# File: k_info.txt


# This file is used to initialize the "lib/raw/k_info.raw" file, which is
# used to initialize the "object kind" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing, 
# unless you wish to risk possible system crashes and broken savefiles.

# In Oangband, objects may have descriptions.  These descriptions only appear 
# if the player is at least aware of the object kind.  Food, weapons, armours, 
# junk, and tools have complete descriptions, while those of magical devices 
# also use the object flavor (the kind of material) and often insert 
# extra numerical information (indicated by a '~').  Potions, scrolls, chests, 
# and spellbooks are not described.  Artifacts are described in a_info.txt.

# Special thanks to J.R.R Tolkien for fundamental concepts and a poem, and 
# to Pat Tracy, a primary source for weapon and armour descriptions.

# Note that object zero is used for the "stack" picture (unused).


# Version stamp (required)

V:1.1.6

#N: object index: name
#G: ASCII char used to display the object: color symbol
#I: object tval (general kind): object sval (specific type): 
#     pval (controls bonuses to food value, stats, charges, and skills)
#W: where the object begins to be found in-depth: unused: 
#     weight (in deci-pounds): value
#P: Base armour class: damage done when wielded or thrown: Bonus to Skill: 
#   Bonus to Deadliness: Bonus to armour class: Activation index
#A: All depths/rarities of the item (max of four pairs possible)
#E: effect when used : recharge time (if applicable)
#F: All item-specific flags (special qualities).  Some depend on pval.
#D: The object descripion, used to provide more information when it is 'I'nspected.


##### Non-kind (contains the "pile" picture) #####

N:0:<pile>
G:&:w


##### Mushrooms #####

N:1:Blindness
G:,:d
I:80:1:500
W:5:0:1:0
A:5/3
F:EASY_KNOW
E:BLIND1
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.

N:2:Paranoia
G:,:d
I:80:2:500
W:5:0:1:0
A:5/3
F:EASY_KNOW
E:SCARE
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.

N:3:Confusion
G:,:d
I:80:3:500
W:5:0:1:0
A:5/3
F:EASY_KNOW
E:CONFUSE1
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.

N:4:Hallucination
G:,:d
I:80:4:500
W:10:0:1:0
A:10/3
F:EASY_KNOW
E:HALLUC
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.

N:5:Cure Poison
G:,:d
I:80:12:500
W:10:0:1:40
A:10/2
F:EASY_KNOW
E:CURE_POISON
D:A small, ground-living fungus that forms part of any respectable healer's stock.

N:6:Cure Blindness
G:,:d
I:80:13:500
W:10:0:1:20
A:10/2
F:EASY_KNOW
E:CURE_BLINDNESS
D:A small, ground-living fungus that forms part of any respectable healer's stock.

N:7:Cure Paranoia
G:,:d
I:80:14:500
W:10:0:1:15
A:10/2
F:EASY_KNOW
E:CURE_PARANOIA
D:A small, ground-living fungus that forms part of any respectable healer's stock.

N:8:Cure Confusion
G:,:d
I:80:15:500
W:10:0:1:20
A:10/2
F:EASY_KNOW
E:CURE_CONFUSION
D:A small, ground-living fungus that forms part of any respectable healer's stock.

N:9:Weakness
G:,:d
I:80:6:500
W:10:0:1:0
A:10/3
F:EASY_KNOW
E:WEAKNESS
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.

N:10:Unhealth
G:,:d
I:80:10:500
W:20:0:1:75
A:20/2
P:0:8d7:0:0:0:0
F:EASY_KNOW
E:UNHEALTH
D:A small, ground-living fungus.  Not only is it dangerous to eat, but it can 
D:also poison enemies on contact.

N:11:Restore Constitution
G:,:d
I:80:18:500
W:22:0:1:350
A:22/2
F:EASY_KNOW
E:RES_CON
D:It may not look like much, but looks can be deceiving.

N:12:Restoring
G:,:d
I:80:19:500
W:22:0:1:1000
A:22/8:30/4:40/1
F:EASY_KNOW
E:RESTORING
D:A powerful natural remedy for ills of the body and mind.

N:13:Stupidity
G:,:d
I:80:8:500
W:15:0:1:0
A:15/3
F:EASY_KNOW
E:STUPIDITY
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.

N:14:Naivety
G:,:d
I:80:9:500
W:15:0:1:0
A:15/3
F:EASY_KNOW
E:NAIVETY
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.

N:15:Poison
G:,:d
I:80:0:500
W:5:0:1:0
A:5/3
F:EASY_KNOW
E:POISON1
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.

N:16:Sickness
G:,:d
I:80:7:500
W:10:0:1:0
A:10/3
F:EASY_KNOW
E:SICKNESS
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.

N:17:Paralysis
G:,:d
I:80:5:500
W:22:0:1:0
A:22/3
F:EASY_KNOW
E:PARALYSE
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.

N:18:Restore Strength
G:,:d
I:80:17:500
W:22:0:1:350
A:22/2
F:EASY_KNOW
E:RES_STR
D:It may not look like much, but looks can be deceiving.

N:19:Disease
G:,:d
I:80:11:500
W:45:0:1:160
A:45/2
P:0:8d12:0:0:0:0
F:EASY_KNOW
E:DISEASE
D:A small, ground-living fungus.  The toxins this fungus grows for its own 
D:defence make it dangerous even to touch.  Of course, you are well prepared.

N:20:Cure Serious Wounds
G:,:d
I:80:16:500
W:15:0:2:50
A:15/3
F:EASY_KNOW
E:CURE_SMALL
D:A small, ground-living fungus that will heal 4d8 hitpoints.

## XXX 21 XXX ##

## XXX 22 XXX ##

## XXX 23 XXX ##

## XXX 24 XXX ##

## XXX 25 XXX ##

## XXX 26 XXX ##

## XXX 27 XXX ##

## XXX 28 XXX ##

##### Normal Food #####

N:29:& Ration~ of Food
G:,:U
I:80:35:5000
W:0:0:10:3
A:0/1:10/2
F:EASY_KNOW
E:FOOD_GOOD
D:Also known as Cram or Waybread, this nutritious but fairly bland food is 
D:familiar to anyone contemplating long journeys.

N:30:& Hard Biscuit~
G:,:U
I:80:32:500
W:0:0:2:1
F:EASY_KNOW
E:FOOD_GOOD
D:Twice-cooked for good keeping qualities, this lump of bread is as hard as a 
D:rock and about as tasty.

N:31:& Strip~ of Beef Jerky
G:,:u
I:80:33:1500
W:0:0:2:2
F:EASY_KNOW
E:FOOD_GOOD
D:A strip of jerked beef that seems never to spoil.

N:32:& Slime Mold~
G:,:g
I:80:36:2000
W:1:0:5:2
A:1/2
F:EASY_KNOW
E:FOOD_GOOD
D:An utterly hideous fungal growth.  It is strangely appealing...

#waybread now fully satisfies the player, instead of increasing the food count.
N:33:& Piece~ of Elvish Waybread
G:,:B
I:80:37:0
W:55:0:3:60
A:55/3:80/3
F:EASY_KNOW
E:FOOD_WAYBREAD
D:Small golden-brown wafers wrapped in silven leaves.  Made with elvish art, it 
D:sustains life where nothing else can.

N:34:& Pint~ of Fine Ale
G:,:y
I:80:38:500
W:0:0:5:1
F:EASY_KNOW
E:FOOD_GOOD
D:Made from the barley of Eriador, and brewed to golden perfection.

N:35:& Pint~ of Fine Wine
G:,:r
I:80:39:1000
W:0:0:10:2
F:EASY_KNOW
E:FOOD_GOOD
D:A heady wine, almost as good as that served at the Green Dragon at Bywater.

N:36:& Sprig~ of Athelas
G:,:g
I:80:40:0
W:25:0:2:450
A:35/2:60/2
F:EASY_KNOW
E:FOOD_ATHELAS
D:Athelas will break the grip of the Black Breath.

N:37:& Cake~ of the Beornings
G:,:M
I:80:41:7500
W:25:0:7:18
A:25/2:45/2
F:EASY_KNOW
E:FOOD_BEORNING
D:Filled with sugar, fruits, and honey, the cakes of the Beornings are tasty 
D:indeed.

## XXX 38 XXX ##

## XXX 39 XXX ##

## XXX 40 XXX ##



##### Edged Weapons #####

## XXX 41 XXX ##

N:42:& Broken Sword~
G:|:D
I:23:2:0
W:0:0:30:2
A:0/2
P:0:1d2:-2:-4:0:0
F:SHOW_MODS
D:Above the hilt, a foot of steel rises, ending in a jagged edge.

## XXX 43 XXX ##

N:44:& Dagger~
G:|:W
I:23:4:0
W:0:0:12:18
A:0/1:5/2:15/2:25/2
P:0:1d4:0:0:0:0
F:THROWING | SHOW_MODS
D:A two-edged knife with a sharp point.  Well-balanced for throwing by the 
D:skilled.

N:45:& Main Gauche~
G:|:W
I:23:5:0
W:3:0:30:25
A:3/1
P:0:1d5:0:0:0:0
F:SHOW_MODS
D:A short thrusting blade with a large guard, primarily used in 
D:duels.

## XXX 46 XXX ##

N:47:& Rapier~
G:|:W
I:23:7:0
W:6:0:35:70
A:6/1
P:0:1d6:0:0:0:0
F:SHOW_MODS
D:A long, thin thrusting blade, mainly used in duels.

N:48:& Small Sword~
G:|:W
I:23:8:0
W:5:0:50:55
A:5/1
P:0:1d6:0:0:0:0
F:SHOW_MODS
D:A smaller version of the longsword, perfectly sized for Hobbits.

## XXX 49 XXX ##

N:50:& Short Sword~
G:|:W
I:23:10:0
W:6:0:60:120
A:6/1
P:0:1d7:0:0:0:0
F:SHOW_MODS
D:A short thrusting sword.

N:51:& Sabre~
G:|:W
I:23:11:0
W:6:0:40:90
A:6/1
P:0:1d7:0:0:0:0
F:SHOW_MODS
D:A light, somewhat curved blade that can be used to thrust or slash; familiar 
D:to horseman and duelists alike.

N:52:& Cutlass~
G:|:W
I:23:12:0
W:8:0:60:85
A:8/1
P:0:1d7:0:0:0:0
F:SHOW_MODS
D:A large, curved chopper with a basket hilt, well known to seamen.

## XXX 53 XXX ##

## XXX 54 XXX ##

N:55:& Falchion~
G:|:W
I:23:15:0
W:10:0:90:150
A:10/2
P:0:2d4:0:0:0:0
F:SHOW_MODS
D:A short, broad sword with a single chopping edge angling forward from 
D:the handle and curving sharply back near the point.

N:56:& Broad Sword~
G:|:W
I:23:16:0
W:15:0:110:255
A:15/1:25/1
P:0:2d5:0:0:0:0
F:SHOW_MODS
D:A heavy, single-edged sword with a strong grip.

N:57:& Long Sword~
G:|:W
I:23:17:0
W:15:0:100:300
A:15/1:30/1
P:0:2d5:0:0:0:0
F:SHOW_MODS
D:A long, straight, two-edged blade, with two hand guards projecting out from 
D:the hilt to form a perfect cross.

N:58:& Scimitar~
G:|:W
I:23:18:0
W:12:0:100:250
A:12/1
P:0:2d5:0:0:0:0
F:SHOW_MODS
D:A single-edged slashing sword with a blade like a crescent.

## XXX 59 XXX ##

N:60:& Katana~
G:|:W
I:23:20:0
W:35:0:120:400
A:35/2
P:0:3d5:0:0:0:0
F:SHOW_MODS
D:A slightly curved long-handled slashing sword with a single-edged 
D:blade and a chisel tip.

N:61:& Bastard Sword~
G:|:W
I:23:21:0
W:25:0:140:350
A:25/1
P:0:3d4:0:0:0:0
F:SHOW_MODS
D:Also known as the hand-and-a-half blade.  A larger-than-normal straight-
D:sided sword with two cutting edges.

## XXX 62 XXX ##

## XXX 63 XXX ##

## XXX 64 XXX ##

N:65:& Two-Handed Sword~
G:|:W
I:23:25:0
W:38:0:170:775
A:38/1:50/2
P:0:3d6:0:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:A great, double-edged broadsword which few can wield in one hand.

## XXX 66 XXX ##

## XXX 67 XXX ##

N:68:& Executioner's Sword~
G:|:r
I:23:28:0
W:50:0:210:1250
A:50/1
P:0:4d6:0:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:A giant, curved blade designed to cleave the head cleanly from the 
D:body.

## XXX 69 XXX ##

N:70:& Valinorean Sword~
G:|:v
I:23:30:0
W:85:0:180:3500
A:75/2
P:0:4d6:0:0:0:0
B:SLAY_EVIL[15] 
F:SHOW_MODS
D:A surprisingly light sword from the smithies of Valinor, refuge from evil.



##### Hafted Weapons #####

N:71:& Magestaff~
G:\:W
I:21:1:0
W:6:0:50:400
A:6/1
P:4:1d3:0:0:0:250
F:LIGHT | SHOW_MODS
E:MAGESTAFF:15+d10
D:A slender birch staff, enchanted to give light from the tip, which can be 
D:activated by mages and necromancers to restore a little mana. It can be used 
D:for attack or defence in an emergency.


N:72:& Whip~
G:\:D
I:21:2:0
W:3:0:30:30
A:3/1
P:0:1d5:0:0:0:0
F:SHOW_MODS
D:A heavy whip, this thick coil is thrown from the shoulder and can 
D:knock down a large man.

N:73:& Quarterstaff~
G:\:U
I:21:3:0
W:10:0:150:200
A:10/1
P:8:1d7:0:0:0:0
F:TWO_HANDED_REQ | SHOW_MODS
D:Six feet of oak which can be wielded in both hands to give a drubbing or 
D:block one.

