# File: e_info.txt


# This file is used to initialize the "lib/raw/e_info.raw" file, which is
# used to initialize the "ego-item" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# The ego-item indexes are defined in "defines.h", and must not be changed.

# Ego-items 1-63 are "armour", and 64-127 are "weapons"
# Items 128-192 are for rings and amulets (which are not really ego items, but
# generation is simpler this way).

# Note that every "ego-item" type has a different "index", and can only be
# created from items that belong to a certain "slot" in the equipment, if
# one assumes that "ammo" belongs to an imaginary slot (23).
#
# Note that several "ego-item" types may share the same "textual name",
# such as with "Armour of Resistance" and "Shield of Resistance".
#
# Ego-items have descriptions that appear after that of the base object 
# type if the object is identified.


# Version stamp (required)

V:1.1.6

#N: ego-item index: name (appended to base object description)
#X: amount the level feeling is increased by: activation index 
#W: depth: rarity: no longer used: bonus to value
#T: tval: min sval: max sval
#C: Bonus to Skill: Bonus to Deadliness: Bonus to armour class
#F: All item-specific flags (special qualities).
#B: All item-specific values (special qualities).
#I: Flags/values needed to identify the object as an ego-item.

# 'X' is for extra information - rating affecting level feelings,
# and activation index.

# Unlike Angband, the cursed/non-cursed decision is made before rarity
# is checked.  So, rarities are not compared between cursed and
# non-cursed items.

### Body Armour ###

N:1:of Anchoring
X:5
W:0:10:0:200
T:36:0:99
T:37:0:99
C:0:0:20
F:HEAVY | NO_TELEPORT | XTRA_TO_A | SHOW_CURSE | PERMA_CURSE 
I:NO_TELEPORT 
D:This armour will protect you well, but at the cost of keeping you tethered 
D:to the Earth.

N:2:(Wolfhide)
X:5
W:0:10:0:1000
T:36:4:11
C:0:0:10
B:RES_COLD[60] | CHR[-3]
F:POIS_RAND | HALLU_RAND | FEARLESS | XTRA_TO_A | SHOW_CURSE | PERMA_CURSE
I:FEARLESS | HALLU_RAND | POIS_RAND 
D:This tough armour is made of the hide of wolves of the frozen North, and 
D:still bears an overpowering stench.

N:3:of Ered Engrin
X:5
W:0:10:0:1000
T:37:1:18
C:0:0:10
B:RES_FIRE[40] | STEALTH[-2]
F:CUT_RAND | SLOW_REGEN | HOLD_LIFE | XTRA_TO_A | SHOW_CURSE | PERMA_CURSE
I:HOLD_LIFE | CUT_RAND | SLOW_REGEN 
D:Forged in the fire of Angband beneath the Iron Mountains, this rough iron 
D:suit of armour is hard on your body, but will defend against the dread touch 
D:of Morgoth's servants.

N:4:of Desirability
X:5
W:0:10:0:100000
T:37:20:30
C:0:0:15
B:CHR[4] | RES_LIGHT[30]
F:ATTRACT_DEMON | ATTRACT_UNDEAD | LIGHT | REGEN | XTRA_TO_A | 
F:SHOW_CURSE | PERMA_CURSE | FIRE_PROOF 
I:REGEN | ATTRACT_DEMON | ATTRACT_UNDEAD 
D:Lovingly crafted of the finest materials, this is more a work of art than a 
D:battle suit.  Everyone will want to take it from you.

# 5 (unused)

# 6 (unused)

N:7:of Vulnerability
X:0
W:0:5:0:0
T:36:0:99
T:37:0:99
F:RAND_RES_NEG | RAND_CURSE | 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF 
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
I:RES_POIS | RES_LIGHT | RES_DARK | RES_CONFU | RES_SOUND | RES_SHARD | 
I:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN | 
I:TELEPORT | AGGRO_PERM | AGGRO_RAND | AFRAID | HUNGRY | POIS_RAND_BAD |
I:CUT_RAND_BAD | STICKY_CARRY | STICKY_WIELD | PARALYZE | PARALYZE_ALL | 
I:DRAIN_EXP | DRAIN_MANA | DRAIN_STAT | DRAIN_CHARGE
D:It makes you fear spells and breaths.

N:8:of Resistance
X:10
W:0:5:0:500
C:0:0:10
T:36:0:99
T:37:0:99
T:38:0:99
F:RAND_RES | 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
I:RES_POIS | RES_LIGHT | RES_DARK | RES_CONFU | RES_SOUND | RES_SHARD | 
I:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN 
D:It grants at least one resistance, and cannot be harmed by elemental attacks.

N:9:of Elvenkind
X:25
W:0:20:0:1500
C:0:0:10
T:36:0:99
T:37:0:99
B:STEALTH[3] | 
B:RES_ACID[40] | RES_ELEC[40] | RES_FIRE[40] | RES_COLD[40] 
F:RAND_RES_XTRA | 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
I:RES_POIS | RES_LIGHT | RES_DARK | RES_CONFU | RES_SOUND | RES_SHARD | 
I:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN 
D:Made in the smithies of Beleriand, this armour resists the elements and 
D:at least one other attack, cannot be harmed by the elements, and conceals 
D:the wearer from hostile eyes.

N:10:(Dwarven)
X:5
W:0:12:0:1500
T:36:4:99
T:37:3:99
T:38:3:99
C:0:0:12
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
F:FREE_ACT | XTRA_AC | LIGHTWEIGHT 
I:FREE_ACT | AC 
D:Although not magical, this surprisingly light armour is made with such 
D:skill as to resist damage by the elements and offer enhanced protection. 
D:The wearer will be immune from paralysing attacks.

