- Reaction - Class in FAtiMA.ReactiveComponent
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Represents an Emotional Reaction based in Construal Frames that specify
values for some of OCC's appraisal variables: Desirability,
DesirabilityForOther, Like and Praiseworthiness.
- Reaction() - Constructor for class FAtiMA.ReactiveComponent.Reaction
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Creates a new empty Emotional Reaction
- Reaction(Event) - Constructor for class FAtiMA.ReactiveComponent.Reaction
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Creates a new empty Emotional Reaction
- Reaction(Float, Float, Float, Symbol) - Constructor for class FAtiMA.ReactiveComponent.Reaction
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Creates a new Emotional Reaction
- ReactiveComponent - Class in FAtiMA.ReactiveComponent
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Implements FearNot's Agent Reactive Layer (appraisal and coping processes)
- ReactiveComponent() - Constructor for class FAtiMA.ReactiveComponent.ReactiveComponent
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Creates a new ReactiveProcess
- ReactiveLoaderHandler - Class in FAtiMA.ReactiveComponent.parsers
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- ReactiveLoaderHandler() - Constructor for class FAtiMA.ReactiveComponent.parsers.ReactiveLoaderHandler
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- ReactiveLoaderHandler(ReactiveComponent) - Constructor for class FAtiMA.ReactiveComponent.parsers.ReactiveLoaderHandler
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- reappraisal(AgentModel) - Method in class FAtiMA.ReactiveComponent.ReactiveComponent
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- RecentEvent(Attributes) - Method in class FAtiMA.ReactiveComponent.parsers.ReactiveLoaderHandler
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- RecognizeEmotion(AgentModel, Name) - Method in class FAtiMA.ReactiveComponent.ActionTendencies
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- ReinforceAction(int) - Method in class FAtiMA.ReactiveComponent.Action
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Reinforces the likelihood of an action tendency to be activated,
by lowering the minimum emotional intensity necessary to activate the AT
by a given value
- ReinforceActionTendency(String) - Method in class FAtiMA.ReactiveComponent.ActionTendencies
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- ReplaceUnboundVariables(int) - Method in class FAtiMA.ReactiveComponent.Action
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- ReplaceUnboundVariables(int) - Method in class FAtiMA.ReactiveComponent.Reaction
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Replaces all unbound variables in the object by applying a numeric
identifier to each one.
- reset() - Method in class FAtiMA.ReactiveComponent.ReactiveComponent
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Resets the reactive layer, clearing all received events that were not
appraised yet