N:74:& Throwing Hammer~
G:\:D
I:21:4:0
W:40:0:55:250
A:40/2
P:0:2d4:0:0:0:0
F:THROWING | SHOW_MODS
D:A short-handled iron hammer that can strike hard with thrown.

N:75:& Mace~
G:\:D
I:21:5:0
W:5:0:100:140
A:5/1
P:0:2d4:0:0:0:0
F:SHOW_MODS
D:A war club with an iron head, usually flanged or spiked.

N:76:& Ball-and-Chain~
G:\:D
I:21:6:0
W:15:0:130:160
A:15/2
P:0:2d4:0:0:0:0
F:SHOW_MODS
D:A weighty iron ball, suspended by a chain from a sturdy oaken handle.

## XXX 77 XXX ##

N:78:& War Hammer~
G:\:D
I:21:8:0
W:20:0:110:225
A:20/1
P:0:4d3:0:0:0:0
F:SHOW_MODS
D:A mallet with a tapered head and a long handle.

## XXX 79 XXX ##

N:80:& Spiked Club~
G:\:D
I:21:10:0
W:4:0:130:60
A:2/2
P:0:1d7:0:0:0:0
F:SHOW_MODS
D:A homemade wooden staff, with a great knobbed head and iron spikes.  The 
D:classic brigand's weapon.

## XXX 81 XXX ##

N:82:& Morning Star~
G:\:D
I:21:12:0
W:15:0:120:300
A:15/1
P:0:2d6:0:0:0:0
F:SHOW_MODS
D:A sturdy wooden pole connected by a chain to a ball of steel, which often 
D:has projecting spikes.

N:83:& Flail~
G:\:D
I:21:13:0
W:15:0:130:275
A:15/1
P:0:2d6:0:0:0:0
F:SHOW_MODS
D:Two heavy bars of wood connected by a short link of chain, capable of 
D:delivering crushing blows.

## XXX 84 XXX ##

N:85:& Lead-Filled Mace~
G:\:D
I:21:15:0
W:25:0:180:500
A:25/1
P:0:4d4:0:0:0:0
F:SHOW_MODS
D:A heavy war club topped with a mass of lead-filled steel, capable of 
D:landing crushing blows.

## XXX 86 XXX ##

N:87:& Storm Hammer~
G:\:b
I:21:17:0
W:50:0:125:950
A:50/5
P:0:1d11:0:0:0:0
F:THROWING | SHOW_MODS
D:A heavy throwing hammer, carved with runes of Air.  Only the very 
D:strong can hurl it any great distance.

N:88:& Two-Handed Flail~
G:\:y
I:21:18:0
W:55:0:220:600
A:55/1
P:0:3d7:0:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:Two great bars of wood connected by a massive chain, needing two hands 
D:to properly wield.

## XXX 89 XXX ##

N:90:& Mace~ of Disruption
G:\:v
I:21:20:0
W:85:0:275:4500
A:85/6
P:0:4d8:0:0:0:0
B:SLAY_UNDEAD[20] 
F:TWO_HANDED_DES | SHOW_MODS 
D:A giant's weapon, enchanted with shattering power that breaks bones, bodies, 
D:and spirit.

## XXX 91 XXX ##

## XXX 92 XXX ##

## XXX 93 XXX ##

## XXX 94 XXX ##

## XXX 95 XXX ##



##### Polearms #####

## XXX 96 XXX ##

N:97:& Spear~
G:/:s
I:22:2:0
W:5:0:50:55
A:5/2:10/4
P:0:1d6:0:0:0:0
F:THROWING | SHOW_MODS
D:The basic polearm, with a double-edged knife mounted on a light shaft.  
D:This weapon can be thrown effectively.

N:98:& Thrusting Spear~
G:/:s
I:22:3:0
W:7:0:65:60
A:7/2
P:2:1d7:0:0:0:0
F:SHOW_MODS
D:A more robust version of the basic polearm, with a double-edged knife 
D:mounted on a sturdy shaft.  It cannot be thrown effectively, but offers some 
D:protection to the wielder.

## XXX 99 XXX ##

N:100:& Trident~
G:/:y
I:22:5:0
W:10:0:70:120
A:10/1
P:4:1d7:0:0:0:0
F:SHOW_MODS
D:A three-pronged spear, originally for catching fish.

## XXX 101 XXX ##

## XXX 102 XXX ##

N:103:& Pike~
G:/:s
I:22:8:0
W:35:0:160:300
A:35/2
P:6:1d13:0:0:0:0
F:SHOW_MODS | TWO_HANDED_REQ
D:A fifteen foot spear, requiring two hands to wield, principally used in 
D:infantry formations.

## XXX 104 XXX ##

N:105:& Beaked Axe~
G:/:s
I:22:10:0
W:18:0:120:400
A:18/1
P:0:2d6:0:0:0:0
F:SHOW_MODS
D:A narrow axe head opposed by a crow's beak for penetrating 
D:armour.

N:106:& Broad Axe~
G:/:s
I:22:11:0
W:18:0:130:300
A:18/1
P:0:2d6:0:0:0:0
F:SHOW_MODS
D:A simple, single-bladed war axe capable of chopping though limbs or armour.

## XXX 107 XXX ##

N:108:& Glaive~
G:/:s
I:22:13:0
W:35:0:190:550
A:35/1
P:8:3d5:0:0:0:0
F:TWO_HANDED_REQ | SHOW_MODS
D:A reinforced wooden pole eight feet long, topped by a massive knife blade 
D:that can can be used to thrust or chop.

N:109:& Throwing Axe~
G:/:s
I:22:14:0
W:25:0:40:150
A:25/2
P:0:2d3:0:0:0:0
F:THROWING | SHOW_MODS
D:A short-handled hatchet, balanced for throwing.  A classic skirmisher's 
D:weapon.

N:110:& Halberd~
G:/:s
I:22:15:0
W:45:0:190:750
A:45/1
P:8:3d6:0:0:0:0
F:TWO_HANDED_REQ | SHOW_MODS
D:The most successful of the polearms, the halberd has a long haft mounted 
D:with a heavy axe blade and opposing spike, and topped by a thrusting spine.

## XXX 111 XXX ##

N:112:& Scythe~
G:/:s
I:22:17:0
W:55:0:200:1700
A:55/2
P:0:5d3:0:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:The long crescent blade stands out from the handle of this 
D:polearm, and it is swung with two hands to harvest grain or blood.

## XXX 113 XXX ##

## XXX 114 XXX ##

N:115:& Lance~
G:/:s
I:22:20:0
W:15:0:300:230
A:15/3
P:0:2d12:0:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:A massive, tapered spear used primarily from horseback.

## XXX 116 XXX ##

N:117:& Battle Axe~
G:/:s
I:22:22:0
W:30:0:160:550
A:30/1
P:0:2d8:0:0:0:0
F:SHOW_MODS
D:A double-bladed axe.  Very popular among Dwarves.

## XXX 118 XXX ##

## XXX 119 XXX ##

N:120:& Great Axe~
G:/:s
I:22:25:0
W:50:0:200:1000
A:50/1
P:0:4d5:0:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:An enormous two-handed battle axe, carried by Dwarven champions, who 
D:compete to see who can cleave the most orc heads.

## XXX 121 XXX ##

## XXX 122 XXX ##

# These are found in groups of 1 to 4, hence the rarity.
N:123:& Dart~
G:/:s
I:22:28:0
W:10:0:20:30
A:10/2
P:0:1d5:0:0:0:0
F:THROWING | SHOW_MODS
D:A light javelin that can be easily carried in bunches, perfect for harassing 
D:a stronger foe.

## XXX 124 XXX ##

N:125:& Scythe~ of Slicing
G:/:r
I:22:30:0
W:80:0:220:3500
A:80/5
P:0:6d4:0:10:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:A reaper's weapon, the long blade almost hums in anticipation of 
D:the blood it will spill.



##### Bows, Crossbows, Slings #####

## XXX 126 XXX ##

N:127:& Sling~
G:}:u
I:19:2:0
W:1:0:5:5
A:1/2:35/2
P:0:2d1:0:0:0:0
F:SHOW_MODS
D:A loop of leather and cords able to hurl stones or shot with 
D:tremendous velocity.

## XXX 128 XXX ##

## XXX 129 XXX ##

N:130:& Short Bow~
G:}:U
I:19:12:0
W:6:0:30:50
A:6/1
P:0:2d1:0:0:0:0
F:SHOW_MODS
D:The traditional hunter's weapon, this light bow is easily drawn.

N:131:& Long Bow~
G:}:M
I:19:13:0
W:18:0:40:350
A:18/1:50/2
P:0:3d1:0:0:0:0
F:SHOW_MODS
D:As tall as a man, the longbow can drive an arrow through the 
D:heaviest armour.

## XXX 132 XXX ##

## XXX 133 XXX ##

N:134:& Light Crossbow~
G:}:s
I:19:23:0
W:25:0:110:140
A:25/1:45/2
P:0:3d1:0:0:0:0
F:SHOW_MODS
D:A mechanical bow made of wood, it is cocked to augment the strength 
D:of its wielder.

N:135:& Heavy Crossbow~
G:}:m
I:19:24:0
W:45:0:200:300
A:45/1:70/2
P:0:4d1:0:0:0:0
F:SHOW_MODS
D:The arbalest is so powerful it has to be reinforced with metal and 
D:requires a crank to be cocked.

## XXX 136 XXX ##

## XXX 137 XXX ##



##### Missiles #####

N:138:& Lead Shot~
G:{:s
I:16:1:0
W:1:0:1:1
A:1/1:30/2
P:0:2d3:0:0:0:0
F:SHOW_MODS
D:A grapestone-shaped slug of lead, the right heft for hurling from a sling.

N:139:& Seeker Shot~
G:{:y
I:16:2:0
W:40:0:2:10
A:40/2:65/1
P:0:3d2:0:0:0:0
F:SHOW_MODS
D:A massive slug of lead that sinks deeply into its target.

## XXX 140 XXX ##

## XXX 141 XXX ##

N:142:& Arrow~
G:{:U
I:17:1:0
W:3:0:1:2
A:3/1:15/1:55/2
P:0:2d4:0:0:0:0
F:SHOW_MODS
D:A standard clothyard arrow, straight and cleanly fletched.

N:143:& Seeker Arrow~
G:{:G
I:17:2:0
W:55:0:1:15
A:55/2:80/1
P:0:3d3:0:0:0:0
F:SHOW_MODS
D:Carved from a rare wood, this arrow is inscribed with fell runes 
D:and fletched with eagle feathers.

## XXX 144 XXX ##

## XXX 145 XXX ##

N:146:& Bolt~
G:{:s
I:18:1:0
W:3:0:2:3
A:3/1:25/1:65/2
P:0:2d5:0:0:0:0
F:SHOW_MODS
D:A short, heavy arrow shot from a crossbow.

N:147:& Seeker Bolt~
G:{:B
I:18:2:0
W:65:0:2:20
A:65/2:85/1
P:0:3d4:0:0:0:0
F:SHOW_MODS
D:A mighty quarrel, bound about with battle magics.

## XXX 148 XXX ##

## XXX 149 XXX ##



##### Shovels and Picks #####

N:150:& Shovel~
G:\:s
I:20:1:1
W:1:0:60:60
A:1/12
P:0:1d2:0:0:0:0
B:TUNNEL[1] 
F:SHOW_MODS 
D:A compact and sturdy spade.

N:151:& Gnomish Shovel~
G:\:G
I:20:2:2
W:25:0:60:300
A:25/6
P:0:1d2:0:0:0:0
B:TUNNEL[2] 
F:SHOW_MODS 
D:A small spade forged of steel with gnomish craftmanship.

N:152:& Dwarven Shovel~
G:\:B
I:20:3:4
W:50:0:80:500
A:50/6
P:0:1d3:0:0:0:0
B:TUNNEL[4] 
F:SHOW_MODS 
D:A broad shovel, fit for the strong shoulders of a dwarf.  It bears runes of 
D:delving and no ordinary rock can resist it.

N:153:& Pick~
G:\:s
I:20:4:1
W:10:0:150:80
A:10/10
P:0:1d3:0:0:0:0
B:TUNNEL[1] 
F:SHOW_MODS 
D:A heavy mining tool with a long, slightly curved head that tapers 
D:to chisel points on both ends.

N:154:& Orcish Pick~
G:\:g
I:20:5:2
W:35:0:150:300
A:35/4
P:0:1d3:0:0:0:0
B:TUNNEL[2] 
F:SHOW_MODS 
D:A crude, ugly but effective pickaxe.  Made in enormous quantities for 
D:the slave-mines of the north.

N:155:& Dwarven Pick~
G:\:b
I:20:6:5
W:60:0:120:800
A:60/6
P:0:1d4:0:0:0:0
B:TUNNEL[5] 
F:SHOW_MODS 
D:A short but heavy pick, like those that delved the Dwarf cities of
D:Beleriand, with runes to break the sinews of mountains.

## XXX 156 XXX ##

## XXX 157 XXX ##



##### Armour - Footgear #####

N:158:& Pair~ of Leather Sandals
G:]:U
I:30:1:0
W:0:0:15:4
A:0/1:20/2
P:1:1d1:0:0:0:0
D:A set of open-topped footgear with soft calfskin lacings and a sturdy 
D:cured leather base.

N:159:& Pair~ of Soft Leather Boots
G:]:U
I:30:2:0
W:3:0:20:7
A:3/1:30/2
P:2:1d1:0:0:0:0
D:These are calf-high boots of flexible leather, laced from heel to calf.

N:160:& Pair~ of Hard Leather Boots
G:]:U
I:30:3:0
W:7:0:40:12
A:7/1:35/2
P:3:1d1:0:0:0:0
D:A set of sturdy leather boots that will last many weary miles.

N:161:& Pair~ of Metal Shod Boots
G:]:s
I:30:4:0
W:35:0:60:50
A:35/1
P:4:1d1:0:0:0:0
D:A set of double-lined leather boots, with toes and heels reinforced with iron.