N:11:of Permanence
X:30
W:0:12:0:10000
C:0:0:10
T:36:2:2
B:RES_ACID[45] | RES_ELEC[45] | RES_FIRE[45] | RES_COLD[45] 
F:SUSTAIN_STR | SUSTAIN_DEX | SUSTAIN_CON | SUSTAIN_INT | SUSTAIN_WIS | SUSTAIN_CHR | 
F:HOLD_LIFE | RAND_RES_XTRA |
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF 
I:SUSTAIN_STR | SUSTAIN_DEX | SUSTAIN_CON | SUSTAIN_INT | SUSTAIN_WIS | SUSTAIN_CHR | 
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
I:RES_POIS | RES_LIGHT | RES_DARK | RES_CONFU | RES_SOUND | RES_SHARD | 
I:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN | HOLD_LIFE 
D:The great sorcerers of old wore light mantles that protected against the 
D:elements and at least one other attack, stat-draining, and experience loss.  
D:Fortunate indeed are you to discover one.

# 12 (unused)

# 13 (unused)

# 14 (unused)

# 15 (unused)


### Shields ###

N:16:(Reinforced)
X:5
W:0:8:0:2000
C:0:0:15
T:34:0:99
F:HEAVY | XTRA_SIDES | ACID_PROOF | FIRE_PROOF
I:DD_DS
D:This shield has been given extra weight, so that it becomes an offensive 
D:weapon in the hands of a strong fighter.

N:17:(Coated)
X:5
W:0:5:0:1000
C:0:0:8
T:34:1:2
T:34:4:4
B:RES_ACID[40] | RES_FIRE[-10]
F:ACID_PROOF
I:RES_ACID | RES_FIRE 
D:Its porous surface has been given an acid-resistant (but flammable) coating.

N:18:of the Earth
X:5
W:0:8:0:1000
C:0:0:8
T:34:3:3
T:34:5:10
B:RES_ELEC[40] | INFRA[-2] | SEARCH[-2]
F:ACID_PROOF
I:RES_ELEC 
D:Cunningly constructed to divert electricity from its bearer, this shield 
D:also makes perception less clear.

N:19:of Vulnerability
X:0
W:0:5:0:0
T:34:0:99
F:RAND_RES_NEG | RAND_CURSE | 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
I:RES_POIS | RES_LIGHT | RES_DARK | RES_CONFU | RES_SOUND | RES_SHARD | 
I:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN | 
I:TELEPORT | NO_TELEPORT | AGGRO_PERM | AGGRO_RAND | SLOW_REGEN | AFRAID | 
I:HUNGRY | POIS_RAND | POIS_RAND_BAD | CUT_RAND | CUT_RAND_BAD | HALLU_RAND | 
I:ATTRACT_DEMON | ATTRACT_UNDEAD | STICKY_CARRY | STICKY_WIELD | PARALYZE | 
I:PARALYZE_ALL | DRAIN_EXP | DRAIN_MANA | DRAIN_STAT | DRAIN_CHARGE
D:It makes you fear spells and breaths.

N:20:of Resistance
X:10
W:0:5:0:500
C:0:0:10
T:34:0:99
F:RAND_RES | 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
D:It grants at least one resistance, and cannot be harmed by elemental attacks.

N:21:of Night and Day
X:10
W:0:10:0:1000
C:0:0:5
T:34:0:99
B:RES_LIGHT[35] | RES_DARK[35]
I:RES_LIGHT | RES_DARK 
D:It grants resistance to light and darkness.

N:22:of Elvenkind
X:25
W:0:20:0:1500
C:0:0:10
T:34:0:99
B:STEALTH[3] | 
B:RES_ACID[35] | RES_ELEC[35] | RES_FIRE[35] | RES_COLD[35] 
F:RAND_RES_XTRA | ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
I:RES_POIS | RES_LIGHT | RES_DARK | RES_CONFU | RES_SOUND | RES_SHARD | 
I:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN 
D:Made in the smithies of Beleriand, this shield resists the elements and 
D:at least one other attack, cannot be harmed by the elements, and conceals 
D:the wearer from hostile eyes.

N:23:of Preservation
X:25
W:30:25:0:2000
C:0:0:15
T:34:0:99
F:SUSTAIN_STR | SUSTAIN_DEX | SUSTAIN_CON |
F:RAND_RES | RAND_RES_XTRA | RAND_RES_SML |
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
I:SUSTAIN_STR | SUSTAIN_DEX | SUSTAIN_CON |
D:A powerful shield that preserves your physical nature as 
D:well as offering protection from a variety of attacks.

### Crowns and Helms ###

N:24:of Intelligence
X:11
W:0:12:0:500
T:32:0:99
B:INT[2] 
F:SUSTAIN_INT 
I:AC
D:It increases and sustains your intelligence.

N:25:of Wisdom
X:11
W:0:12:0:500
T:32:0:99
B:WIS[2] 
F:SUSTAIN_WIS
I:AC
D:It increases and sustains your wisdom.

N:26:of Beauty
X:4
W:0:12:0:1000
T:32:0:99
B:CHR[4] 
F:SUSTAIN_CHR
I:AC
D:It increases and sustains your charisma.

N:27:of the Magi
X:17
W:0:24:0:1500
T:33:0:99
B:INT[3] | RES_ACID[40] | RES_ELEC[40] | RES_FIRE[40] | RES_COLD[40]  
F:SUSTAIN_INT | RAND_POWER | ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SLOW_DIGEST | 
I:FEATHER | REGEN | TELEPATHY | SEE_INVIS | FREE_ACT | HOLD_LIFE | 
I:SEEING | FEARLESS | LIGHT 
D:It increases and sustains your intelligence, resists the four basic 
D:elements, and cannot be harmed by elemental attacks.  You may benefit 
D:greatly from the one hidden power it contains.

