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SDL 3.0
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#include <SDL_gpu.h>
Collaboration diagram for SDL_GPUGraphicsPipelineCreateInfo:A structure specifying the parameters of a graphics pipeline state.
| SDL_GPUDepthStencilState SDL_GPUGraphicsPipelineCreateInfo::depth_stencil_state |
| SDL_GPUShader* SDL_GPUGraphicsPipelineCreateInfo::fragment_shader |
| SDL_GPUMultisampleState SDL_GPUGraphicsPipelineCreateInfo::multisample_state |
| SDL_GPUPrimitiveType SDL_GPUGraphicsPipelineCreateInfo::primitive_type |
| SDL_PropertiesID SDL_GPUGraphicsPipelineCreateInfo::props |
| SDL_GPURasterizerState SDL_GPUGraphicsPipelineCreateInfo::rasterizer_state |
| SDL_GPUGraphicsPipelineTargetInfo SDL_GPUGraphicsPipelineCreateInfo::target_info |
| SDL_GPUVertexInputState SDL_GPUGraphicsPipelineCreateInfo::vertex_input_state |
| SDL_GPUShader* SDL_GPUGraphicsPipelineCreateInfo::vertex_shader |