N:162:& Pair~ of Dwarven Boots
G:]:B
I:30:5:0
W:60:0:40:500
A:60/3
P:5:1d1:0:0:0:0
F:REGEN
D:The enduring dwarves make the finest footgear known, and they march in it 
D:for endless miles without wearying.

## XXX 163 XXX ##

## XXX 164 XXX ##

## XXX 165 XXX ##


##### Armour - Caps and Helms #####

## XXX 166 XXX ##

N:167:& Hard Leather Cap~
G:]:u
I:32:2:0
W:3:0:15:12
A:3/1:35/2
P:2:0d0:0:0:0:0
D:A padded skullcap of boiled leather.

N:168:& Metal Cap~
G:]:s
I:32:3:0
W:12:0:20:30
A:12/1:45/2
P:3:1d1:0:0:0:0
D:A pot-helm of steel that protects the skull.

N:169:& Barbut~
G:]:s
I:32:4:0
W:35:0:45:60
A:35/1
P:4:1d2:0:0:0:0
D:A metal helmet with a t-shaped face slit that offers protection down to the 
D:neck.

N:170:& Iron Helm~
G:]:s
I:32:5:0
W:45:0:75:75
A:45/1
P:5:1d3:0:0:0:0
D:A mighty helmet of heavy iron, completely enclosing the head.

N:171:& Steel Helm~
G:]:W
I:32:6:0
W:55:0:60:200
A:55/1
P:6:1d3:0:0:0:0
D:This great helm covers the head and shoulders with plates of steel and a 
D:curtain of mail.

## XXX 172 XXX ##

## XXX 173 XXX ##

## XXX 174 XXX ##


##### Armour - Crowns #####

N:175:& Iron Crown~
G:]:s
I:33:10:0
W:45:0:20:500
A:45/1
P:0:1d1:0:0:2:0
D:A plain band of iron, crowned with iron spikes.  It is a tyrant's 
D:symbol.

N:176:& Silver Crown~
G:]:w
I:33:11:0
W:55:0:30:1000
A:55/2
P:0:1d1:0:0:4:0
F:ACID_PROOF
D:An elegant silver circlet, with slender spines thrusting upward. 
D:It looks like it should be resting over the brow of a king.

N:177:& Jewel Encrusted Crown~
G:]:v
I:33:12:0
W:70:0:40:2000
A:70/3
P:0:1d1:0:0:6:0
F:ACID_PROOF
D:An elaboratedly decorated crown of massive gold, studded with a rainbow 
D:of gems and jewels; worthy of a High King.

## XXX 178 XXX ##

## XXX 179 XXX ##



##### Armour - Soft body armour #####

N:180:& Filthy Rag~
G:(:D
I:36:1:0
W:0:0:20:1
A:0/2
P:1:0d0:0:0:-1:0
D:This tattered rag appears to once have been a robe, but has been patched 
D:and re-patched so many times that you can't be sure.

N:181:& Robe~
G:(:b
I:36:2:0
W:1:0:20:4
A:1/1:50/1
P:2:0d0:0:0:0:0
D:A practical garment of thick wool or velvet, draping from neck to heels.

N:182:Soft Leather Armour~
G:(:U
I:36:4:0
W:3:0:80:18
A:3/1
P:4:0d0:0:0:0:0
D:A cuirass of pliable leather, with a thicker leather jack.

N:183:Soft Studded Leather~
G:(:U
I:36:5:0
W:4:0:90:35
A:4/1
P:5:1d1:0:0:0:0
D:A cuirass of pliable leather studded with metal rivets.

N:184:Hard Leather Armour~
G:(:U
I:36:6:0
W:6:0:100:150
A:6/1
P:6:1d1:-1:0:0:0
D:A boiled leather cuirass and shoulder plates.

N:185:Hard Studded Leather~
G:(:U
I:36:7:0
W:10:0:110:200
A:10/1
P:7:1d2:-1:0:0:0
D:A strong leather breastplate and shoulder guards over a shirt, 
D:sleeves, and leggings of cured leather, covered with widely-spaced 
D:iron studs.

## XXX 186 XXX ##

## XXX 187 XXX ##

N:188:Leather Scale Mail~
G:(:U
I:36:11:0
W:15:0:140:450
A:15/1
P:11:1d1:-1:0:0:0
D:A tunic and skirt sewn with thick, overlapping scales of hardened 
D:leather.

## XXX 189 XXX ##



##### Armour - Hard body armour #####

N:190:Rusty Chain Mail~
G:[:r
I:37:1:0
W:25:0:200:250
A:25/2
P:14:1d4:-5:0:-8:0
D:Each link of this suit is brittle with rust, and the corroded rings 
D:are stiff and weakened.

## XXX 191 XXX ##

N:192:Metal Scale Mail~
G:[:s
I:37:3:0
W:22:0:230:550
A:22/1
P:13:1d4:-2:0:0:0
D:A heavy shirt of overlapping steel scales backed by leather, with 
D:matching skirt and sleeves.

N:193:Chain Mail~
G:[:s
I:37:4:0
W:25:0:220:750
A:25/1
P:14:1d4:-2:0:0:0
D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded 
D:with leather.

## XXX 194 XXX ##

N:195:Augmented Chain Mail~
G:[:s
I:37:6:0
W:30:0:270:900
A:30/1
P:16:1d4:-2:0:0:0
D:A hauberk, leggings, and sleeves of interlocking steel rings, 
D:strategically reinforced at vital locations with a second layer 
D:of chain, all over a layer of heavy padding.

N:196:Double Chain Mail~
G:[:s
I:37:7:0
W:30:0:250:850
A:30/2
P:16:1d4:-2:0:0:0
D:A suit of chainmail with a full second layer of reinforcement. It 
D:weighs heavily on the shoulders.

N:197:Bar Chain Mail~
G:[:s
I:37:8:0
W:35:0:280:950
A:35/1
P:18:1d4:-2:0:0:0
D:A hauberk, leggings, and sleeves of interlocking steel rings, 
D:reinforced around the shoulders with segmented plates of steel, 
D:all over a layer of heavy padding.

N:198:Metal Brigandine Armour~
G:[:s
I:37:9:0
W:40:0:290:1100
A:40/1
P:19:1d4:-3:0:0:0
D:A stiff suit of armour composed of small metal plates sewn to an 
D:inner layer of heavy canvas, and covered with a second layer of 
D:cloth.

## XXX 199 XXX ##

N:200:Partial Plate Armour~
G:[:W
I:37:12:0
W:45:0:260:1200
A:45/1
P:22:1d6:-3:0:0:0
D:A steel corselet and vambraces over a skirt and leggings of chain.

N:201:Metal Lamellar Armour~
G:[:W
I:37:13:0
W:50:0:250:1250
A:50/2
P:22:1d6:-3:0:0:0
D:This unusual armour is a surprisingly light suit of laced and 
D:overlapping metal plates.

## XXX 202 XXX ##

N:203:Full Plate Armour~
G:[:W
I:37:15:0
W:55:0:380:1400
A:55/1
P:25:2d4:-3:0:0:0
D:A full suit of carefully fitted plates, with hinged joints backed 
D:by chain, and light padding underneath.

## XXX 204 XXX ##

N:205:Ribbed Plate Armour~
G:[:W
I:37:18:0
W:60:0:380:1500
A:60/1
P:28:2d4:-3:0:0:0
D:A full suit of finely fitted metal armour consisting of steel plates 
D:reinforced ridging.

## XXX 206 XXX ##

N:207:Mithril Chain Mail~
G:[:B
I:37:20:0
W:60:0:150:8000
A:60/5
P:28:1d4:-1:0:0:0
F:ACID_PROOF
D:This wondrous suit of fine-linked chain shimmers as though of pure silver.

## XXX 208 XXX ##

N:209:Mithril Plate Mail~
G:[:B
I:37:25:0
W:65:0:200:15000
A:65/5
P:35:2d4:-3:0:0:0
F:ACID_PROOF
D:A shimmering suit of true-silver, forged long ago by dwarven smiths of 
D:legend.  It gleams with purest white as you gaze upon it.

## XXX 210 XXX ##

N:211:Adamantite Plate Mail~
G:[:G
I:37:30:0
W:80:0:420:20000
A:80/6
P:40:2d4:-4:0:0:0
F:ACID_PROOF
D:An exquisite suit of nearly impenetrable adamantite.

## XXX 212 XXX ##



##### Armour -- Dragon Scale Mail #####

N:213:Black Dragon Scale Mail~
G:[:D
I:38:1:0
W:50:0:200:30000
A:50/8
P:30:2d4:-2:0:10:112
B:RES_ACID[40] | SPEED[4] 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_BLACK:50+d50
D:A suit of utterly black scales, against which no metal or wood can rest.  ~

N:214:Blue Dragon Scale Mail~
G:[:b
I:38:2:0
W:50:0:200:30000
A:50/8
P:30:2d4:-2:0:10:110
B:RES_ELEC[40] | SPEED[4]
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_BLUE:50+d50
D:A suit of scales as blue as sapphires, emitting eerie sparks and coronas as 
D:you move about in it.  ~

N:215:White Dragon Scale Mail~
G:[:w
I:38:3:0
W:50:0:200:30000
A:50/8
P:30:2d4:-2:0:10:111
B:RES_COLD[40] | SPEED[4]
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_WHITE:50+d50
D:A suit of scales, coldly gleaming in frosty white.  A shiver runs down 
D:through your spine even as you look at it.  ~

N:216:Red Dragon Scale Mail~
G:[:R
I:38:4:0
W:50:0:200:70000
A:50/8
P:30:2d4:-2:0:10:114
B:RES_FIRE[40] | SPEED[4] 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_RED:50+d50
D:A suit of scales, with all the reds of every fire ever lit.  The scar tissue 
D:from an old burn aches as you put this armour on.  ~

N:217:Green Dragon Scale Mail~
G:[:g
I:38:5:0
W:60:0:200:80000
A:60/8
P:30:2d4:-2:0:10:113
B:RES_POIS[40] | SPEED[4] 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_GREEN:50+d50
D:A suit of scales, glistening in sickly green, out from which falls the 
D:skeleton of a rat who touched it and died in agony.  ~

N:218:Multi-Hued Dragon Scale Mail~
G:[:v
I:38:6:0
W:75:0:200:120000
A:75/16
P:30:2d4:-2:0:10:115
B:RES_ACID[40] | RES_ELEC[40] | RES_FIRE[40] | RES_COLD[40] | RES_POIS[40] | 
B:SPEED[4] 
E:DRAGON_MULTIHUED:50+d50
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
D:A suit of scales that throbs with angry energies; it takes all your energy 
D:to master the Elements fighting an endless war trapped inside.  ~

## XXX 219 XXX ##

N:220:Shining Dragon Scale Mail~
G:[:o
I:38:10:0
W:65:0:200:45000
A:65/12
P:30:2d4:-2:0:10:121
B:RES_LIGHT[40] | RES_DARK[40] | SPEED[4]
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_SHINING:50+d50
D:A suit of scales shining like a beacon of Light even as it greedily sucks 
D:the energy away from everything that glows into Dark insatiate.  ~

## XXX 221 XXX ##

N:222:Law Dragon Scale Mail~
G:[:B
I:38:12:0
W:80:0:200:55000
A:80/12
P:30:2d4:-2:0:10:119
B:RES_SOUND[40] | RES_SHARD[40] | SPEED[4] 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_LAW:50+d50
D:A suit of scales in stern blue and silver.  You feel the slightest tremor 
D:as you touch it, like massed trumpets heard and cyclones felt from afar.  ~

## XXX 223 XXX ##

N:224:Bronze Dragon Scale Mail~
G:[:U
I:38:14:0
W:55:0:200:30000
A:55/8
P:30:2d4:-2:0:10:116
B:RES_CONFU[40] | SPEED[4] 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_BRONZE:50+d50
D:A suit of scales, gleaming in rich engraved bronze.  The more you look at the 
D:the maze of whorls and lines that close inspection reveal on its surface, 
D:the less sense you are able to make of them.  ~

N:225:Gold Dragon Scale Mail~
G:[:y
I:38:16:0
W:60:0:200:30000
A:60/8
P:30:2d4:-2:0:10:117
B:RES_SOUND[40] | SPEED[4] 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_GOLD:50+d50
D:A suit of scales in mirror-like gold.  You hear nothing unusual as you 
D:wear this armour, yet your ears ache as though in the midst of a 
D:cacophony.  ~

## XXX 226 XXX ##

N:227:Chaos Dragon Scale Mail~
G:[:v
I:38:18:0
W:75:0:200:70000
A:75/14
P:30:2d4:-2:0:10:118
B:RES_CHAOS[40] | RES_DISEN[40] | SPEED[4] 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_CHAOS:50+d50
D:A suit of scales.  Every shape, in every color imaginable, riot and 
D:contend upon its surface as you stare in fascination.  ~

N:228:Balance Dragon Scale Mail~
G:[:v
I:38:20:0
W:90:0:200:100000
A:90/14
P:30:2d4:-2:0:10:120
B:RES_SOUND[40] | RES_SHARD[40] | RES_CHAOS[40] | RES_DISEN[40] | SPEED[4] 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_BALANCE:50+d50
D:A suit of scales.  Featureless grey to casual inspection, yet a closer look 
D:reveals patterns within patterns of iridescence that throb with leashed 
D:energies bound as though by chains of adamant.  ~

N:229:Power Dragon Scale Mail~
G:[:v
I:38:30:0
W:105:0:200:300000
A:105/36
P:40:2d4:-3:0:15:122
B:RES_ACID[40] | RES_FIRE[40] | RES_COLD[40] | RES_ELEC[40] | RES_POIS[40] | 
B:RES_LIGHT[40] | RES_DARK[40] | RES_NEXUS[40] | RES_NETHR[40] | 
B:RES_CHAOS[40] | RES_SOUND[40] | RES_SHARD[40] | RES_DISEN[40] | 
B:RES_CONFU[40] | SPEED[4] 
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF
E:DRAGON_POWER:50+d50
D:A suit with scales of every color, surrounded in a nimbus of perfectly 
D:untramelled yet inextricably intermingled and utterly mastered powers 
D:elemental and ethereal.  ~



##### Armour - Cloaks #####

N:230:& Cloak~
G:(:g
I:35:1:0
W:1:0:10:3
A:1/1:30/1:70/1
P:1:0d0:0:0:0:0
D:A traveller's sturdy outer garment.