N:28:of Might
X:20
W:0:24:0:1000
T:33:0:99
B:STR[3] | DEX[3] | CON[3] 
F:SUSTAIN_STR | SUSTAIN_DEX | SUSTAIN_CON | FREE_ACT
I:SUSTAIN_STR | SUSTAIN_DEX | SUSTAIN_CON | FREE_ACT
D:This warrior's crown increases and sustains strength, dexterity, and 
D:constitution, and protects against paralysis.

N:29:of Lordliness
X:17
W:0:12:0:1000
T:33:0:99
B:WIS[3] | CHR[3] 
F:SUSTAIN_WIS | SUSTAIN_CHR | RAND_POWER 
I:SUSTAIN_WIS | SUSTAIN_CHR | SLOW_DIGEST | 
I:FEATHER | REGEN | TELEPATHY | SEE_INVIS | FREE_ACT | HOLD_LIFE | 
I:SEEING | FEARLESS | LIGHT 
D:This paladin's crown increases and sustains wisdom and charisma. 
D:You may benefit greatly from the one hidden power it contains.

N:30:of Seeing
X:10
W:0:12:0:500
T:32:0:99
T:33:0:99
B:SEARCH[5] 
F:SEEING | SEE_INVIS 
I:SEEING | SEE_INVIS 
D:This helm grants sight beyond sight that can never be blinded, and its 
D:wearer will seldom miss a trap or hidden door.

N:31:of Serenity
X:14
W:0:24:0:1500
T:32:0:99
T:33:0:99
B:RES_CONFU[35] | RES_SOUND[35]
F:FEARLESS
I:RES_CONFU | RES_SOUND | FEARLESS 
D:This headgear makes the wearer serene among the sound and confusion 
D:of the world.

N:32:of Light
X:6
W:0:8:0:500
T:32:0:99
B:RES_LIGHT[45]
F:LIGHT 
I:RES_LIGHT | LIGHT 
D:This helm shines so brightly as to light the way for the wearer, and offers 
D:resistance to light.

N:33:of Telepathy
X:20
W:0:24:0:20000
T:33:0:99
F:TELEPATHY
I:TELEPATHY
D:Suddenly, the minds of your enemies stand revealed, and you perceive 
D:those who attempt to waylay you in the dark.

N:34:of Regeneration
X:10
W:0:24:0:1000
T:33:0:99
F:REGEN
I:REGEN
D:This helm offers hastened recovery of both hit points and mana.

N:35:of Teleportation
X:0
W:0:24:0:0
T:32:0:99
T:33:0:99
F:TELEPORT | PERMA_CURSE | SHOW_CURSE 
I:TELEPORT
D:This headgear randomly teleports you around the dungeon.

N:36:of Trollkind
X:0
W:0:12:0:0
T:32:0:99
B:INT[-5] | WIS[-5] | STR[3] | CON[3]
I:AC
D:This headgear saps the powers of the mind, but adds to the powers of the body.

N:37:of the Shadow Realm
X:15
W:0:24:0:5000
T:32:0:99
T:33:0:99
B:RES_DARK[40] | RES_NETHR[25] | STEALTH[3] | INFRA[3] 
F:DARKNESS | DRAIN_EXP | ATTRACT_UNDEAD | PARALYZE | XTRA_TO_A | 
F:PERMA_CURSE | SHOW_CURSE 
I:RES_DARK | RES_NETHR | DARKNESS | ATTRACT_UNDEAD | PARALYZE 
D:This headgear takes you into the realm of shadow, with the attendant bonuses 
D:and dangers.

N:39:of Sickliness
X:0
W:0:24:0:0
T:32:0:99
T:33:0:99
B:STR[-5] | DEX[-5] | CON[-5] 
F:SLOW_REGEN | STICKY_WIELD | SHOW_CURSE 
I:SLOW_REGEN | STICKY_WIELD 
D:This headgear withers the body away, and is reluctant to release its grip.


### Cloaks ###

N:40:of Protection
X:8
W:0:4:0:200
C:0:0:10
T:35:0:99
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | RAND_RES_SML 
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | 
I:RES_LIGHT | RES_DARK | RES_CONFU | RES_SOUND | RES_SHARD | 
I:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN 
D:It offers enhanced ordinary protection and some resistance, and cannot be 
D:harmed by elemental attacks.

N:41:of Stealth
X:10
W:0:4:0:500
T:35:0:99
B:STEALTH[3]
I:AC
D:It improves your ability to hide from your enemies.

N:42:of Aman
X:20
W:0:28:0:4000
C:0:0:20
T:35:0:99
B:STEALTH[3] 
F:RAND_RES_XTRA | ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | 
I:RES_LIGHT | RES_DARK | RES_CONFU | RES_SOUND | RES_SHARD | 
I:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN 
D:Made in the Blessed Realm far to the west, these highly magical garments 
D:are seldom seen and highly valued.  They increase stealth, have at least one 
D:special resistance, and cannot be harmed by the elements.

# 43 (unused)

N:44:of Enveloping
X:0
W:0:14:0:0
C:-10:-10:10
T:35:0:99
F:XTRA_TO_A | SHOW_MODS 
I:TO_A | TO_H | TO_D 
D:The swirling folds of this cloak seem always to be in the way when you 
D:most want to strike your opponents, or they you.

N:45:of Exposure
X:0
W:0:14:0:0
C:-10:-10:-50
T:35:0:99
F:AGGRO_PERM | STICKY_WIELD | RAND_RES_NEG | SHOW_MODS
I:AGGRO_PERM | STICKY_WIELD |
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | 
I:RES_LIGHT | RES_DARK | RES_CONFU | RES_SOUND | RES_SHARD | 
I:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN 
D:You feel horribly naked and defenceless, and wonder how you'll get 
D:this accursed clock off your back.

N:47:of Shard Protection
X:10
W:0:14:0:500
C:0:0:5
T:35:0:99
B:RES_SHARD[45]
I:RES_SHARD 
D:It wraps around you, offering protection from blasts of shards.


