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SDL 3.0
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#include <SDL_gpu.h>
Data Fields | |
| Uint32 | num_vertices |
| Uint32 | num_instances |
| Uint32 | first_vertex |
| Uint32 | first_instance |
A structure specifying the parameters of an indirect draw command.
Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID). If your shader depends on these variables, the correlating draw call parameter MUST be 0.
| Uint32 SDL_GPUIndirectDrawCommand::first_instance |
| Uint32 SDL_GPUIndirectDrawCommand::first_vertex |
| Uint32 SDL_GPUIndirectDrawCommand::num_instances |
| Uint32 SDL_GPUIndirectDrawCommand::num_vertices |