N:231:& Elven Cloak~
G:(:G
I:35:2:0
W:35:0:5:350
A:35/4
P:2:0d0:0:0:0:0
B:STEALTH[2]
D:A mantle made of curious silken material by the Noldor that wondrously 
D:takes on the hues and shapes of its surroundings.

## XXX 232 XXX ##

N:233:& Shadow Cloak~
G:(:D
I:35:4:0
W:50:0:5:1200
A:50/2
P:4:0d0:0:0:4:0
D:A midnight-hued cloak that wreathes the wearer in folds of shadow.

## XXX 234 XXX ##

N:235:& Ethereal Cloak~
G:(:W
I:35:6:0
W:50:0:0:2500
A:70/4
P:0:0d0:0:0:10:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF 
D:This unearthly, completely transparent body mantle folds and drapes in 
D:iridescent patterns around you.  It weighs absolutely nothing.

## XXX 236 XXX ##



##### Armour - Handgear #####

N:237:& Set~ of Leather Gloves
G:]:U
I:31:1:0
W:1:0:5:3
A:1/1:25/1
P:1:0d0:0:0:0:0
D:Leather hand protection, with an open palm for gripping weapons.

N:238:& Set~ of Mail Gauntlets
G:]:s
I:31:2:0
W:12:0:25:35
A:12/1
P:2:1d1:0:0:0:0
D:A set of sturdy leather gloves, sewn with linked iron rings.

N:239:& Set~ of Steel Gauntlets
G:]:w
I:31:3:0
W:30:0:35:60
A:30/1
P:3:1d1:0:0:0:0
D:A set of gloves that completely covers the hand and wrist in steel plating.

N:240:& Set~ of Cesti
G:]:W
I:31:4:0
W:50:0:40:100
A:50/1
P:4:1d1:0:0:0:0
D:A massive set of hand sheathings, bound with steel and thrice-cured leather.

## XXX 241 XXX ##

## XXX 242 XXX ##

## XXX 243 XXX ##


##### Armour - Shields #####

N:244:& Wicker Shield~
G:):M
I:34:1:0
W:1:0:30:25
A:1/1
P:2:1d2:0:0:0:0
D:A light circular frame of wood surrounding fine-grained wickerwork.

N:245:& Small Leather Shield~
G:):U
I:34:2:0
W:5:0:50:40
A:5/1
P:3:1d2:0:0:0:0
D:A circular shield of cured animal hide stretched over layered wooden strips.

N:246:& Small Metal Shield~
G:):s
I:34:3:0
W:18:0:70:150
A:18/1
P:5:1d3:0:0:0:0
D:A round shield of wood reinforced with metal rims and central disk.

N:247:& Large Leather Shield~
G:):U
I:34:4:0
W:25:0:110:60
A:25/1
P:6:1d4:0:0:0:0
D:A large oval shield made of layered wooden strips with a thick leather 
D:covering.

N:248:& Large Metal Shield~
G:):s
I:34:5:0
W:40:0:135:200
A:40/1
P:8:1d5:0:0:0:0
D:An oval shield of wood covered by leather and rimmed with metal.  A large 
D:iron shield boss offers excellent hand protection.

N:249:& Knight's Shield~
G:):W
I:34:6:0
W:50:0:160:250
A:50/2
P:10:1d6:0:0:0:0
D:A kite-shaped shield with rounded corners that covers the wearer from chest 
D:to toe, emblazoned with heraldic symbols.

N:250:& Body Shield~
G:):m
I:34:7:0
W:55:0:200:300
A:55/2
P:12:1d7:0:0:0:0
D:A massive, rounded rectangular shield, curved back at both sides, that 
D:almost completely covers the wearer.

## XXX 251 XXX ##

## XXX 252 XXX ##

N:253:& Shield~ of Deflection
G:):B
I:34:10:0
W:70:0:80:4000
A:70/5
P:14:1d4:0:0:0:0
F:ACID_PROOF
D:A shield of purest white, made of mithril, and engraved with runes to keep 
D:all hurt and harm from you.

## XXX 254 XXX ##


##### Space for miscellanious armours #####

## XXX 255 XXX ##

## XXX 256 XXX ##

## XXX 257 XXX ##

## XXX 258 XXX ##

## XXX 259 XXX ##



##### Rings #####

N:260:Steel
G:=:W
I:45:0:0
W:5:0:2:20
A:5/3:10/3
D:A shining steel ring.

N:261:Pewter
G:=:s
I:45:1:0
W:15:0:2:50
A:15/3:20/3
D:A ring of worked pewter.

N:262:Galvorn
G:=:D
I:45:2:0
W:25:0:2:70
A:25/3:30/3
D:A ring made from the black metal of the Dark Elf.

N:263:Brass
G:=:M
I:45:3:0
W:35:0:2:100
A:35/3:40/3
D:A ring of polished brass.

N:264:Bronze
G:=:U
I:45:4:0
W:45:0:2:120
A:45/3:50/3
D:A ring crafted of deep burnished bronze.

N:265:Copper
G:=:u
I:45:5:0
W:55:0:2:300
A:55/3:60/3
D:A circle of beaten copper.

N:266:Silver
G:=:w
I:45:6:0
W:65:0:2:700
A:65/3:70/3
D:A ring of bright shining silver, polished to a mirror sheen.

N:267:Gold
G:=:y
I:45:7:0
W:75:0:2:1200
A:75/3:80/3
D:A ring of rich pure gold, glowing with an inner fire.

N:268:Adamantite
G:=:G
I:45:8:0
W:85:0:2:2000
A:85/3:90/3
D:A lovingly crafted ring of mighty adamantite.

N:269:Mithril
G:=:B
I:45:9:0
W:95:0:2:5000
A:95/3:100/3
D:A precious ring of brightest mithril from the mines of the dwarves.


## XXX 270 XXX ##

## XXX 271 XXX ##

## XXX 272 XXX ##

## XXX 273 XXX ##

## XXX 274 XXX ##

## XXX 275 XXX ##

## XXX 276 XXX ##

## XXX 277 XXX ##

## XXX 278 XXX ##

## XXX 279 XXX ##

## XXX 280 XXX ##

## XXX 281 XXX ##

## XXX 282 XXX ##

## XXX 283 XXX ##

## XXX 284 XXX ##

## XXX 285 XXX ##

## XXX 286 XXX ##

## XXX 287 XXX ##

## XXX 288 XXX ##

## XXX 289 XXX ##

## XXX 290 XXX ##

## XXX 291 XXX ##

## XXX 292 XXX ##

## XXX 293 XXX ##

## XXX 294 XXX ##

## XXX 295 XXX ##

## XXX 296 XXX ##

## XXX 297 XXX ##

## XXX 298 XXX ##

## XXX 299 XXX ##


##### Amulets #####

N:300:Chalcedony
G:":r
I:40:0:0
W:5:0:3:100
A:5/3:10/3
D:A necklet of deep red chalcedony.

N:301:Malachite
G:":t
I:40:1:0
W:15:0:3:120
A:15/3:20/3
D:A green malachite amulet.

N:302:Opal
G:":b
I:40:2:0
W:25:0:3:250
A:25/3:30/3
D:A fiery opal set in silver filigree.

N:303:Garnet
G:":p
I:40:3:0
W:35:0:3:400
A:35/3:40/3
D:A necklace with a chain of rich garnets.

N:304:Pearl
G:":W
I:40:4:0
W:45:0:3:750
A:45/3:50/3
D:An amulet featuring a gleaming pearl from the Bay of Balar.

N:305:Amethyst
G:":v
I:40:5:0
W:55:0:3:1000
A:55/3:60/3
D:A choker set with deep violet amethyst from the mines of the Ered Luin.

N:306:Sapphire
G:":b
I:40:6:0
W:65:0:3:1500
A:65/3:70/3
D:A pure blue sapphire on a golden chain.

N:307:Ruby
G:":R
I:40:7:0
W:75:0:3:2500
A:75/3:80/3
D:A fiery ruby from Khazad Dûm sparkling from a clasp of mithril.

N:308:Emerald
G:":g
I:40:8:0
W:85:0:3:5000
A:85/3:90/3
D:An amulet set with an emerald as green as the grass of Valinor.

N:309:Diamond
G:":w
I:40:9:0
W:95:0:3:10000
A:95/3:100/3
D:A chain of entwined precious metals blazing with diamonds.

## XXX 310 XXX ##

## XXX 311 XXX ##

## XXX 312 XXX ##

## XXX 313 XXX ##

## XXX 314 XXX ##

## XXX 315 XXX ##

## XXX 316 XXX ##

## XXX 317 XXX ##

## XXX 318 XXX ##

## XXX 319 XXX ##



##### Scrolls #####

N:320:Darkness
G:?:w
I:70:0:0
W:1:0:5:0
A:1/3
F:EASY_KNOW
E:DARKNESS
D:that robs you of light.

N:321:Aggravate Monster
G:?:w
I:70:1:0
W:5:0:5:0
A:5/3
F:EASY_KNOW
E:AGGRAVATE
D:that provokes enemies to seek you out.

N:322:Curse Armour
G:?:w
I:70:2:0
W:60:0:5:0
A:60/3
F:EASY_KNOW
E:CURSE_ARMOR
D:that devastates a worn peice of armour.

N:323:Curse Weapon
G:?:w
I:70:3:0
W:60:0:5:0
A:60/3
F:EASY_KNOW
E:CURSE_WEAPON
D:that devastates your weapon.

N:324:Summon Monster
G:?:w
I:70:4:0
W:1:0:5:0
A:1/3
F:EASY_KNOW
E:SUMMON3
D:that brings unwelcome visitors.

N:325:Summon Undead
G:?:w
I:70:5:0
W:15:0:5:0
A:15/3
F:EASY_KNOW
E:SUMMON_UNDEAD
D:that calls dark forces after you.

## XXX 326 XXX ##

N:327:Trap Creation
G:?:w
I:70:7:0
W:10:0:5:0
A:10/3
F:EASY_KNOW
E:TRAP_CREATION
D:that lays traps to ensare you.

N:328:Phase Door
G:?:w
I:70:8:0
W:1:0:5:15
A:1/1
F:EASY_KNOW
E:PHASE_DOOR
D:that teleports you a short distance.

N:329:Teleportation
G:?:w
I:70:9:0
W:10:0:5:75
A:10/1:40/2
F:EASY_KNOW
E:TELEPORT100
D:that teleports you a long distance.

N:330:Teleport Level
G:?:w
I:70:10:0
W:20:0:5:50
A:20/1
F:EASY_KNOW
E:TELEPORT_LEVEL
D:that sends you up or down one level.

N:331:Word of Recall
G:?:w
I:70:11:0
W:5:0:5:150
A:5/1
F:EASY_KNOW
E:RECALL
D:that transports you from the depths to the town and vice versa.
D:  There is a delay before it takes effect.

N:332:Identify
G:?:w
I:70:12:0
W:1:0:5:40
A:1/1:5/1:10/1:30/2
F:EASY_KNOW
E:IDENTIFY
D:that reveals the name and powers of an object.

N:333:Reveal Curses
G:?:w
I:70:13:0
W:35:0:5:1000
A:35/1:50/1:65/2:80/2
F:EASY_KNOW
E:REVEAL_CURSES
D:that reveals the name and powers and curses of an object.

N:334:Remove Curse
G:?:w
I:70:14:0
W:10:0:5:100
A:10/2
F:EASY_KNOW
E:REMOVE_CURSE
D:that tries to remove the curses from an item.

N:335:*Remove Curse*
G:?:w
I:70:15:0
W:55:0:5:7000
A:55/2
F:EASY_KNOW
E:REM_CURSE_GOOD
D:that tries hard to remove the curses from an item.

N:336:Enchant Armour
G:?:w
I:70:16:0
W:15:0:5:150
A:5/2:15/2
F:EASY_KNOW
E:ENCHANT_ARMOR1
D:that improves a piece of armour.  It is less likely to succeed on 
D:strongly enchanted items.

N:337:Enchant Weapon (Skill)
G:?:w
I:70:17:0
W:15:0:5:150
A:5/2:15/2
F:EASY_KNOW
E:ENCHANT_TO_HIT
D:that makes a weapon more accurate.  It is less likely to succeed on 
D:strongly enchanted items.

N:338:Enchant Weapon (Deadliness)
G:?:w
I:70:18:0
W:15:0:5:150
A:5/2:15/2
F:EASY_KNOW
E:ENCHANT_TO_DAM
D:that makes a weapon more damaging.  It is less likely to succeed on 
D:strongly enchanted items.

N:339:*Recharging*
G:?:w
I:70:19:0
W:65:0:5:400
A:65/2:85/2
F:EASY_KNOW
E:RECHARGING2
D:that recharges a magic item.  It is more likely than lesser scrolls 
D:to succeed on strong items.

N:340:*Enchant Armour*
G:?:w
I:70:20:0
W:60:0:5:500
A:60/1:70/2
F:EASY_KNOW
E:ENCHANT_ARMOR2
D:that greatly improves a piece of armour.  It is less likely to 
D:succeed on strongly enchanted items.

N:341:*Enchant Weapon*
G:?:w
I:70:21:0
W:60:0:5:500
A:60/1
F:EASY_KNOW
E:ENCHANT_WEAPON
D:that makes a weapon more accurate and damaging.  It is less likely 
D:to succeed on strongly enchanted items.

N:342:Recharging
G:?:w
I:70:22:0
W:15:0:5:180
A:15/1:25/1:40/2:60/2
F:EASY_KNOW
E:RECHARGING1
D:that recharges a magic item.  The item may be destroyed, especially 
D:if it is very strong.