### Gloves ###

N:48:of Free Action
X:11
T:31:0:99
W:0:6:0:500
F:FREE_ACT
I:FREE_ACT
D:They protect from paralyzation and certain slowing attacks.  Mages and 
D:Necromancers can wear these comfortably.

N:49:of Slaying
X:16
W:0:8:0:1500
C:8:8:0
T:31:0:99
F:SHOW_MODS
I:TO_H | TO_D 
D:You strike with force and accuracy when wearing these.

N:50:of Agility
X:14
W:0:12:0:1000
T:31:0:99
B:DEX[5] 
I:AC
D:While wearing these, your fingers seem divinely nimble, and your whole body 
D:lithe and limber.

N:51:of Power
X:22
T:31:0:99
W:0:6:0:2000
C:8:8:0
B:STR[5] 
F:SHOW_MODS 
I:TO_H | TO_D 
D:He who wears these gains considerable combat power, and feels his 
D:muscles bulge as he hammers his foes.

N:52:of Magic Mastery
X:15
T:31:0:99
W:0:6:0:500
B:MAGIC_MASTERY[4]
I:AC
D:They enhance magical device skill.  Mages and Necromancers can wear 
D:these comfortably.

N:53:of Weakness
X:0
T:31:0:99
W:0:12:0:0
B:STR[-10] | INT[3] | MAGIC_MASTERY[3]
I:AC
D:They suck the strength out of your nerveless arms, but can aid in magic.

N:54:of Clumsiness
X:0
T:31:0:99
W:0:12:0:0
B:DEX[-10] 
I:AC
D:Your fingers seem thick and clumsy, and you fumble around instead of 
D:slaying your foes.


### Boots ###

N:55:of Elvenkind
X:30
T:30:2:99
W:0:18:0:10000
B:STEALTH[5] | SPEED[5] 
F:FEATHER | ACID_PROOF | FIRE_PROOF 
I:AC
D:Light and fast are your footfalls in these superbly made boots.

N:56:of Slow Descent
X:5
T:30:0:99
W:0:4:0:250
F:FEATHER
I:FEATHER
D:They make you light-footed, able to escape pits and dance lightly over 
D:lava.

N:57:of Stealth
X:12
T:30:0:99
W:0:5:0:500
B:STEALTH[3]
I:AC
D:Your footfalls make no noise at all wearing these.

N:58:of Free Action
X:12
T:30:0:99
W:0:9:0:500
F:FREE_ACT
I:FREE_ACT
D:These protect against paralyzation and some slowing attacks.

N:59:of Speed
X:35
T:30:0:99
W:0:36:0:5000
B:SPEED[10] 
I:AC 
D:All around you seem to move with dreamlike sloth; time itself waits 
D:patiently for you.

N:60:of Stability
X:15
T:30:0:99
W:0:12:0:1000
B:RES_NEXUS[45]
I:RES_NEXUS
D:The wearer of these has his feet planted firmly on the floor, and need 
D:not fear nexus attacks.

N:61:of Kicking
X:0
T:30:0:99
W:0:12:0:0
C:5:5:0
F:AGGRO_PERM | HEAVY | XTRA_TO_H | XTRA_TO_D | SHOW_CURSE | PERMA_CURSE
I:AGGRO_PERM | TO_H | TO_D 
D:These hefty boots add damage to every blow, but every step you take 
D:echoes through the dungeon, and all around you annoyed creatures advance 
D:to kill. 

N:62:of Slowness
X:0
T:30:0:99
W:0:12:0:0
C:0:0:10
B:SPEED[-5] | RES_NEXUS[30] 
F:NO_TELEPORT | SHOW_CURSE | PERMA_CURSE | XTRA_TO_A
I:RES_NEXUS | NO_TELEPORT 
D:These slow the wearer down as if stuck to the spot.

N:63:of Pitiless Torment
X:0
T:30:0:99
W:0:24:0:0
C:-20:-20:-50
B:SPEED[-10] 
F:AGGRO_PERM | STICKY_WIELD | SHOW_CURSE 
I:AGGRO_PERM | STICKY_WIELD 
D:These horrific footgear crush the wearer down, rendering him exposed and 
D:helpless, utterly unable to face the gleaming eyes of suddenly energized 
D:foes.


### Weapons ###

N:64:(Holy Avenger)
X:25
W:0:20:0:10000
C:6:6:4
T:21:0:99
T:22:0:99
T:23:0:99
B:WIS[4] | SLAY_EVIL[15] | SLAY_UNDEAD[20] | SLAY_DEMON[20] 
F:SEE_INVIS | BLESSED | RAND_SUSTAIN 
I:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | SEE_INVIS | 
I:SUSTAIN_STR | SUSTAIN_DEX | SUSTAIN_CON | SUSTAIN_INT | SUSTAIN_WIS | SUSTAIN_CHR  
D:The sanctified weapon of Priests and Paladins, it slays evil, demons, and 
D:the undead, increases wisdom and sustains a random stat, can be wielded by 
D:pious characters comfortably, grants sight beyond sight, and boosts armour 
D:class.

N:65:of Doriath
X:22
W:0:20:0:10000
C:4:4:8:4
T:21:0:99
T:22:0:99
T:23:0:99
B:STEALTH[4] | RES_ACID[40] | RES_ELEC[40] | RES_FIRE[40] | RES_COLD[40] 
F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | RAND_SUSTAIN | 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
I:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | 
I:FREE_ACT | SEE_INVIS | FEATHER | REGEN |  
I:SUSTAIN_STR | SUSTAIN_DEX | SUSTAIN_CON | SUSTAIN_INT | SUSTAIN_WIS | SUSTAIN_CHR  
D:Strong friend in peril, this weapon enhances stealth, resists all four 
D:basic elements and cannot be damaged by them, grants see invisible and 
D:protection from paralysis, increases armour class, boosts regeneration 
D:speed, and renders the wearer lightfooted.  It also randomly sustains one 
D:stat.

