All Classes Interface Summary Class Summary Enum Summary Exception Summary
| Class |
Description |
| ABSelectionPanel |
|
| ActionDetail |
|
| ActionDetailComparator |
|
| ActionEvent |
|
| ActionLibrary |
|
| ActionsLoaderHandler |
|
| ActionsParsingException |
|
| ActivationValue |
|
| ActiveEmotion |
Represents an Emotion with intensity that is active in the character's
emotional state, i.e, the character is feeling the emotion
|
| ActivePursuitGoal |
Implements OCC's ActivePursuit goals that have activation
conditions
|
| AgentCore |
|
| AgentDisplay |
|
| AgentDisplayPanel |
|
| AgentLogger |
|
| AgentModel |
|
| AgentParsingException |
|
| AgentPlatform |
|
| AgentSimulationTime |
|
| ApplicationLogger |
|
| AppraisalFrame |
|
| AutobiographicalMemory |
|
| BaseEmotion |
Represents an emotion, which is an
instance of a particular Emotion Type
|
| BinaryStringConverter |
this class contains methods to convert binary data (a byte array) into
a string and vice versa.
|
| CausalConflictFlaw |
Represents a threat to a causal conflict A --p--> B.
|
| CausalLink |
Represents a Causal Link between two Steps A and B.
|
| CentralXMLParser |
|
| ComposedName |
|
| Condition |
Abstract condition test, used to represent preconditions, success conditions,
etc.
|
| ConditionsPanel |
|
| ConfigurationManager |
|
| Constants |
|
| ContextParsingException |
|
| DefaultDetectThreatStrategy |
|
| DefaultProcessActionStrategy |
|
| DialogManager |
|
| Effect |
Represents a step's effect.
|
| ElicitingEmotion |
|
| EmotionalPameters |
Defines the values for emotional parameters used in the dynamics of the
emotional state.
|
| EmotionalState |
Implements the character's emotional state.
|
| EmotionalStatePanel |
|
| EmotionCondition |
|
| EmotionDisplay |
|
| EmotionDisposition |
Represents the character's emotional disposition
(Emotional Threshold + Decay Rate) towards an Emotion Type.
|
| EmotionDispositionsLoaderHandler |
|
| EmotionValence |
enumerable for the Valence of Emotions, that can be either POSITIVE or NEGATIVE
|
| EpisodicMemory |
|
| EpisodicMemoryPanel |
|
| Event |
Represents an external event that happened in the virtual world
|
| EventType |
|
| Goal |
abstract goal class used to represent common aspects of Interest
goals and ActivePursuit goals.
|
| GoalEvent |
|
| GoalLibParsingException |
|
| GoalLibrary |
Stores information about all goals in the domain
|
| GoalLoaderHandler |
|
| GoalThreat |
Represents an InterestGoal Threat
|
| IAdvancedPerceptionsComponent |
|
| IAffectDerivationComponent |
|
| IAppraisalDerivationComponent |
|
| IBehaviourComponent |
|
| IComponent |
|
| IDetectThreatStrategy |
|
| IGetModelStrategy |
|
| IGroundable |
|
| IIntegrityTester |
Interface that specifies that a class is testable for integrity.
|
| IModelOfOtherComponent |
|
| Inequality |
Represents the condition that a variable cannot have a specified value.
|
| IntegrityValidator |
Class used to validate the integrity of information about the agent parsed at
the begining.
|
| InterestGoal |
Implements OCC's Interest goals
|
| InvalidEmotionTypeException |
|
| InvalidMoodOperatorException |
|
| InvalidReplaceUnboundVariableException |
|
| IONRemoteAgent |
Connection to the ION Framework's virtual world as a RemoteAgent.
|
| IPlanningOperator |
|
| IProcessActionStrategy |
|
| IProcessEmotionComponent |
|
| IProcessExternalRequestComponent |
|
| KnowledgeBase |
Implements a KnowledgeBase that stores properties and predicates about the
world.
|
| KnowledgeBasePanel |
|
| KnowledgeFactDisplay |
|
| KnowledgeSlot |
Class used to store knowledge in the KnowledgeBase.
|
| Memory |
Performs operations that involve data from different memories - currently
AM and STM
|
| MemoryBaseEmotion |
|
| MemoryDetailPanel |
|
| MemoryEpisode |
|
| MemoryEpisodeDisplay |
|
| MemoryLoaderHandler |
|
| MemoryWriter |
|
| Mood |
Class that represents a character's mood.
|
| MoodCondition |
|
| Name |
Abstract Well Formed Name A well formed name is used to specify goal/action
names, objects, properties, constants, and relations.
|
| NeutralEmotion |
|
| NewEventCondition |
|
| NoMoodOperatorDefinedException |
|
| OpenPrecondition |
Represents a plan's Open Precondition.
|
| OrderingConstraint |
Represents a plan's ordering constraint of the type A < B
(Step A must be executed before B)
|
| OrderRelation |
Represents an order relation between a step and other steps in the plan
|
| Parameter |
Represents a name-value parameter
|
| PastEventCondition |
|
| PermutationGenerator |
|
| Plan |
Represents a plan and implements part of its functionality
|
| PredicateCondition |
Represents a test to a predicate.
|
| PropertyCondition |
Represents a test to a property.
|
| PropertyEqual |
Test that compares if a property is equal to a given value
|
| PropertyGreater |
Test that compares if a property is bigger than a given value.
|
| PropertyGreaterEqual |
Test that compares if a property is bigger than a given value.
|
| PropertyLesser |
Test that compares if a property is smaller than a given value.
|
| PropertyLesserEqual |
Test that compares if a property is smaller than a given value.
|
| PropertyNotEqual |
Test that compares if a property is different from a given value
|
| ProtectedCondition |
Represents an InterestGoal's ProtectedCondition that we want to preserve
during the planning proccess.
|
| RecentEventCondition |
|
| RecordDetailPanel |
|
| ReflectXMLHandler |
|
| ReflectXMLHandler2 |
|
| RemoteAction |
|
| RemoteActionHandler |
|
| RemoteAgent |
Connection to the virtual world as a RemoteAgent.
|
| RequiredComponentException |
|
| RetrievalQueue |
|
| SaveMemory |
|
| ScenarioLoaderHandler |
|
| SearchKey |
|
| SemanticMemory |
|
| ShortTermEpisodicMemory |
Record structure for recent events
|
| ShortTermMemoryPanel |
|
| SocketListener |
|
| SpeechAct |
Represents a SpeechAct
|
| SpeechActHandler |
|
| Step |
Represents a plan action/step/operator.
|
| STMRecordDisplay |
|
| Substitution |
Represents a substitution of a variable for another variable or constant symbol
|
| SubstitutionSet |
|
| SummaryGenerator |
Abstract class that acts as a method repository of methods
used to generate Memory Summaries
|
| Symbol |
Well Formed Name with just one literal The alphabet that makes up the symbols
expressions consists of: � The set of letters, upper and lowercase.
|
| TestAction |
|
| Time |
|
| UndefinedComponentException |
|
| Unifier |
Static Class that implements the Unifying algorithm
|
| UnknownGoalException |
|
| UnknownSpeechActException |
|
| UnreachableGoalException |
|
| UnspecifiedVariableException |
|
| ValuedAction |
Action that has associated with it an emotion.
|
| VersionChecker |
contains code to check which platform (pc/android) this instance of fatima is running on
|
| WorkingMemory |
Implements a knowledge structure that stores properties and predicates about the
world for current processes (new data or data retrieved from the knowledge base.
|
| WorldSimulatorRemoteAgent |
|