
                   ______ _______ __ _/\_ __ ________ ______
 ______ /\ __/\__ /     //      // //    \\ \\       \\     \ __/\__ /\ ______
 \    //__\\____//_____//______//_//______\\_\\_______\\_____\\____//__\\    /
  \  / ___________   _________   __________ ______    ______ ___________ \  /
   \/ /_    __    \ /         \\/          \\     \  /.    //    __    _\ \/
      \\    \_____/__    /\.    \    //\     \     \//    /_\_____/    //
     __\__________   |  / _\\    \  '/ _\ __/ \          /   __________/__
     \_      .\  /   |  \/       /   \/      \/          \   \  /.      _/
      |       \\/    |         \/             \    /\     \   \//       |
      |______________| ___\     \_____/\_______\ _/  \_____\____________!NE7
  ______     ____ _______ _\_____/     ___ . \  ____ _______ ____     ______
  \    //\ _/    \\      \\    __\_______//  /     //      //    \_ /\\    /
   \  //__\\__  __\\______\\_ /.    ________/___ _//______//__  __//__\\  /
  /\\/        \/             //    \\  /      _/              \/        \//\
 /__\                       //      .\/       |                          /__\
                           /__________________|


                              SQRXZ 2 v1.00 by Retroguru

             visit us at http://www.retroguru.com and http://www.sqrxz.de

                                      
            _______ ____ ___ __ ___________ __/\__ _____________________________
           /      //   //  // //           \\    //
_LICENSE:_/______//___//__//_//____________//_  _\\_____________________________
                                              \/

 Sqrxz 2 is FREEWARE but all rights remain within the development team or
 porter! No money in any form should be charged for the game!

 If you enjoy the game you can consider donating via the official page :)

          _______ ____ ___ __ ___ __/\__ _______________________________________
         /      //   //  // //   \\    //
_ABOUT:_/______//___//__//_//____//_  _\\_______________________________________
                                    \/

 Sqrxz 2 is a Jump n'Run which requires a sharp mind and fast reflexes
 high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund
 and John Holmvall.

 To understand the gameplay, please play Sqrxz 1 first - It contains a tutorial
 level! Get it from http://www.sqrxz.de

         _______ ____ ___ __ ____________________________________ __/\__ _______
        /      //   //  // //                                    \\    //
_STORY_/______//___//__//_//_____________________________________//_  _\\_______
                                                                    \/

 Another day another journey...

 As living on planet earth and its surrounding solar system seemed boring Sqrxz
 decided to check out another location in the universe.

 Just in case and to be extra careful he took a pocketful of emeralds with him
 to keep him in ready cash, but after starting his exciting journey he realised
 all his emeralds are suddenly missing!

 Retracing his steps Sqrxz notices mysterious creatures popping up all over the
 place to hinder him in his search...

 Oh what troublesome days... Help poor Sqrxz get back all his emeralds!

             _______ ____ ___ __ __________ __/\__ _____________________________
            /      //   //  // //          \\    //
_FEATURES:_/______//___//__//_//___________//_  _\\_____________________________
                                              \/

* Tough challenging gameplay - Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n' hard levels!
* 11 marvellous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! :)

              _______ ____ ___ __ __________________________________ __/\__ ____
             /      //   //  // //                                  \\    //
_CHANGELOG:_/______//___//__//_//___________________________________//_  _\\____
                                                                       \/
* v0.80 (December/2010)
  - First public release

* v1.00 (November/2013)
  - rewritten frameskip code
  - normalized sfx
  - fixed configuration saving
  - added settings to define screensize (System/OS depending)
  - new option to switch between combine up controls with jump or not
    (this option will come in handy for joystick players only)

  changes for Dreamcast only:
  - fixed highscore bug

  changes for devices with a screen equal or larger than 640 x 480:
  - scale options: bilinear, antialias and scanlines (Thanks Yannick!)