N:343:Brand Missiles
G:?:w
I:70:23:0
W:55:0:5:2000
A:55/3
F:EASY_KNOW
E:BRANDING
D:that adds significant elemental damage to your ammunition.

N:344:Light
G:?:w
I:70:24:0
W:0:0:5:15
A:0/1:5/2
F:EASY_KNOW
E:LIGHT
D:that lights up the area.

N:345:Magic Mapping
G:?:w
I:70:25:0
W:5:0:5:40
A:5/1
F:EASY_KNOW
E:MAPPING
D:that reveals the nearby dungeon map.

N:346:Treasure Detection
G:?:w
I:70:26:0
W:0:0:5:15
A:0/2
F:EASY_KNOW
E:DETECT_GOLD
D:that reaveals nearby precious metals and gems.

N:347:Object Detection
G:?:w
I:70:27:0
W:0:0:5:15
A:0/2
F:EASY_KNOW
E:DETECT_ITEM
D:that reveals nearby objects.

N:348:Trap Detection
G:?:w
I:70:28:0
W:5:0:5:35
A:5/1:10/2
F:EASY_KNOW
E:DETECT_TRAP
D:that reveal neary traps.

N:349:Door/Stair Location
G:?:w
I:70:29:0
W:5:0:5:25
A:5/1:10/2
F:EASY_KNOW
E:DETECT_DOOR
D:that reveals nearby doors and stairs.

N:350:Detect Invisible
G:?:w
I:70:30:0
W:1:0:5:15
A:1/1
F:EASY_KNOW
E:DETECT_INVIS
D:that reveals nearby invisible monsters.

## XXX 351 XXX ##

N:352:Satisfy Hunger
G:?:w
I:70:32:0
W:25:0:5:40
A:25/2
F:EASY_KNOW
E:SATISFY_HUNGER
D:that sates you completely.

N:353:Blessing
G:?:w
I:70:33:0
W:1:0:5:20
A:1/2
F:EASY_KNOW
E:BLESSING1
D:that grants you a brief bonus to combat skills.

N:354:Holy Chant
G:?:w
I:70:34:0
W:10:0:5:50
A:10/2
F:EASY_KNOW
E:BLESSING2
D:that grants you a bonus to combat skills.

N:355:Holy Prayer
G:?:w
I:70:35:0
W:25:0:5:140
A:25/2
F:EASY_KNOW
E:BLESSING3
D:that grants you a long lasting bonus to combat skills.

N:356:Monster Confusion
G:?:w
I:70:36:0
W:5:0:5:30
A:5/2
F:EASY_KNOW
E:MONSTER_CONFU
D:that may confuse the next monster you strike.

N:357:Protection from Evil
G:?:w
I:70:37:0
W:30:0:5:100
A:30/2
F:EASY_KNOW
E:PROT_FROM_EVIL
D:that wards of some of the blows of evil enemies.

N:358:Rune of Protection
G:?:w
I:70:38:0
W:60:0:5:2500
A:60/2:85/2
F:EASY_KNOW
E:RUNE_PROTECT
D:that creates a place of sanctuary, difficult for enemies to 
D:penetrate.

N:359:Door Destruction
G:?:w
I:70:39:0
W:10:0:5:10
A:10/4
F:EASY_KNOW
E:DOOR_DESTRUCT
D:that vaporizes adjacent doors.

N:360:Frightening
G:?:w
I:70:40:0
W:10:0:5:100
A:10/2
F:EASY_KNOW
E:FRIGHTENING
D:that sends a terrifying apparition after a foe.

N:361:*Destruction*
G:?:w
I:70:41:0
W:50:0:5:750
A:50/1
F:EASY_KNOW
E:DESTRUCTION
D:that obliterates almost everything nearby.  Unique monsters will 
D:escape.

N:362:Dispel Undead
G:?:w
I:70:42:0
W:45:0:5:200
A:45/2
F:EASY_KNOW
E:DISPEL_UNDEAD
D:that withers all undead within line of sight.

## XXX 363 XXX ##

N:364:Genocide
G:?:w
I:70:44:0
W:50:0:5:750
A:50/4
F:EASY_KNOW
E:GENOCIDE
D:that banishes all monsters of a give type from the level.  Unique 
D:foes are immune, as are those in protected areas.

N:365:Mass Genocide
G:?:w
I:70:45:0
W:60:0:5:1500
A:60/4
F:EASY_KNOW
E:MASS_GENOCIDE
D:that banishes all nearby monsters from the level.  Unique foes are 
D:immune, as are those in protected areas.

N:366:Acquirement
G:?:w
I:70:46:0
W:25:0:5:40000
A:25/8
F:EASY_KNOW
E:ACQUIREMENT1
D:that summons a good magic item to you.

N:367:*Acquirement*
G:?:w
I:70:47:0
W:70:0:5:100000
A:70/16
F:EASY_KNOW
E:ACQUIREMENT2
D:that summons several good magic items to you.

N:368:Elemental Attacks
G:?:w
I:70:48:0
W:40:0:5:700
A:40/2
F:EASY_KNOW
E:ELE_ATTACKS
D:that infuses your blows with elemental power.

N:369:Acidproofing
G:?:w
I:70:49:0
W:45:0:5:1000
A:70/4
F:EASY_KNOW
E:ACID_PROOF
D:that makes one object immune to acid attacks.

N:370:Electroproofing
G:?:w
I:70:50:0
W:45:0:5:1000
A:70/4
F:EASY_KNOW
E:ELEC_PROOF
D:that makes one object immune to electric attacks.

N:371:Fireproofing
G:?:w
I:70:51:0
W:45:0:5:1000
A:70/4
F:EASY_KNOW
E:FIRE_PROOF
D:that makes one object immune to fire attacks.

N:372:Coldproofing
G:?:w
I:70:52:0
W:45:0:5:1000
A:70/4
F:EASY_KNOW
E:COLD_PROOF
D:that makes one object immune to cold attacks.

## XXX 373 XXX ##

## XXX 374 XXX ##

## XXX 375 XXX ##

## XXX 376 XXX ##

## XXX 377 XXX ##

## XXX 378 XXX ##

## XXX 379 XXX ##



##### Potions #####

N:380:Water
G:!:d
I:75:0:200
W:0:0:4:1
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DRINK_GOOD
D:that is thirst quenching.

N:381:Apple Juice
G:!:d
I:75:1:250
W:0:0:4:1
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DRINK_GOOD
D:that is tasty and full of vitamins.

N:382:Slime Mold Juice
G:!:d
I:75:2:400
W:0:0:4:2
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DRINK_GOOD
D:that is marginally drinkable.

## XXX 383 XXX  The potion with sval 3 will have no color unless it is coded. ##

N:384:Slowness
G:!:d
I:75:4:50
W:1:0:4:0
A:1/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SLOWNESS1
D:that slows you down.

N:385:Salt Water
G:!:d
I:75:5:0
W:0:0:4:0
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SALT_WATER
D:that seems unwise to drink.

N:386:Poison
G:!:d
I:75:6:0
W:3:0:4:0
A:3/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:POISON2
D:that gives off bitter fumes.

N:387:Blindness
G:!:d
I:75:7:0
W:0:0:4:0
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:BLIND2
D:that is unnaturally opaque.

## XXX 388 XXX ##

N:389:Confusion
G:!:d
I:75:9:50
W:0:0:4:0
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:CONFUSE2
D:that swirls in hypnotic patterns.

## XXX 390 XXX ##

N:391:Sleep
G:!:d
I:75:11:100
W:0:0:4:0
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SLEEP
D:that smells like poppies.

## XXX 392 XXX ##

N:393:Lose Memories
G:!:d
I:75:13:0
W:10:0:4:0
A:10/3
P:0:5d5:0:0:0:0
F:EASY_KNOW
E:LOSE_MEMORIES
D:that weakens your spirit.

## XXX 394 XXX ##

N:395:Ruination
G:!:d
I:75:15:0
W:40:0:4:0
A:40/6
P:0:8d8:0:0:0:0
F:EASY_KNOW
E:RUINATION
D:of distilled sorrow.

N:396:Weakness
G:!:d
I:75:16:0
W:3:0:4:0
A:3/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DEC_STR
D:that saps your strength.

N:397:Stupidity
G:!:d
I:75:17:0
W:20:0:4:0
A:20/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DEC_INT
D:that dulls your mind.

N:398:Naivety
G:!:d
I:75:18:0
W:20:0:4:0
A:20/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DEC_WIS
D:that breaks down your will.

N:399:Clumsiness
G:!:d
I:75:19:0
W:5:0:4:0
A:5/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DEC_DEX
D:that attacks your coordination.

N:400:Sickliness
G:!:d
I:75:20:0
W:10:0:4:0
A:10/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DEC_CON
D:that ravages your body.

N:401:Ugliness
G:!:d
I:75:21:0
W:20:0:4:0
A:10/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DEC_CHR
D:that scars you form and dulls your charm.

N:402:Detonations
G:!:d
I:75:22:0
W:60:0:4:15000
A:80/6
P:0:22d22:0:0:0:0
F:EASY_KNOW
E:DETONATIONS
D:that you dare not drop.

N:403:Death
G:!:d
I:75:23:0
W:55:0:4:0
A:55/4
P:0:12d12:0:0:0:0
F:EASY_KNOW
E:DEATH
D:drawn from the river of the damned.

N:404:Infra-vision
G:!:d
I:75:24:0
W:3:0:4:20
A:3/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:INFRAVISION
D:that enhances your nightvision for 100 + d100 turns.

N:405:See Invisible
G:!:d
I:75:25:0
W:3:0:4:50
A:10/1:18/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SEE_INVIS
D:that reveals the unseen for 12 + d12 turns.

N:406:Slow Poison
G:!:d
I:75:26:0
W:1:0:4:25
A:1/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SLOW_POISON
D:that halves the effects of any poisons in your body.

N:407:Neutralize Poison
G:!:d
I:75:27:0
W:5:0:4:75
A:5/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:CURE_POISON
D:that counteracts any poisons in your body.

N:408:Boldness
G:!:d
I:75:28:0
W:1:0:4:10
A:1/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:CURE_PARANOIA
D:that restores your courage.

N:409:Speed
G:!:d
I:75:29:0
W:1:0:4:150
A:1/1:35/1:70/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SPEED1
D:that makes your supernaturally fast for 15 + d20 turns.

N:410:Resist Fire and Cold
G:!:d
I:75:30:0
W:35:0:4:175
A:20/2:50/2:70/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RES_HEAT_COLD
D:that protects you from extreme temperatures for 20 + d30 turns.

N:411:Resist Acid and Electricity
G:!:d
I:75:31:0
W:35:0:4:175
A:20/2:50/2:70/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RES_ACID_ELEC
D:that protects you from lightning and acid for 20 + d30 turns.

N:412:Heroism
G:!:d
I:75:32:0
W:10:0:4:150
A:10/2:55/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:HEROISM
D:that makes you fearless and skilled in combat for 25 + d25 turns.

N:413:Berserk Strength
G:!:d
I:75:33:0
W:20:0:4:175
A:20/2:70/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:BERSERK_STR
D:that makes you fearless and ferocious in hand to hand combat for 25 + d25 
D:turns.

N:414:Cure Light Wounds
G:!:d
I:75:34:50
W:0:0:4:15
A:0/2:1/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:CURE_LIGHT
D:that restores 2d10 hitpoints, removes blindness and heals wounds a little.

N:415:Cure Serious Wounds
G:!:d
I:75:35:100
W:3:0:4:40
A:3/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:CURE_SERIOUS
D:that restores 4d10 hitpoints, removes blindness and confusion and heals 
D:wounds a moderate amount.

N:416:Cure Critical Wounds
G:!:d
I:75:36:100
W:15:0:4:120
A:15/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:CURE_CRITICAL
D:that restores 6d10 hitpoints, removes blindness, confusion and stunning and 
D:heals wounds and poison a significant amount.

N:417:Healing
G:!:d
I:75:37:200
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:HEALING3
D:that restores 300 hitpoints, removes blindness, confusion, stunning and cuts 
D:and reduces poison greatly.

N:418:*Healing*
G:!:d
I:75:38:0
W:60:0:4:2000
A:60/4
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:HEALING4
D:that restores 600 hitpoints, and removes blindness, confusion, stunning, cuts 
D:poison and Black Breath.

N:419:Life
G:!:d
I:75:39:0
W:80:0:4:10000
A:80/6
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:LIFE
D:that restores 2000 hitpoints, removes blindness, confusion, stunning, 
D:cuts, poison and Black Breath, and restores all your stats and experience.

N:420:Restore Mana
G:!:d
I:75:40:0
W:25:0:4:1000
A:25/8:80/8
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RESTORE_MANA
D:that clears your mind and restores you magic power.

N:421:Restore Life Levels
G:!:d
I:75:41:0
W:48:0:4:400
A:48/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RESTORE_EXP
D:that restores your stolen life force.

N:422:Restore Strength
G:!:d
I:75:42:0
W:25:0:4:300
A:25/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RES_STR
D:that restores your stolen strength.

N:423:Restore Intelligence
G:!:d
I:75:43:0
W:25:0:4:300
A:25/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RES_INT
D:that restores your stolen intellect.

N:424:Restore Wisdom
G:!:d
I:75:44:0
W:25:0:4:300
A:25/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RES_WIS
D:that restores your stolen wisdom.

N:425:Restore Dexterity
G:!:d
I:75:45:0
W:25:0:4:300
A:25/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RES_DEX
D:that restores your stolen agility.

N:426:Restore Constitution
G:!:d
I:75:46:0
W:25:0:4:300
A:25/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RES_CON
D:that restores your stolen health.

N:427:Restore Charisma
G:!:d
I:75:47:0
W:20:0:4:300
A:20/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RES_CHR
D:that restores your stolen charm.

N:428:Strength
G:!:d
I:75:48:0
W:16:0:4:4000
A:20/6:30/2:40/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:INC_STR
D:that makes you permanently stronger.