# OneAbility

N:66:(Blessed)
X:12
T:21:0:99
T:22:0:99
T:23:0:99
W:0:20:0:5000
B:WIS[3] 
F:BLESSED | RAND_POWER
I:FEATHER | REGEN | TELEPATHY | SEE_INVIS | FREE_ACT | HOLD_LIFE | 
I:SEEING | FEARLESS | LIGHT | SLOW_DIGEST 
D:A priestly weapon that increases wisdom and bears a hidden power.

N:67:of Gondolin
X:23
T:21:0:99
T:22:0:99
T:23:0:99
W:20:20:0:15000
C:7:7:0
B:SLAY_DEMON[20] | SLAY_ORC[20] | SLAY_TROLL[20] | SLAY_DRAGON[20] |
B:RES_DARK[40] 
F:LIGHT | SEE_INVIS | FREE_ACT | RAND_POWER | 
F:ACID_PROOF | FIRE_PROOF 
I:LIGHT | SEE_INVIS | RES_DARK 
D:A weapon crafted for the defence of the Hidden Kingdom, it is deadly to the 
D:invading hordes of orcs, trolls, dragons and demons from Angband.  It gives 
D:its bearer resistance to dark, permanent light, the ability to see those 
D:hidden from normal sight, immunity from paralysis, and one extra power.

N:68:of the Noldor
X:20
T:21:0:99
T:22:0:99
T:23:0:99
W:0:20:0:10000
C:5:5:0
B:STR[2] | DEX[2] | CON[2] | 
B:SLAY_ORC[20] | SLAY_TROLL[20] | SLAY_GIANT[20] 
F:FREE_ACT | SEE_INVIS
I:FREE_ACT | SEE_INVIS | SLAY_ORC | SLAY_TROLL | SLAY_GIANT 
D:A weapon made by the Deep Elves, feared by trolls, orcs, and giants.  It 
D:offers sight of the unseen and protects from paralysis, and increases 
D:strength, dexterity and constitution.


N:69:of Nogrod
X:19
T:21:0:99
T:22:0:99
T:23:0:99
W:0:20:0:6000
B:TUNNEL[2] | SPEED[2] | STR[2] 
F:LIGHT | XTRA_DICE | LIGHTWEIGHT 
I:LIGHT
D:Cunningly designed by the dwarves of Nogrod, this weapon will aid swift 
D:movement underground.  It glows permanently, and increases the wielder's 
D:strength, speed and tunnelling ability.

# 70 (unused)

# 71 (unused)

# The "Elemental" brands (4)

N:72:of Melting
X:18
T:21:0:99
T:22:0:99
T:23:0:99
W:0:10:0:4500
B:BRAND_ACID[17] | RES_ACID[45] 
F:ACID_PROOF
I:BRAND_ACID 
D:This weapon smokes and sizzles with noxious black corrosions.  It grants 
D:resistance to acid and cannot be harmed by that element.

N:73:of Shocking
X:18
T:21:0:99
T:22:0:99
T:23:0:99
W:0:10:0:4500
B:BRAND_ELEC[17] | RES_ELEC[45]
F:ELEC_PROOF 
I:BRAND_ELEC 
D:Sparks form tiny coronas upon its surface from top to bottom, and it 
D:grants resistance to electricity.

N:74:of Burning
X:15
T:21:0:99
T:22:0:99
T:23:0:99
W:0:10:0:4000
B:BRAND_FIRE[17] | RES_FIRE[45]
F:FIRE_PROOF 
I:BRAND_FIRE 
D:Flames dance merrily up and down it.  It grants resistance to fire, and 
D:cannot be harmed by that element.

N:75:of Freezing
X:15
T:21:0:99
T:22:0:99
T:23:0:99
W:0:10:0:4000
B:BRAND_COLD[17] | RES_COLD[45]
F:COLD_PROOF 
I:BRAND_COLD 
D:Crystals of coldly gleaming ice form upon its surface, and it grants 
D:resistance to frost.

N:76:of Poisoning
X:15
T:21:0:99
T:22:0:99
T:23:0:99
W:0:10:0:4000
B:BRAND_POIS[17] | RES_POIS[10] 
I:BRAND_POIS 
D:It gleams a sickly green, and you dare not hold it above the handle.

# A Whip of the Balrog.  At least 2d5, and x3 damage to all not immune 
# to fire, but reduces stealth.  Can also lash out at a distance of two.
N:77:of the Balrog
X:30
T:21:2:2
W:0:5:0:10000
C:-20:10:0
B:STEALTH[-4] | BRAND_FIRE[30] | RES_FIRE[45] 
F:LIGHT | XTRA_DICE | HEAVY | FIRE_PROOF
I:LIGHT | BRAND_FIRE
E:BALROG_WHIP:0
D:This perilous demon's lash burns redly with the dread fires of Utumno, 
D:doing triple damage to all monsters not resitant to fire, and 
D:blazing so brightly as to light your path and disturb nearby foes.

N:78:of Chaos
X:20
T:21:0:99
T:22:0:99
T:23:0:99
W:0:15:0:10000
C:10:10:0
B:RES_CHAOS[30]
F:CHAOTIC | LIGHTWEIGHT 
I:RES_CHAOS | CHAOTIC 
I:CHAOTIC
D:The forces of chaos are bound up inside.  Do not release them lightly!

# 79 (unused)

# Used to be the "Slay" brands - now more interesting

N:80:of the Hunter
X:12
T:21:0:99
T:22:0:99
T:23:0:99
W:0:12:0:500
B:SLAY_ANIMAL[17]
F:HUNGRY | SHOW_CURSE | PERMA_CURSE | XTRA_TO_H
I:HUNGRY | SLAY_ANIMAL 
D:This weapon is especially deadly against natural creatures, but will leave 
D:you feeling hungry.

