#trap.txt

#This file contains rune, player trap and monster trap definitions

#Rune counting routines assume runes come first in this file

#N: index: name
#G: ASCII char used to represent the feature: color symbol
#M: rarity: minimum depth: maximum number on level
#F: trap flags
#D: description

N:0:no trap
G: :w

## Runes ##

N:1:rune of the elements
G:;:o
M:0:0:4
F:RUNE | VISIBLE 
D:A magical rune which affects elemental spells and breaths.

N:2:rune of magic influence
G:;:b
M:0:0:4
F:RUNE | VISIBLE  
D:A magical rune which affects resistance to magic.

N:3:rune of instability
G:;:u
M:0:0:4
F:RUNE | VISIBLE 
D:A magical rune which causes earthquakes.

N:4:rune of mana
G:;:r
M:0:0:1
F:RUNE | VISIBLE 
D:A magical rune which holds a reserve of mana.

N:5:rune of protection
G:;:y
M:0:0:4
F:RUNE | VISIBLE 
D:A magical rune which monsters cannot pass without difficulty.

N:6:rune of power
G:;:s
M:0:0:1
F:RUNE | VISIBLE 
D:A magical rune which affects spell power.

N:7:rune of speed
G:;:G
M:0:0:1
F:RUNE | VISIBLE 
D:A magical rune which affects speed.

## Other trap-like features ##
N:10:web
G:%:y
M:0:0:0
F:WEB | VISIBLE 


## Player traps ##

N:16:trap door
G:^:w
M:1:2:0
F:TRAP | FLOOR 
D:It looks like floor, but step incautiously and you will fall through.

# 0x11 --> trap -- pit. 

N:17:pit
G:^:u
M:1:2:0
F:TRAP | FLOOR 
D:A hole dug to snare the unwary - hard to get out of, and maybe spiky.

# 0x12 --> trap -- stat-reducing dart. 

N:18:dart trap
G:^:r
M:1:8:0
F:TRAP | FLOOR 
D:A trap which shoots damaging darts.

# 0x13 --> trap -- discolored spot.

N:19:discolored spot
G:^:s
M:1:5:0
F:TRAP | FLOOR 
D:A strange coloured spot on the ground - beware its elemental attack.

# 0x14 --> trap -- gas, with various possible effects.

N:20:gas trap
G:^:g
M:1:0:0
F:TRAP | FLOOR 
D:A trap that releases gas with various effects.

# 0x15 --> trap -- rune -- summoning.

N:21:strange rune
G:^:o
M:1:3:0
F:TRAP | FLOOR 
D:A magical rune which calls up monsters to attack you.

# 0x16 --> trap -- dungeon alteration.

N:22:strange rune
G:^:U
M:1:20:0
F:TRAP | FLOOR 
D:A magical rune which shakes the area.

# 0x17 --> trap -- various (mostly rather nasty) traps. 

N:23:hex
G:^:v
M:1:60:0
F:TRAP | FLOOR 
D:A trap of strange chaotic magical effects.

# 0x18 --> trap -- move player. 

N:24:shimmering portal
G:^:b
M:1:0:0
F:TRAP | FLOOR 
D:A portal to another area.

# 0x19 --> trap -- arrow, bolt, or shot trap.

N:25:murder hole
G:^:W
M:1:4:0
F:TRAP | FLOOR 
D:A booby-trap which shoots you.

# 0x1A --> trap -- falling tree branch

N:26:falling branch
G:^:g
M:1:0:0
F:TRAP | TREE 
D:A falling branch could be random, or an act of an enemy, animal or vegetable.




## Monster traps ##

# 0x40 --> monster trap -- basic

N:64:monster trap (basic)
G:^:y
F:M_TRAP | VISIBLE
D:A trap that rogues and some druids, rangers and warriors can set.

# 0x41 --> monster trap -- sturdy

N:65:monster trap (sturdy)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that lasts longer than normal.

# 0x42 --> monster trap -- netted

N:66:monster trap (netted)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that with a net to trap flying monsters.

# 0x43 --> monster trap -- confusion

N:67:monster trap (confusion)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that confuses those caught in it.

# 0x44 --> monster trap -- poison

N:68:monster trap (poison gas)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that releases a cloud of poison.

# 0x45 --> monster trap -- spirit

N:69:monster trap (spirit)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that strikes at immaterial monsters.

# 0x46 --> monster trap -- shocking

N:70:monster trap (lightning)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that zaps a monster with electricity.

# 0x47 --> monster trap -- explosive

N:71:monster trap (explosive)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that sets off an explosion.

# 0x48 --> monster trap -- portal

N:72:monster trap (portal)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that teleports its victim.

# 0x49 --> monster trap -- stasis

N:73:monster trap (stasis)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that holds a monster immobile.

# 0x4A --> monster trap -- drain life

N:74:monster trap (drain life)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that drains the life force from living monsters.

# 0x4B --> monster trap -- unmagic

N:75:monster trap (unmagic)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that hurts and drains mana from monsters.

# 0x4C --> monster trap -- dispel monsters

N:76:monster trap (dispel monsters)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that hurts all monsters in sight.

# 0x4D --> monster trap -- genocide

N:77:monster trap (genocide)
G:^:y
F:M_TRAP | VISIBLE
D:A monster trap that removes all nearby like monsters.