N:429:Intelligence
G:!:d
I:75:49:0
W:16:0:4:4000
A:25/6:35/2:45/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:INC_INT
D:that makes you permanently smarter.

N:430:Wisdom
G:!:d
I:75:50:0
W:16:0:4:4000
A:25/6:35/2:45/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:INC_WIS
D:that makes you permanently wiser.

N:431:Dexterity
G:!:d
I:75:51:0
W:16:0:4:4000
A:20/6:30/2:40/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:INC_DEX
D:that makes you permanently more agile.


N:432:Constitution
G:!:d
I:75:52:0
W:16:0:4:4000
A:20/6:30/2:40/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:INC_CON
D:that makes you permanently more healthy.


N:433:Charisma
G:!:d
I:75:53:0
W:12:0:4:1000
A:5/6:18/2:30/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:INC_CHR
D:that makes you permanently more charming.


N:434:Resistance
G:!:d
I:75:54:0
W:70:0:4:1500
A:70/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RESIST_ALL
D:that protects you from the elements.

N:435:Augmentation
G:!:d
I:75:55:0
W:60:0:4:40000
A:60/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:AUGMENTATION
D:that improves your mind and body in every way.

N:436:Enlightenment
G:!:d
I:75:56:0
W:30:0:4:1000
A:30/2:45/2:60/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:ENLIGHTENMENT1
D:that reveals the entire level to your mind's idea.

N:437:*Enlightenment*
G:!:d
I:75:57:0
W:70:0:4:60000
A:70/4
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:ENLIGHTENMENT2
D:that reveals the level and its secrets, improves your mind, 
D:identifies your possesions, and gives self knowledge.

#N:438:Self Knowledge
#G:!:d
#I:75:58:0
#W:40:0:4:2000
#A:40/2
#P:0:1d1:0:0:0:0
#F:EASY_KNOW
#E:SELF_KNOWLEDGE
#D:that reveals your hidden strengths.

N:439:Experience
G:!:d
I:75:59:0
W:40:0:4:25000
A:40/20
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER
E:EXPERIENCE
D:that enhances your life force.

N:440:Blood Mastery
G:!:d
I:75:60:0
W:70:0:4:20000
A:70/5
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:VAMPIRE
D:that turns you into a Vampire.  It is dangerous to the holy and to 
D:the guardians of nature.

N:441:*Strength*
G:!:d
I:75:61:0
W:26:0:4:6000
A:30/6:40/2:50/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:STAR_INC_STR
D:that makes you permanently very strong.

N:442:*Intelligence*
G:!:d
I:75:62:0
W:26:0:4:6000
A:35/6:45/2:55/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:STAR_INC_INT
D:that makes you permanently very smart.

N:443:*Wisdom*
G:!:d
I:75:63:0
W:26:0:4:6000
A:35/6:45/2:55/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:STAR_INC_WIS
D:that makes you permanently very wise.


N:444:*Dexterity*
G:!:d
I:75:64:0
W:26:0:4:6000
A:30/6:40/2:50/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:STAR_INC_DEX
D:that makes you permanently very agile.


N:445:*Constitution*
G:!:d
I:75:65:0
W:26:0:4:6000
A:30/6:40/2:50/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:STAR_INC_CON
D:that makes you permanently very healthy.


N:446:*Charisma*
G:!:d
I:75:66:0
W:22:0:4:1500
A:15/6:28/2:40/2
P:0:1d1:0:0:0:0
F:EASY_KNOW | NO_ORDER 
E:STAR_INC_CHR
D:that makes you permanently very charming.


## XXX 441 XXX ##

## XXX 442 XXX ##

## XXX 443 XXX ##

## XXX 444 XXX ##

## XXX 445 XXX ##

## XXX 446 XXX ##

## XXX 447 XXX ##

## XXX 448 XXX ##

## XXX 449 XXX ##

## XXX 450 XXX ##

## XXX 451 XXX ##

## XXX 452 XXX ##

## XXX 453 XXX ##

## XXX 454 XXX ##



##### Wands #####

N:455:Heal Monster
G:-:d
I:65:0:15
W:3:0:10:0
A:3/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:HEAL_MONSTER
D:that heals a foe.

N:456:Haste Monster
G:-:d
I:65:1:15
W:3:0:10:0
A:3/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:HASTE_MONSTER
D:that energizes a foe.

N:457:Clone Monster
G:-:d
I:65:2:6
W:15:0:10:0
A:70/8
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:CLONE_MONSTER
D:that duplicates most foes.

# Rarer in Oangband, because it is so powerful; now shallower in FAangband
N:458:Teleport Away
G:-:d
I:65:3:8
W:25:0:10:1750
A:25/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:TELEPORT_AWAY2
D:that teleports foes away.

N:459:Disarming
G:-:d
I:65:4:8
W:30:0:10:700
A:30/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DISARMING
D:that disarms an adjacent trap or chest~.

N:460:Door Destruction
G:-:d
I:65:5:18
W:10:0:10:75
A:10/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DOOR_DEST
D:that destroys doors, even hidden ones.

N:461:Stone to Mud
G:-:d
I:65:6:8
W:10:0:10:300
A:10/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:STONE_TO_MUD
D:that instantly melts earthen material.

N:462:Light
G:-:d
I:65:7:12
W:3:0:10:200
A:3/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:LIGHT_LINE
D:that shoots beams of light~.

N:463:Sleep Monster
G:-:d
I:65:8:12
W:5:0:10:500
A:5/2:45/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SLEEP_MONSTER2
D:that sends a foe to the land of dreams.

N:464:Slow Monster
G:-:d
I:65:9:12
W:5:0:10:500
A:5/2:45/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SLOW_MONSTER2
D:that renders a foe slow and sluggish.

N:465:Confuse Monster
G:-:d
I:65:10:12
W:5:0:10:500
A:5/2:45/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:CONFUSE_MONSTER
D:that confuses a foe.

N:466:Scare Monster
G:-:d
I:65:11:12
W:10:0:10:500
A:10/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:FEAR_MONSTER
D:that scares a foe.

N:467:Drain Life
G:-:d
I:65:12:5
W:55:0:10:1500
A:52/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DRAIN_LIFE1
D:that sucks the life out of a foe~.

N:468:Polymorph
G:-:d
I:65:13:9
W:20:0:10:400
A:20/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:POLYMORPH
D:that strangely alters a monster.

N:469:Stinking Cloud
G:-:d
I:65:14:9
W:5:0:10:400
A:5/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:STINKING_CLOUD
D:that launches poisonous clouds~.

N:470:Magic Missile
G:-:d
I:65:15:14
W:3:0:10:200
A:3/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:MAGIC_MISSILE
D:that fires magical bolts~.

N:471:Acid Bolts
G:-:d
I:65:16:10
W:35:0:10:1000
A:35/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:ACID_BOLT1
D:that launches bolts or beams of acid~.

N:472:Lightning Bolts
G:-:d
I:65:17:11
W:15:0:10:600
A:15/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:ELEC_BOLT1
D:that fires bolts or beams of electricity~.

N:473:Fire Bolts
G:-:d
I:65:18:10
W:40:0:10:1200
A:40/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:FIRE_BOLT1
D:that shoots bolts or beams of fire~.

N:474:Frost Bolts
G:-:d
I:65:19:11
W:24:0:10:800
A:24/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:COLD_BOLT1
D:that fires bolts or beams of frost~.

N:475:Acid Balls
G:-:d
I:65:20:6
W:60:0:10:2400
A:60/1
P:0:1d1:0:0:0:0
F:ACID_PROOF | EASY_KNOW
E:ACID_BALL1
D:that launches balls of noxious acid~.

N:476:Lightning Balls
G:-:d
I:65:21:8
W:45:0:10:1750
A:45/1
P:0:1d1:0:0:0:0
F:ELEC_PROOF | EASY_KNOW
E:ELEC_BALL1
D:that launches lightning balls~.

N:477:Fire Balls
G:-:d
I:65:22:6
W:65:0:10:2750
A:65/1
P:0:1d1:0:0:0:0
F:FIRE_PROOF | EASY_KNOW
E:FIRE_BALL1
D:that launches fiery balls~.

N:478:Cold Balls
G:-:d
I:65:23:7
W:50:0:10:2100
A:50/1
P:0:1d1:0:0:0:0
F:COLD_PROOF | EASY_KNOW
E:COLD_BALL1
D:that launches icy balls~.

N:479:Wonder
G:-:d
I:65:24:12
W:3:0:10:250
A:3/1
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | EASY_KNOW
E:WONDER
D:with many and varied magics.

N:480:Annihilation
G:-:d
I:65:25:5
W:90:0:10:12000
A:90/4
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | EASY_KNOW
E:ANNIHILATION
D:that tears the life force from a foe~.

N:481:Dragon's Flame
G:-:d
I:65:26:5
W:65:0:10:6000
A:65/3
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | EASY_KNOW
E:DRAGON_FIRE
D:that breathes a fire storm~.

N:482:Dragon's Frost
G:-:d
I:65:27:5
W:65:0:10:6000
A:65/3
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | EASY_KNOW
E:DRAGON_COLD
D:that breathes a frost storm~.

N:483:Dragon's Breath
G:-:d
I:65:28:5
W:70:0:10:7000
A:85/3
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | EASY_KNOW
E:DRAGON_BREATH
D:that breathes an elemental storm~.

N:484:Striking
G:-:d
I:65:29:6
W:65:0:10:3800
A:65/2
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | EASY_KNOW
E:STRIKING
D:that pounds a foe with pure force~.

N:485:Storms
G:-:d
I:65:30:6
W:50:0:10:3000
A:55/3
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | EASY_KNOW
E:STORMS
D:that unleashes water and lightning balls~.

N:486:Shrapnel
G:-:d
I:65:31:10
W:20:0:10:800
A:20/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SHARD_BOLT
D:that shoots a blast of razor sharp shards~.

## XXX 487 XXX ##

## XXX 488 XXX ##

## XXX 489 XXX ##

## XXX 490 XXX ##

## XXX 491 XXX ##


# The Wand 'Ilkorin' -- see artifact list

N:492:& Wand~
G:-:d
I:65:40:10
W:40:0:10:15000
# A:40/40 TNB
P:0:1d1:0:0:0:0
F:INSTA_ART
E:ILKORIN
#D:

# The Wand of Beguiling -- see artifact list

N:493:& Wand~
G:-:d
I:65:41:5
W:70:0:10:27500
# A:70/52 TNB
P:0:1d1:0:0:0:0
F:INSTA_ART
E:BEGUILING
#D:


# The Wand of Unmaking -- see artifact list

N:494:& Wand~
G:-:d
I:65:42:5
W:100:0:10:150000
# A:100/48 TNB
P:0:1d1:0:0:0:0
F:INSTA_ART
E:UNMAKING
#D:


# The Wand of Osse -- see artifact list

N:495:& Wand~
G:-:d
I:65:43:6
W:70:0:10:22500
# A:70/48 TNB
P:0:1d1:0:0:0:0
F:INSTA_ART
E:OSSE
#D:

## XXX 496 XXX ##

## XXX 497 XXX ##

## XXX 498 XXX ##

## XXX 499 XXX ##



##### Staffs #####

N:500:Darkness
G:_:d
I:55:0:20
W:5:0:50:0
A:5/3
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:DARKNESS
D:that douses the lights in the immediate area.

N:501:Slowness
G:_:d
I:55:1:20
W:48:0:50:0
A:48/3
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:SLOWNESS2
D:that temporarily saps your energy.

N:502:Haste Monsters
G:_:d
I:55:2:20
W:10:0:50:0
A:10/3
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:HASTE_MONSTERS
D:that energizes all nearby opponents.

N:503:Summoning
G:_:d
I:55:3:4
W:50:0:50:0
A:50/3
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:SUMMON4
D:that summons more enemies for you to fight.

N:504:Teleportation
G:_:d
I:55:4:10
W:30:0:50:1500
A:40/1:70/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:TELEPORT100
D:that can teleport you across the dungeon.

N:505:Perception
G:_:d
I:55:5:20
W:10:0:50:300
A:10/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:IDENTIFY
D:that provides basic information about any object.

N:506:Remove Curse
G:_:d
I:55:6:8
W:40:0:50:500
A:40/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:REMOVE_CURSE
D:that breaks ordinary curses.

N:507:Starlight
G:_:d
I:55:7:13
W:35:0:50:1500
A:35/2:50/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:STARLIGHT
D:that strikes at dark-loving monsters, and blinds those exposed to sudden 
D:light~.

N:508:Light
G:_:d
I:55:8:32
W:5:0:50:250
A:5/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:LIGHT
D:that magically illuminates a room or a torch-lit area.

N:509:Dungeon Mapping
G:_:d
I:55:9:18
W:20:0:50:900
A:20/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:MAPPING
D:that reveals the walls and terrain of the local area.

N:510:Treasure Location
G:_:d
I:55:10:36
W:5:0:50:200
A:5/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:DETECT_GOLD
D:that makes mining very profitable.

N:511:Object Location
G:_:d
I:55:11:36
W:5:0:50:200
A:5/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:DETECT_ITEM
D:that reveals objects nearby.

N:512:Trap Location
G:_:d
I:55:12:36
W:8:0:50:200
A:8/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:DETECT_TRAP
D:that reveals traps nearby.

N:513:Door/Stair Location
G:_:d
I:55:13:36
W:8:0:50:300
A:8/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:DETECT_DOOR
D:that reveals doors and stairs nearby.

N:514:Detect Invisible
G:_:d
I:55:14:36
W:5:0:50:200
A:5/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:DETECT_INVIS
D:that reveals monsters unseen by ordinary sight.

N:515:Detect Evil
G:_:d
I:55:15:36
W:20:0:50:350
A:20/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:DETECT_EVIL
D:that reveals evil creatures nearby.

N:516:Cure Medium Wounds
G:_:d
I:55:16:18
W:12:0:50:550
A:12/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:CURE_MEDIUM
D:that offers immediate first aid~.

