7#ifndef DYNAMICS2D_EPUCK_MODEL_H
8#define DYNAMICS2D_EPUCK_MODEL_H
17#include <argos3/plugins/simulator/physics_engines/dynamics2d/dynamics2d_single_body_object_model.h>
18#include <argos3/plugins/simulator/physics_engines/dynamics2d/dynamics2d_differentialsteering_control.h>
19#include <argos3/plugins/robots/e-puck/simulator/epuck_entity.h>
42 const Real* m_fCurrentWheelVelocity;
float Real
Collects all ARGoS code.
The namespace containing all the ARGoS related code.
virtual void UpdateFromEntityStatus()
Updates the state of this model from the status of the associated entity.
CDynamics2DEPuckModel(CDynamics2DEngine &c_engine, CEPuckEntity &c_entity)
virtual ~CDynamics2DEPuckModel()
CDynamics2DSingleBodyObjectModel(CDynamics2DEngine &c_engine, CComposableEntity &c_entity)
Class constructor.