation for md2 models.