N:517:Curing
G:_:d
I:55:17:9
W:25:0:50:1000
A:25/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:CURING
D:that removes a variety of specialized ailments.

N:518:Healing
G:_:d
I:55:18:5
W:70:0:50:5000
A:70/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:HEALING1
D:that magically heals you~.

N:519:Banish Evil
G:_:d
I:55:19:8
W:55:0:50:3500
A:55/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:BANISHMENT
D:that hurls all evil beings far from you.

N:520:Sleep Monsters
G:_:d
I:55:20:16
W:15:0:50:700
A:15/2:30/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:SLEEP_MONSTERS
D:that sends nearby foes to the land of dreams.

N:521:Slow Monsters
G:_:d
I:55:21:16
W:15:0:50:800
A:15/2:30/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:SLOW_MONSTERS
D:that renders nearby opponents slow and sluggish.

N:522:Speed
G:_:d
I:55:22:8
W:48:0:50:2000
A:48/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:SPEED2
D:that hastens you for a time.

N:523:Probing
G:_:d
I:55:23:16
W:30:0:50:1800
A:30/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:PROBING
D:that reveals your opponents' hidden strengths and weaknesses.

N:524:Dispel Evil
G:_:d
I:55:24:11
W:60:0:50:1200
A:60/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:DISPEL_EVIL
D:that envokes the powers of Good against your foes~.

N:525:Power
G:_:d
I:55:25:6
W:70:0:50:4000
A:70/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:POWER
D:that invokes dispelling magics that no creature can resist~.

N:526:Holiness
G:_:d
I:55:26:6
W:70:0:50:4500
A:70/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:HOLINESS
D:that rallies powerful magics to aid and protect you against the powers of 
D:evil~.

## XXX 527 XXX ##

N:528:Earthquakes
G:_:d
I:55:28:14
W:40:0:50:350
A:40/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:EARTHQUAKES
D:that shakes the dungeon nearby.

N:529:*Destruction*
G:_:d
I:55:29:5
W:70:0:50:2500
A:70/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:DESTRUCTION
D:that utterly destroys virtually everything nearby.

N:530:Detection
G:_:d
I:55:30:24
W:45:0:50:2500
A:45/1
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:DETECTION
D:that reveals objects, monsters, and special features.

N:531:Mana Storm
G:_:d
I:55:31:6
W:90:0:50:7000
A:90/4
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:MSTORM
D:that envokes perilous magics upon you and your foes~.

N:532:Starburst
G:_:d
I:55:32:6
W:80:0:50:6000
A:80/3
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:STARBURST
D:that unleashes a storm of pure light upon your foes~.

N:533:Mass Confusion
G:_:d
I:55:33:16
W:40:0:50:1500
A:40/2
P:0:1d2:0:0:0:0
F:EASY_KNOW
E:MASS_CONFU
D:that befuddles all monsters nearby.

## XXX 534 XXX ##

## XXX 535 XXX ##

## XXX 536 XXX ##

## XXX 537 XXX ##

## XXX 538 XXX ##

## XXX 539 XXX ##

# The Staff of Starfire -- see artifact list

N:540:& Staff~
G:_:d
I:55:40:6
W:85:0:50:35000
# A:85/40 TNB
P:0:1d2:0:0:0:0
F:INSTA_ART
E:STARFIRE
#D:


# The Staff of Winds -- see artifact list

N:541:& Staff~
G:_:d
I:55:41:6
W:50:0:50:20000
# A:50/40 TNB
P:0:1d2:0:0:0:0
F:INSTA_ART
E:WINDS
#D:

# The Staff of Holding -- see artifact list

N:542:& Staff~
G:_:d
I:55:42:5
W:85:0:50:30000
# A:85/48 TNB
P:0:1d2:0:0:0:0
F:INSTA_ART
E:HOLDING
#D:


# The Staff of the Kelvar -- see artifact list

N:543:& Staff~
G:_:d
I:55:43:5
W:50:0:50:20000
# A:50/48 TNB
P:0:1d2:0:0:0:0
F:INSTA_ART
E:KELVAR
#D:



## XXX 542 XXX ##

## XXX 543 XXX ##

## XXX 544 XXX ##

## XXX 545 XXX ##

## XXX 566 XXX ##

## XXX 567 XXX ##



##### Rods #####

N:568:Trap Location
G:-:d
I:66:0:0
W:10:0:15:700
A:10/2:20/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DETECT_TRAP:40
D:that reveals traps.

N:569:Door/Stair Location
G:-:d
I:66:1:0
W:10:0:15:700
A:10/2:20/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DETECT_DOOR:40
D:that reveals doors and stairs.

N:570:Perception
G:-:d
I:66:2:0
W:30:0:15:2000
A:30/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:IDENTIFY:10
D:that provides basic information about any object.

N:571:Recall
G:-:d
I:66:3:0
W:35:0:15:4000
A:35/4
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RECALL:70
D:that recalls you back to town, or to the deepest spot you've been in the dungeon.

N:572:Illumination
G:-:d
I:66:4:0
W:10:0:15:800
A:10/1
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:LIGHT:20
D:that magically lights up a room or your immediate surroundings.

N:573:Sense Surroundings
G:-:d
I:66:5:0
W:40:0:15:3000
A:40/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:MAPPING:80
D:that reveals the local terrain.

## XXX 574 XXX (only available non-aimed rod svals are 6 and 12) ##

N:575:Probing
G:-:d
I:66:7:0
W:45:0:15:4000
A:45/4
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:PROBING:40
D:that reveals the hidden strengths and weaknesses of foes.

N:576:Curing
G:-:d
I:66:8:0
W:65:0:15:12000
A:65/6
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:CURING:700
D:that removes a variety of specialized ailments.

N:577:Healing
G:-:d
I:66:9:0
W:80:0:15:25000
A:80/8
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:HEALING2:700
D:that restores your hitpoints~.

N:578:Restoration
G:-:d
I:66:10:0
W:80:0:15:25000
A:80/8
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:RESTORATION:950
D:that restores the vitality of body and mind.

N:579:Speed
G:-:d
I:66:11:0
W:90:0:15:50000
A:90/8
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SPEED2:120
D:that wonderfully hastens you.

## XXX 580 XXX (only available non-aimed rod svals are 6 and 12) ##

N:581:Teleport Away
G:-:d
I:66:13:0
W:65:0:15:3250
A:65/4
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:TELEPORT_AWAY1:40
D:that hurtles a foe far from you.

N:582:Disarming
G:-:d
I:66:14:0
W:35:0:15:2100
A:35/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DISARMING:25
D:that provides almost perfect disarming~.

N:583:Light
G:-:d
I:66:15:0
W:10:0:15:800
A:10/2:20/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:LIGHT_LINE:24
D:that shoots a beam of light~.

N:584:Sleep Monster
G:-:d
I:66:16:0
W:30:0:15:1500
A:30/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SLEEP_MONSTER1:25
D:that send an opponent to the land of dreams.

N:585:Slow Monster
G:-:d
I:66:17:0
W:30:0:15:1500
A:30/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:SLOW_MONSTER1:25
D:that renders an opponent slow and sluggish.

N:586:Drain Life
G:-:d
I:66:18:0
W:75:0:15:3600
A:75/4
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:DRAIN_LIFE2:20
D:that sucks the life force from a foe~.

N:587:Polymorph
G:-:d
I:66:19:0
W:35:0:15:1200
A:35/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:POLYMORPH:25
D:that strangely alters a foe.

N:588:Acid Bolts
G:-:d
I:66:20:0
W:35:0:15:2700
A:35/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:ACID_BOLT2:18
D:that shoots bolts of acid~.

N:589:Lightning Bolts
G:-:d
I:66:21:0
W:25:0:15:2000
A:25/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:ELEC_BOLT2:14
D:that shoots electric bolts~.

N:590:Fire Bolts
G:-:d
I:66:22:0
W:37:0:15:3000
A:37/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:FIRE_BOLT2:20
D:that shoots fire bolts~.

N:591:Frost Bolts
G:-:d
I:66:23:0
W:31:0:15:2350
A:31/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:COLD_BOLT2:16
D:that shoots frost bolts~.

N:592:Acid Balls
G:-:d
I:66:24:0
W:60:0:15:5000
A:60/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:ACID_BALL2:32
D:that launches balls of acid~.

N:593:Lightning Balls
G:-:d
I:66:25:0
W:50:0:15:4000
A:50/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:ELEC_BALL2:26
D:that launches balls of lightning~.

N:594:Fire Balls
G:-:d
I:66:26:0
W:65:0:15:6000
A:65/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:FIRE_BALL2:34
D:that launches balls of fire~.

N:595:Cold Balls
G:-:d
I:66:27:0
W:55:0:15:4500
A:55/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:COLD_BALL2:30
D:that launches balls of frost~.

N:596:Lightning Strike
G:-:d
I:66:28:29
W:74:0:15:12500
A:74/4
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
E:LIGHTINGSTRIKE:29
D:that launches a bolt or beam of chain lightning~.

N:597:Northwinds
G:-:d
I:66:29:0
W:78:0:15:15000
A:78/4
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
E:NORTHWINDS:32
D:that launches a bolt or beam of killing ice~.

N:598:Dragonfire
G:-:d
I:66:30:0
W:82:0:15:17500
A:82/4
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
E:DRAGONFIRE:35
D:that launches a bolt or beam of raging fire~.

N:599:Glaurung's Blood
G:-:d
I:66:31:0
W:86:0:15:20000
A:86/4
P:0:1d1:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
E:GLAURUNGS:38
D:that launches a bolt or beam of acid as deadly as Glaurung's blood~.

N:600:Aggravate Level
G:-:d
I:66:32:0
W:30:0:15:0
A:30/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
E:ROUSE_LEVEL:40
D:Awake! Awake! Fear, Fire, Foes! Awake!  The Horn-call of Buckland rings out, 
D:and everyone on the level knows where to find you!

## XXX 601 XXX ##

## XXX 602 XXX ##

## XXX 603 XXX ##

## XXX 604 XXX ##

## XXX 605 XXX ##

## XXX 606 XXX ##

## XXX 607 XXX ##



# The Rod of Delving -- see artifact list

N:608:& Rod~
G:-:d
I:66:40:0
W:65:0:15:12500
# A:65/40 TNB
P:0:1d1:0:0:0:0
F:INSTA_ART
E:DELVING:0
#D:


# The Rod 'Mantle of Shadow' -- see artifact list

N:609:& Rod~
G:-:d
I:66:41:0
W:80:0:15:20000
# A:80/40 TNB
P:0:1d1:0:0:0:0
F:INSTA_ART
E:SHADOW:300
#D:


# The Rod of Air -- see artifact list

N:610:& Rod~
G:-:d
I:66:42:0
W:85:0:15:25000
# A:85/48 TNB
P:0:1d1:0:0:0:0
F:INSTA_ART
E:AIR:75
#D:


# The Rod of Portals -- see artifact list

N:611:& Rod~
G:-:d
I:66:43:0
W:70:0:15:50000
# A:70/64 TNB
P:0:1d1:0:0:0:0
F:INSTA_ART
E:PORTALS:40
#D:


## XXX 612 XXX ##

## XXX 613 XXX ##

## XXX 614 XXX ##

## XXX 615 XXX ##



##### Chests #####

N:616:& Small wooden chest~
G:~:u
I:7:1:0
W:15:0:200:600
A:15/7
P:0:2d3:0:0:0:0
D:An unassuming box, with room for a few items.

N:617:& Large wooden chest~
G:~:u
I:7:5:0
W:25:0:350:1200
A:25/10
P:0:2d5:0:0:0:0
D:An unassuming box, with room for several items.

N:618:& Small iron chest~
G:~:s
I:7:2:0
W:40:0:300:1800
A:40/7
P:0:2d4:0:0:0:0
D:A sturdy metal container, with room for a few items.

N:619:& Large iron chest~
G:~:s
I:7:6:0
W:50:0:550:3000
A:50/10
P:0:2d6:0:0:0:0
D:A sturdy metal container, with room for several items.

N:620:& Small steel chest~
G:~:B
I:7:3:0
W:65:0:300:4000
A:65/7
P:0:2d4:0:0:0:0
D:A formidable chest, with room for a few items.

N:621:& Large steel chest~
G:~:B
I:7:7:0
W:75:0:550:6000
A:75/10
P:0:2d6:0:0:0:0
D:A formidable chest, with room for several items.

N:622:& Small Jeweled chest~
G:~:P
I:7:4:0
W:85:0:350:7000
A:85/7
P:0:2d4:0:0:0:0
D:A magnificent chest, with room for a few items.

N:623:& Large Jeweled chest~
G:~:P
I:7:8:0
W:95:0:650:9000
A:95/10
P:0:2d6:0:0:0:0
D:A magnificent chest, with room for several items.

## XXX 624 XXX ##

## XXX 625 XXX ##



##### Various Stuff #####

N:626:& Iron Spike~
G:`:W
I:5:0:0
W:1:0:6:1
A:1/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A small pointed metal bar, suitable for wedging under doors to slow down 
D:pursuit.

N:627:& Wooden Torch~
G:~:y
I:39:0:4000
W:1:0:30:2
A:1/2
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A wooden firebrand well wrapped in oil-soaked rags.

N:628:& Brass Lantern~
G:~:Y
I:39:1:7500
W:3:0:50:35
A:3/2
P:0:1d1:0:0:0:0
F:EASY_KNOW 
D:The standard portable light source; it requires oil to operate.

N:629:& Flask~ of oil
G:!:Y
I:77:0:7500
W:1:0:10:3
A:1/2
P:0:2d6:0:0:0:0
F:EASY_KNOW  
D:Useful along with lamps, or by itself as a homemade missile.

N:630:& Empty Bottle~
G:!:w
I:2:1:0
W:0:0:2:0
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:Somebody's drunk the potion, and all you have is the bottle.

