All Classes Interface Summary Class Summary Enum Summary
| Class |
Description |
| Action<TStartArguments> |
An Action is an Element that represents an ongoing operation.
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| Action.State |
Represents the possible states of an Action.
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| IFailed<TAction extends Action> |
Indicates that an Action, of a particular type, has stopped wihtout reaching its purpose.
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| IPaused<TAction extends Action> |
Indicates that an Action, of a particular type, has changed its state to Paused.
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| IResumed<TAction extends Action> |
Indicates that an Action, of a particular type, has changed its state from Paused to Running.
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| IStarted<TAction extends Action> |
Indicates that an Action, of a particular type, has changed its state to Running.
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| IStateChanged<TAction extends Action> |
Indicates that an Action, of a particular type, has changed state.
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| IStepped<TAction extends Action> |
Indicates that an Action, of a particular type, has performed a Step.
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| IStopped<TAction extends Action> |
Indicates that an Action, of a particular type, has changed its state to Idle.
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| ISucceeded<TAction extends Action> |
Indicates that an Action, of a particular type, has stopped and reached its purpose.
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| IValueChanged<TOldValue,TNewValue,TProperty extends Property> |
Indicates that a Property has changed its value.
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| Property<TValue> |
A Property is an Element that represents an attribute of a specific type.
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| Property.SetValuePolicy |
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| ValueChanged<TOldValue,TNewValue,TProperty extends Property> |
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