N:81:of Slay Evil
X:17
T:21:0:99
T:22:0:99
T:23:0:99
W:0:12:0:500
B:SLAY_EVIL[15]
I:SLAY_EVIL
D:This weapon fights against evil with holy fury.

N:82:of Dread
X:17
T:21:0:99
T:22:0:99
T:23:0:99
W:20:20:0:-3000
B:SLAY_UNDEAD[20] | SPEED[3] | STEALTH[3] | INFRA[3] 
F:AFRAID | HUNGRY | SLOW_REGEN | DROP_WEAPON | PARALYZE | SHOW_CURSE | 
F:PERMA_CURSE | DARKNESS
I:SLAY_UNDEAD | AFRAID | HUNGRY | SLOW_REGEN | DROP_WEAPON | 
I:PARALYZE | DARKNESS 
D:If you can overcome the crippling fear, this weapon will heighten your 
D:senses and reactions and prove destructive to the undead.

N:83:of Slay Demon
X:17
T:21:0:99
T:22:0:99
T:23:0:99
W:0:12:0:500
B:SLAY_DEMON[20] 
F:DRAIN_STAT | SHOW_CURSE | PERMA_CURSE 
I:SLAY_DEMON | DRAIN_STAT 
D:This weapon smites the physical forms - demons - of the fallen Maiar of 
D:Morgoth's following; use it warily, because it takes a toll on your bodily 
D:attributes.

N:84:of the Drûgs
X:7
T:21:0:99
T:22:0:99
T:23:0:99
W:0:12:0:500
B:SLAY_ORC[20] | SPEED[-2] 
F:FEARLESS 
I:SLAY_ORC | FEARLESS 
D:This weapon embodies the Drû-folk - slow, but courageous and with a hatred 
D:of orcs.

N:85:of Sneaking
X:7
T:21:0:2
T:22:0:2
T:23:0:11
W:0:12:0:500
B:SLAY_TROLL[20] | SLAY_GIANT[20] | STEALTH[3] 
F:LIGHTWEIGHT | TELEPORT | DRAIN_MANA | SHOW_CURSE | PERMA_CURSE 
I:SLAY_TROLL | SLAY_GIANT | TELEPORT | DRAIN_MANA 
D:This weapon is small and light, making it ideal for use against the large and 
D:slow-witted. Unfortunately it will also use up your magical energy to 
D:teleport you around randomly.

# 86 - unused

N:87:of Slay Dragon
X:18
T:22:0:99
T:23:0:99
W:0:12:0:500
B:SLAY_DRAGON[20]
F:CUT_RAND | CUT_RAND_BAD | SHOW_CURSE | PERMA_CURSE | XTRA_TO_D
I:SLAY_DRAGON | CUT_RAND | CUT_RAND_BAD 
D:This weapon is especially deadly against dragons, by virtue of it's extreme 
D:sharpness to cut through or pierce their thick hide.

# The "Kill" brands (8)

N:88:of *Slay* Animal
X:15
T:21:0:99
T:22:0:99
T:23:0:99
W:0:50:0:1000
B:INT[2] | SLAY_ANIMAL[20] 
F:REGEN 
I:SLAY_ANIMAL | REGEN 
D:This weapon withers animals, increases intelligence, and hastens recovery.

N:89:of *Slay* Evil
X:20
T:21:0:99
T:22:0:99
T:23:0:99
W:0:50:0:1000
B:WIS[2] | SLAY_EVIL[17] 
F:BLESSED 
I:SLAY_EVIL
D:This holy weapon is peerless in combat with evil creatures, increases 
D:wisdom, and is blessed.

N:90:of *Slay* Undead
X:20
T:21:0:99
T:22:0:99
T:23:0:99
W:0:50:0:1000
B:WIS[2] | SLAY_UNDEAD[25] 
F:SEE_INVIS 
I:SLAY_UNDEAD 
D:This weapon dispels undead as you strike them, increases wisdom, and allows 
D:you to see monsters that are normally invisible.

N:91:of *Slay* Demon
X:20
T:21:0:99
T:22:0:99
T:23:0:99
W:0:50:0:1000
B:INT[2] | SLAY_DEMON[25] | RES_FIRE[40]
I:SLAY_DEMON | RES_FIRE
D:This weapon smites down demons with holy wrath, increases intelligence, 
D:and protects against the element of fire.

N:92:of *Slay* Orc
X:12
T:21:0:99
T:22:0:99
T:23:0:99
W:0:50:0:1000
B:DEX[2] | SLAY_ORC[25] 
I:SLAY_ORC 
D:This weapon wreaks orcish armies and increases dexterity.

N:93:of *Slay* Troll
X:12
T:21:0:99
T:22:0:99
T:23:0:99
W:0:50:0:1000
B:STR[2] | SLAY_TROLL[25] 
I:SLAY_TROLL 
D:This weapon pierces the tough hides of trolls with ease, and you feel 
D:mighty as you swing it.

N:94:of *Slay* Giant
X:12
T:21:0:99
T:22:0:99
T:23:0:99
W:0:50:0:1000
B:STR[2] | SLAY_GIANT[25] 
I:SLAY_GIANT 
D:This weapon loans you some of the strength of giants, and cripples them with 
D:every deadly blow.

N:95:of *Slay* Dragon
X:20
T:21:0:99
T:22:0:99
T:23:0:99
W:0:50:0:1000
B:CON[3] | SLAY_DRAGON[25] 
I:SLAY_DRAGON 
D:This weapon is a mighty dragonbane, and increases constitution.

# 96 (unused)

# 97 (unused)

# 98 (unused)

# 99 (unused)

N:100:of Digging
X:4
T:20:0:99
W:0:10:0:500
B:TUNNEL[5] | BRAND_ACID[17]  
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF 
I:ACID_PROOF | BRAND_ACID 
D:It digs rapidly through walls, bears an acidic brand, and cannot be 
D:harmed by the elements.