## XXX 631 XXX ##

## XXX 632 XXX ##

## XXX 633 XXX ##

## XXX 634 XXX ##

## XXX 635 XXX ##

## XXX 636 XXX ##

## XXX 637 XXX ##



##### Junk #####

N:638:& Shard~ of Pottery
G:`:r
I:3:3:0
W:0:0:5:0
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A fragment of an old jug.  You think you catch a whiff of spoiled wine.

N:639:& Broken Stick~
G:`:r
I:3:6:0
W:0:0:3:0
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:Perhaps it was once a staff or served as handle to the axe of a hero.  
D:Now, it's kindling.

## XXX 640 XXX ##



##### Skeletons #####

N:641:& Broken Skull~
G:`:w
I:1:1:0
W:0:0:1:0
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A musty skull that even the rats no longer investigate.

N:642:& Broken Bone~
G:`:w
I:1:2:0
W:0:0:2:0
A:0/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A cracked bone from which all the marrow has been gnawed off.

N:643:& Rodent Skeleton~
G:`:w
I:1:3:0
W:1:0:10:0
A:1/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:A little pile of bones with some fur still attached.

N:644:& Canine Skeleton~
G:`:w
I:1:4:0
W:1:0:10:0
A:1/3
P:0:1d1:0:0:0:0
F:EASY_KNOW
D:The pathetic remains of a jackal.

N:645:& Petty-Dwarf Skeleton~
G:`:w
I:1:5:0
W:5:0:30:0
A:5/3
P:0:1d2:0:0:0:0
F:EASY_KNOW
D:The remains of a Petty-Dwarf who was, in the end, not quite clever enough. 

N:646:& Elf Skeleton~
G:`:w
I:1:6:0
W:5:0:40:0
A:5/3
P:0:1d2:0:0:0:0
F:EASY_KNOW
D:A wandering elf lies here, far from green glades or the haunting sound of the 
D:sea.  His spirit rests in Valinor; his body is but food for jackals.

N:647:& Dwarf Skeleton~
G:`:w
I:1:7:0
W:5:0:50:0
A:5/3
P:0:1d2:0:0:0:0
F:EASY_KNOW
D:His axe broken, and his helm cloven asunder, a brave dwarf has left his 
D:last memorial here.

N:648:& Human Skeleton~
G:`:w
I:1:8:0
W:5:0:60:0
A:5/3
P:0:1d2:0:0:0:0
F:EASY_KNOW
D:Bones that might be the last earthly remains of a fallen hero - or of a town 
D:fool that ventured too deep.

## XXX 649 XXX ##



#### Magic Books - Sorcery ####

N:650:[Magic for Beginners]
G:?:R
I:90:0:0
W:5:0:30:25
A:5/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A book of simple spells for Mages and Rogues.

N:651:[Minor Powers]
G:?:R
I:90:1:0
W:10:0:30:100
A:10/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A book of spells for Mages and Rogues.

N:652:[Useful Magic]
G:?:R
I:90:2:0
W:20:0:30:400
A:20/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A book of spells for Mages and Rogues.

N:653:[Battle Spells]
G:?:R
I:90:3:0
W:30:0:30:1000
A:30/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A spellbook for Mages.

N:654:[Magical Defences]
G:?:r
I:90:4:0
W:45:0:30:5000
A:45/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A book of defensive spells for Mages.

N:655:[Escapes and Trickery]
G:?:r
I:90:5:0
W:55:0:30:10000
A:55/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A book of spells for elusive Mages and Rogues.

N:656:[Advanced Sorcery]
G:?:r
I:90:6:0
W:70:0:30:30000
A:70/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A spellbook for powerful Mages and Rogues.

N:657:[Power and Destruction]
G:?:r
I:90:7:0
W:85:0:30:50000
A:85/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A spellbook of destructive power for Mages.

N:658:[Book of Runes]
G:?:r
I:90:8:0
W:95:0:30:100000
A:95/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A spellbook of magical runes for Mages.

## XXX 659 XXX ##



#### Magic Books - Piety ####

N:660:[Novice's Handbook]
G:?:B
I:91:0:0
W:5:0:30:25
A:5/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A simple holy book for Priests and Paladins.

N:661:[Words of Wisdom]
G:?:B
I:91:1:0
W:10:0:30:100
A:10/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A holy book for Priests and Paladins.

N:662:[Chants and Blessings]
G:?:B
I:91:2:0
W:20:0:30:400
A:20/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A prayer book for Priests.

N:663:[Exorcism and Dispelling]
G:?:B
I:91:3:0
W:30:0:30:1000
A:30/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A holy book for Priests and Paladins.

N:664:[Ethereal Openings]
G:?:b
I:91:4:0
W:45:0:30:5000
A:45/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A holy book granting Priests divine mobility.

N:665:[Godly Insights]
G:?:b
I:91:5:0
W:55:0:30:10000
A:55/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A holy book granting Priests and Paladins great knowledge.

N:666:[Purifications and Healing]
G:?:b
I:91:6:0
W:70:0:30:30000
A:70/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A prayer book which strengthens and sustains Priests and Paladins.

N:667:[Holy Infusions]
G:?:b
I:91:7:0
W:85:0:30:50000
A:85/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A holy book of powerful blessings for Priests.

N:668:[Wrath of the Valar]
G:?:b
I:91:8:0
W:95:0:30:100000
A:95/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A holy book of fearsome wrath for Priests and Paladins.

## XXX 669 XXX ##


#### Magic Books - Nature Magics ####

N:670:[Call of the Wild]
G:?:G
I:92:0:0
W:5:0:30:25
A:5/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A stone carved with simple lore for Druids and Rangers.

N:671:[Communion with Nature]
G:?:G
I:92:1:0
W:10:0:30:100
A:10/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A stone carved with lore for Druids and Rangers.

N:672:[Gifts of Nature]
G:?:G
I:92:2:0
W:20:0:30:400
A:20/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A stone carved with lore for Druids and Rangers.

N:673:[Book of Combat]
G:?:G
I:92:3:0
W:30:0:30:1000
A:30/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A stone carved with lore for Druids.

N:674:[Yavanna's Shapeshifts]
G:?:g
I:92:4:0
W:45:0:30:5000
A:45/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A stone carved with transformation lore for Druids.

N:675:[Melian's Lore]
G:?:g
I:92:5:0
W:55:0:30:10000
A:55/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A stone carved with runes of knowledge for Druids and Rangers.

N:676:[Primal Forces]
G:?:g
I:92:6:0
W:70:0:30:30000
A:70/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A stone covered with powerful elemental runes for Druids.

N:677:[Bombadil's Songs]
G:?:g
I:92:7:0
W:85:0:30:50000
A:85/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A stone infused with musical enchantments for Druids and Rangers. 

N:678:[Powers of Aman]
G:?:g
I:92:8:0
W:95:0:30:100000
A:95/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A stone of the greatest natural lore for Druids.

## XXX 679 XXX ##


#### Magic Books - Necromancy ####

N:680:[Beginner's Curses]
G:?:P
I:93:0:0
W:5:0:30:25
A:5/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A tome of simple curses for Necromancers and Assassins.

N:681:[Dark Initiation]
G:?:P
I:93:1:0
W:10:0:30:100
A:10/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A tome of curses for Necromancers.

N:682:[Blood Novitiate]
G:?:P
I:93:2:0
W:20:0:30:400
A:20/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A tome of curses for Necromancers and Assassins.

N:683:[Frightful Realms]
G:?:P
I:93:3:0
W:30:0:30:1000
A:30/2
P:0:0d0:0:0:0:0
F:EASY_KNOW
D:A tome of fell curses for Necromancers.

N:684:[Mysteries of Utumno]
G:?:p
I:93:4:0
W:45:0:30:5000
A:45/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A tome of dark secrets for Necromancers and Assassins.

N:685:[Unholy Protection]
G:?:p
I:93:5:0
W:55:0:30:10000
A:55/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A tome of evil gifts for Necromancers.

N:686:[Life Force Mastery]
G:?:p
I:93:6:0
W:70:0:30:30000
A:70/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A tome of twisted power for Necromancers.

N:687:[Metamorphoses]
G:?:p
I:93:7:0
W:85:0:30:50000
A:85/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A corrupting tome for Necromancers and Assassins.

N:688:[Necronomicon]
G:?:p
I:93:8:0
W:95:0:30:100000
A:95/2
P:0:0d0:0:0:0:0
F:ACID_PROOF | ELEC_PROOF | FIRE_PROOF | COLD_PROOF | 
F:EASY_KNOW
D:A tome of untold evil for Necromancers.

## XXX 689 XXX ##


#### Magic Books - ??? ####

## XXX 690 XXX ##

## XXX 691 XXX ##

## XXX 692 XXX ##

## XXX 693 XXX ##

## XXX 694 XXX ##

## XXX 695 XXX ##

## XXX 696 XXX ##

## XXX 697 XXX ##

## XXX 698 XXX ##

## XXX 699 XXX ##



##### Treasure Objects #####
# In Oangband, cost is now the maximal value of the type (minimum 
# is 1/2 of this).  Value for level works like that of other objects.

N:700:copper
G:$:u
I:100:1:0
W:0:0:0:20
D:These coins should be worth something.

N:701:silver
G:$:s
I:100:2:0
W:5:0:0:60
D:These coins should be worth something.

N:702:garnets
G:$:v
I:100:3:0
W:10:0:0:90
D:Precious gems.

N:703:gold
G:$:y
I:100:4:0
W:15:0:0:115
D:These coins should be worth something.

N:704:opals
G:$:W
I:100:5:0
W:20:0:0:145
D:Precious gems.

N:705:sapphires
G:$:b
I:100:6:0
W:25:0:0:175
D:Precious gems.

N:706:rubies
G:$:r
I:100:7:0
W:30:0:0:210
D:Precious gems.

N:707:diamonds
G:$:w
I:100:8:0
W:36:0:0:260
D:Precious gems.

N:708:emeralds
G:$:g
I:100:9:0
W:42:0:0:340
D:Precious gems.

N:709:mithril
G:$:B
I:100:10:0
W:52:0:0:430
D:These coins should be worth something.

N:710:adamantite
G:$:G
I:100:11:0
W:65:0:0:550
D:These coins should be worth something.


## XXX 711 XXX ##

## XXX 712 XXX ##

## XXX 713 XXX ##

## XXX 714 XXX ##



##### Special Treasure Objects (none made yet) #####

## XXX 715 XXX ##

## XXX 716 XXX ##

## XXX 717 XXX ##

## XXX 718 XXX ##

## XXX 719 XXX ##

## XXX 720 XXX ##

## XXX 721 XXX ##

## XXX 722 XXX ##

## XXX 723 XXX ##

## XXX 724 XXX ##

## XXX 725 XXX ##

## XXX 726 XXX ##

## XXX 727 XXX ##

## XXX 728 XXX ##

## XXX 729 XXX ##


##### Object 730 is the "Ungoliant Artifact" #####

##### Objects 731 and 732 are the "Morgoth Artifacts" #####

# These objects, like objects 733 to 754, are never created
# without being turned into artifacts.  This simplifies the
# code for killing quest monsters.

N:730:& Unlight Cloak~
G:(:D
I:35:10:0
W:10:0:0:1000
P:0:1d1:0:0:0:0
F:INSTA_ART


N:731:& Mighty Hammer~
G:\:D
I:21:50:0
W:15:0:200:1000
P:0:3d9:0:0:0:0
F:SHOW_MODS | INSTA_ART

N:732:& Massive Iron Crown~
G:]:D
I:33:50:0
W:44:0:20:1000
P:0:1d1:0:0:0:0
F:INSTA_ART


##### Objects 733 to 754 are the "Special Artifacts" #####

# These objects do not specify "full names" because the artifact name
# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
#
# These objects do specify a "base name", which is used when the object
# is "aware" (always true for lites)
#
# The Lites (and the One Ring) specify "physical colors", which
# over-ride the "flavor" colors, if any.  Note that the "One Ring"
# also has a specific check for "unknown" in which it changes its
# name to "a plain gold ring".  See "obj-desc.c"
#
# Note that ALL artifacts are given "ACID/ELEC/FIRE/COLD_PROOF",
# so we do not need to specify that here.
#
# Note that the "INSTA_ART" flag is used to prevent these objects from
# being created without also turning them into artifacts.  This flag
# must be specified both here and in the artifact template.
#
# The only reason for having six different "ring" templates and five
# different "amulet" templates is to allow each "special artifact" to
# have a different "color" and "flavor", and also to allow the use of
# special "base names" (such as "Necklace").


# The Lamp of Gwindor -- see artifact list

N:733:& Lamp~
G:~:b
I:39:4:0
W:1:0:10:10000
P:0:1d1:0:0:0:0
F:INSTA_ART

# The Pearl 'Nimphelos'  -- see artifact list

N:734:& Pearl~
G:~:w
I:39:5:0
W:40:0:5:25000
P:0:1d1:0:0:0:0
F:INSTA_ART

# The Palantir of Avallone -- see artifact list

N:735:& Palantír~
G:~:D
I:39:6:0
W:90:0:5:60000
P:0:1d1:0:0:0:0
F:INSTA_ART

# The Amulet of Carlammas -- see artifact list

# The Amulet of Ingwe -- see artifact list

# The Necklace of the Dwarves -- see artifact list

N:738:& Necklace~
G:":W
I:40:12:0
W:70:0:3:75000
F:INSTA_ART

# The Torque of Boromir -- see artifact list


# The Elfstone 'Elessar' -- see artifact list

N:740:& Elfstone~
G:":g
I:40:14:0
W:30:0:3:40000
F:INSTA_ART


# The Ring of Barahir -- see artifact list


# The Ring of Tulkas -- see artifact list


# The Stone of Lore -- see artifact list

N:743:& Stone~
G:~:g
I:39:15:0
W:70:0:15:20000
F:INSTA_ART

# Placeholders for random artifact amulets


# Placeholder for random artifact rings


##### Reserved locations for future special artifacts #####


## XXX 754 XXX ##

# The Amulet of Denethor -- see artifact list


