This component provides the most commonly used 3D objects.
IndexedFaceSet defines a 3D object as a set of polygons,
and is the most often method to render 3D data.
ElevationGrid allows to easily render a heightfield
(like a terrain). Extrusion allows
to render a 3D object by extruding a 2D shape along a 3D spine.
Primitives
Sphere, Box, Cone, Cylinder
provide the well-known simple 3D objects.
We fully support everything, with all the fields, following latest X3D spec:
Sphere (API reference),
Box (API reference),
Cone (API reference),
Cylinder (API reference)
Including support for solid field (added in X3D),
so you can turn on or off back-face culling for them.
Copyright Michalis Kamburelis. Some images copyright Cat-astrophe Games and Paweł Wojciechowicz. You can redistribute this on terms of the GNU General Public License.
We use cookies. Like every other frickin' website on the Internet. Blink twice if you understand.