WinUser.INPUT.ByReference@FieldOrder({"type","input"}) public static class WinUser.INPUT extends Structure
| Modifier and Type | Class | Description |
|---|---|---|
static class |
WinUser.INPUT.ByReference |
|
static class |
WinUser.INPUT.INPUT_UNION |
Structure.ByValue, Structure.FieldOrder, Structure.StructField| Modifier and Type | Field | Description |
|---|---|---|
WinUser.INPUT.INPUT_UNION |
input |
|
static int |
INPUT_HARDWARE |
|
static int |
INPUT_KEYBOARD |
|
static int |
INPUT_MOUSE |
|
WinDef.DWORD |
type |
ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZEclone, finalize, getClass, notify, notifyAll, wait, wait, waitallocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFieldOrder, getFields, getNativeAlignment, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, readField, readField, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write, writeField, writeField, writeFieldpublic static final int INPUT_MOUSE
public static final int INPUT_KEYBOARD
public static final int INPUT_HARDWARE
public WinDef.DWORD type
public WinUser.INPUT.INPUT_UNION input
public INPUT()
public INPUT(Pointer memory)