# 101 (unused)

N:102:of Angband
X:0
T:21:0:99
T:22:0:99
T:23:0:99
W:10:15:0:-3000
C:-10:+5:0
F:SEE_INVIS | HOLD_LIFE | RAND_CURSE | XTRA_SIDES | XTRA_TO_D | RAND_POWER 
B:RES_NETHR[50] | RES_COLD[20] | RES_POIS[20] | RES_FIRE[-30] | 
B:RES_LIGHT[-15] | CON[-4] | DEX[-4] | STEALTH[-4] | 
B:BRAND_COLD[17] | BRAND_POIS[17] 
I:SEE_INVIS | HOLD_LIFE | RES_NETHR | RES_COLD | RES_POIS | RES_FIRE | 
I:RES_LIGHT | BRAND_COLD | BRAND_POIS 
D:A weapon of despair, that draws you ever deeper into the realm 
D:of the undead.

# 103 (unused)


### Missile Launchers ###

N:104:of Accuracy
X:10
T:19:0:99
W:0:4:0:500
C:15:5:0
I:TO_H
D:This missile launcher shoots missiles with pinpoint accuracy, and 
D:sometimes almost guarantees a hit.

N:105:of Velocity
X:10
T:19:0:99
W:0:4:0:500
C:5:15:0
I:TO_D
D:This missile launcher has an unnaturally high Deadliness bonus, 
D:and sometimes energizes for additional damage.

N:106:of Ossiriand
X:25
T:19:12:13
W:50:4:0:5000
C:10:10:0
B:DEX[2] | MIGHT[1] | STEALTH[2] 
F:ACID_PROOF | FIRE_PROOF | RAND_POWER 
I:FEATHER | REGEN | TELEPATHY | SEE_INVIS | FREE_ACT | HOLD_LIFE | 
I:SEEING | FEARLESS | LIGHT | SLOW_DIGEST 
D:A bow of the Green Elves of the Land of the Seven Rivers.  It's wielder 
D:will find extra power in its shots, and will have greater stealth and 
D:dexterity.

N:107:of Extra Might
X:25
T:19:0:99
W:0:48:0:1000
C:5:10:0
B:MIGHT[2]
I:DD_DS
D:A missile weapon of legend, powerful beyond the measure of its kind, 
D:capable of shots that kill and maim.

N:109:of Extra Shots
X:20
C:10:5:0
T:19:0:99
W:0:12:0:1000
B:SHOTS[1]
I:DD_DS
D:So wondrously easy to reload is this weapon that little time passes 
D:between one shot and the next.

# 110 (unused)

### Ammo ###

N:111:of Hurt Animal
X:7
T:16:0:99
T:17:0:99
T:18:0:99
W:0:10:0:5
B:SLAY_ANIMAL[17]
I:SLAY_ANIMAL
D:They slay natural creatures.

N:112:of Hurt Evil
X:10
T:16:0:99
T:17:0:99
T:18:0:99
W:0:10:0:5
B:SLAY_EVIL[15]
I:SLAY_EVIL
D:They do extra damage to evil creatures.

N:113:of Hurt Undead
X:10
T:16:0:99
T:17:0:99
T:18:0:99
W:0:20:0:5
B:SLAY_UNDEAD[20]
I:SLAY_UNDEAD
D:They do extra damage to the undead.

N:114:of Hurt Demon
X:10
T:16:0:99
T:17:0:99
T:18:0:99
W:0:20:0:5
B:SLAY_DEMON[20]
I:SLAY_DEMON
D:They smite demonic foes.

N:115:of the Noldor
X:10
T:16:0:99
T:17:0:99
T:18:0:99
W:0:8:0:10
B:SLAY_ORC[20] | SLAY_TROLL[20] | SLAY_GIANT[20]
I:SLAY_ORC | SLAY_TROLL | SLAY_GIANT
D:They pierce deeply into orcs, trolls and giants.

N:116:of Holy Might
X:15
T:16:0:99
T:17:0:99
T:18:0:99
W:40:22:0:10
C:5:5:0
B:SLAY_EVIL[15] | SLAY_UNDEAD[20] | SLAY_DEMON[20]
I:SLAY_UNDEAD | SLAY_DEMON
D:They do extra damage to evil, undead and demons.

N:117:of *Hurt* Evil
X:15
T:16:0:99
T:17:0:99
T:18:0:99
W:30:20:0:5
B:SLAY_EVIL[17] 
I:SLAY_EVIL
D:They are a great bane of evil.

N:118:of Hurt Dragon
X:10
T:16:0:99
T:17:0:99
T:18:0:99
W:0:20:0:5
B:SLAY_DRAGON[20]
I:SLAY_DRAGON
D:They do extra damage to dragons.

N:119:of Acid
X:11
T:16:0:99
T:17:0:99
T:18:0:99
W:0:20:0:5
B:BRAND_ACID[17] 
F:ACID_PROOF
I:BRAND_ACID
D:They smoke and sizzle with noxious black corrosions, and they cannot be 
D:harmed by acid.

N:120:of Electricity
X:11
T:16:0:99
T:17:0:99
T:18:0:99
W:0:20:0:5
B:BRAND_ELEC[17] 
F:ELEC_PROOF
I:BRAND_ELEC
D:Sparks form tiny coronas upon their surfaces from top to bottom.

N:121:of Flame
X:10
T:16:0:99
T:17:0:99
T:18:0:99
W:0:10:0:5
B:BRAND_FIRE[17] 
F:FIRE_PROOF
I:BRAND_FIRE
D:Flames dance merrily up and down them, and they cannot be harmed by fire.

N:122:of Frost
X:10
T:16:0:99
T:17:0:99
T:18:0:99
W:0:10:0:5
B:BRAND_COLD[17] 
F:COLD_PROOF
I:BRAND_COLD
D:Crystals of coldly gleaming ice form upon their surfaces.