              _______ ____ ___ __ __________ __/\__ ____________________________
             /      //   //  // //          \\    //
_CORE TEAM:_/______//___//__//_//___________//_  _\\____________________________
                                               \/

* Rodolphe Boixel (Thor)
  [http://thor.pdroms.de]
  - Main code
  
* Shahzad Sahaib (Kojote)
  [http://www.pdroms.de]
  - Producer
  - Levels
  - Beta-Test
 
* Simon Butler
  [https://www.xing.com/profile/Simon_Butler]
  - Pixel graphics
 
* Alexander Wiklund
  [http://www.myspace.com/alexwiklund]
  - Music / Chiptunes
  
* Jane Mumford (Jayne)
  - Mascot drawing

            _______ ____ ___ __ __________________ __/\__ ______________________
           /      //   //  // //                  \\    //
_PORTERS:_/______//___//__//_//___________________//_  _\\______________________
                                                     \/

* Rodolphe Boixel (Thor)
  Ports: Windows (32-bit), Linux (32-bit), Linux (64-bit), PSP, Wiz

* Frank Wille (phx)
  [http://sun.hasenbraten.de/~frank]
  Rewrites: Amiga OCS, Amiga CDTV, Amiga CD32
  Ports: Amiga OS4, MorphOS, NetBSD x86
  
* Xavier Vajello (Indiket)
  [http://www.dreamcast.es]
  Ports: Dreamcast, Mac OS X (Intel)
  
* Scott Smith (Pickle)
  Ports: Caanoo, Pandora, GP2x   
 
* Artur Rojek (zear)
  [http://www.unnamedmonkeygame.com]
  Ports: GCW Zero, Dingoo A320 (OpenDingux)
  
* James Higgs (Jum)
  [http://jum.pdroms.de]
  Ports: Raspberry Pi
  
* Yannick Erb
  [http://www.dusabledanslherbe.eu/AROSPage/INDEX.1.html]
  Ports: AROS
 
* Sergei Kolesnikov (Exl)
  [http://motodev.do.am]
  Ports: MotoMAGX

                  _______ ____ ___ __ __________________ __/\__ ________________
                 /      //   //  // //                  \\    //
_HELPING HANDS:_/______//___//__//_//___________________//_  _\\________________
                                                           \/

* Simon
  Trailer
  [http://www.pixelprospector.com/]

* Andrew Lemon (ne7)
  ASCII art for readme file

* Denny Mueller (Mulle)
  - Wordpress Template for the Webpage
  [http://www.red-aqua-media.de/]

                        _______ ____ ___ __ __________ __/\__ __________________
                       /      //   //  // //          \\    //
_THIRD PARTY CREDITS:_/______//___//__//_//___________//_  _\\__________________
                                                         \/

 We use SDL, SDL_Mixer, libmodplug and zlib! Visit:

 http://www.libsdl.org/
 http://www.libsdl.org/projects/SDL_mixer/
 http://modplug-xmms.sourceforge.net/
 http://www.zlib.net/

                    _______ ____ ___ __ __________________ __/\__ ______________
                   /      //   //  // //                  \\    //
_MUSIC TRACKLIST:_/______//___//__//_//___________________//_  _\\______________
                                                             \/

 "Title Music" and "Level Complete Jingle" plus ingame music (see list) made by
 Wiklund/Fairlight.

 Level  1: Go, Sqrxz!
 Level  2: Watchout (Part 2)
 Level  3: Stressed
 Level  4: Faster
 Level  5: Watchout
 Level  6: In A Hurry
 Level  7: Sqrxz 2
 Level  8: Journey
 Level  9: Run Run Run
 Level 10: Chaos

 Most of the OST songs were made in less than one month, but the the tunes will
 still make you move!
 
 Alex wants to greet all his mates in Fairlight, Nyhlin, Xylo, Joule, Malmen,
 Michu, Zabutom, Maktone, Michiel, An-cat-max and the ones he forgot.


                                                                   [END OF FILE]