N:123:of Poison
X:10
T:16:0:99
T:17:0:99
T:18:0:99
W:0:20:0:5
B:BRAND_POIS[17]
I:BRAND_POIS
D:They gleam a sickly green.

N:124:of Wounding
X:5
T:16:0:99
T:17:0:99
T:18:0:99
W:0:5:0:10
C:8:8:0
I:TO_H | TO_D
D:They are easy to aim, and pierce deep into your foes.

N:125:of Backbiting
X:0
T:16:0:99
T:17:0:99
T:18:0:99
W:20:10:0:0
C:-50:-50:0
I:TO_H 
D:They seem only interested in hurting you.

N:126:(Heavy)
X:2
T:16:0:99
T:17:0:99
T:18:0:99
W:0:5:0:5
C:-10:10:0
I:TO_D
D:The skilled marksman may find these worth using.

# 127 unused

### Rings ###

N:128:of the Elements
T:45:0:99
W:0:4:0:0
I:BRAND_FIRE | BRAND_COLD | BRAND_ACID | BRAND_POIS | BRAND_ELEC
D:It imparts elemental force to your blows.

N:129:of Physical Prowess
T:45:0:99
W:0:4:0:0
I:DD_DS
D:It enhances your physical powers.

N:130:of Combat
T:45:0:99
W:0:4:0:0
I:TO_H | TO_D | FEARLESS | AGGRO_PERM | AGGRO_RAND 
D:You feel your combative urges rising as you slip this ring on.

N:131:of Mobility
T:45:0:99
W:0:4:0:0
I:FREE_ACT 
D:It guarantees your freedom to move.

N:132:of Arcane Resistance
T:45:0:99
W:0:4:0:0
I:RES_POIS | RES_LIGHT | RES_DARK | RES_CONFU | RES_SOUND | 
I:RES_SHARD | RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN 
D:It protects you from at least one high element.

N:133:of Utility
T:45:0:99
W:0:4:0:0
I:SLOW_DIGEST | FEATHER 
D:It seems designed to make your life a little easier.

N:134:of Basic Resistance
T:45:0:99
W:0:4:0:0
I:RES_FIRE | RES_COLD 
D:It gives magical protection from one of the base elements; 
D:the elements of Fire and Cold are most easily controlled by a ring.

N:135:of Hindrance
T:45:0:99
W:0:4:0:0
I:DD_DS
D:It grabs you and reduces your abilities.

N:136:of the Dawn
T:45:0:99
W:0:4:0:0
I:RES_LIGHT | RES_DARK | SEEING
D:It calls a truce around you between the powers of Dark and Light.

N:137:of Speed
T:45:0:99
W:0:4:0:0
I:DD_DS
D:As you put on this ring, you feel the world slow down around you.

N:138:of Woe
T:45:0:99
W:0:4:0:0
I:DD_DS
D:It seems to be draining everything good and joyous from your being.

N:139:of Fickleness
T:45:0:99
W:0:4:0:0
I:TELEPORT
D:Wearing this ring will put you at the mercy of the whims and chances of fate.

N:140:of Power
T:45:0:99
W:0:4:0:0
I:RES_FIRE | RES_COLD | RES_ACID | RES_ELEC
D:Immunity from one of the base elements is just one prize for the finder of 
D:this mighty ring.

# 141-159 unused

### Amulets ###

N:160:of Mental Strength
T:40:0:99
W:0:4:0:0
I:DD_DS
D:It will enhance your mental abilities.

N:161:of Doom
T:40:0:99
W:0:4:0:0
I:DD_DS
D:As a millstone around your neck, this amulet drags you toward destruction.

N:162:of Basic Resistance
T:40:0:99
W:0:4:0:0
I:RES_ACID | RES_ELEC
D:It gives magical protection from one of the base elements; 
D:the elements of Acid and Lightning are most easily controlled by an amulet.

N:163:of Magical Item Mastery
T:40:0:99
W:0:4:0:0
I:DD_DS
D:It helps your ability to use rods, wands and staves.

N:164:of Clarity
T:40:0:99
W:0:4:0:0
I:RES_CONFU | SEEING | FREE_ACT | SEE_INVIS 
D:Its wearer gains the mental powers to be master of their own destiny.

N:165:of the Shadows
T:40:0:99
W:0:4:0:0
I:DARKNESS | RES_LIGHT | RES_DARK
D:As you don this amulet you feel yourself at one with the night.

N:166:of Metamorphosis
T:40:0:99
W:0:4:0:0
I:DD_DS
D:Within this amulet is locked the Maiar secret of shapechanging; a pity that 
D:it is not a power that lesser beings can easily control.

N:167:of Sustenance
T:40:0:99
W:0:4:0:0
I:SUSTAIN_STR | SUSTAIN_INT | SUSTAIN_WIS | SUSTAIN_DEX | SUSTAIN_CON | SUSTAIN_CHR 
D:It will help to ward off attacks that would reduce your potency.

N:168:of Trickery
T:40:0:99
W:0:4:0:0
I:DD_DS
D:Wary should be the foe who attacks the wearer of this amulet.

N:169:of Weaponmastery
T:40:0:99
W:0:4:0:0
I:FEARLESS | TO_H | TO_D | RES_DISEN 
D:It allows the warrior to concentrate on his attacking with no fear of fell 
D:magic.

N:170:of Vitality
T:40:0:99
W:0:4:0:0
I:RES_POIS | RES_NETHR | RES_CHAOS
D:The life force of this amulet's fortunate wearer is held secure by the power 
D:within.

N:171:of Insight
T:40:0:99
W:0:4:0:0
I:SEE_INVIS | TELEPATHY | SEEING 
D:It gives you vision of that which would otherwise be hard to see.

# 172-191 unused
