# File: terrain.txt



# This file is used to initialize the 'lib / Data / terrain.raw' file, which is
# used to initialize the 'terrain feature' information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the 'lib / Data / terrain.raw' file.

# Note that terrain feature zero contains the 'DARKNESS' picture.

# === Understanding terrain.txt ===

# N: serial number : terrain name
# G: symbol : color
# M: feature to mimic
# E: edge with feature
# W: depth : rarity : priority : power : timeout
# C: damage to non-native: native energy move : non-native energy move :
#          native to hit adj : non-native to hit adj : stealth_adjust
# K: action name : change with feature : change chance
# F: flag | flag | etc
# D: Description
# 'G' is for graphics - symbol and color. There are 37 colors, 
# with up to 256 customizable colors, as follows:

# b  - Blue
# b1 - Navy Blue 
# B  - Light Blue 
# B1 - Deep Sky Blue
# d  - Black(default background)
# D  - Dark Gray (Light Dark)
# D1 - Taupe (Light Gray Shaded
# g  - Green
# G  - Light Green
# g1 - Jungle Green
# G1 - Lime Green (bright green)
# o  - Orange
# o1 - Light Orange (Orange Peel)
# 02 - Mahagony
# r  - Red
# R  - Light Red
# r1 - Lava Red
# R1 - Light Red (raspberry)
# R2 - Pink
# s  - Slate (gray)
# s1 - Slate Gray (light slate)
# s2 - Silver
# u  - Brown
# U  - Light Brown
# u1 - Auburn (brown shaded)
# U1 - Fallow (light brown shaded)
# u2 - Copper
# v  - Violet
# v1 - Violet shaded
# w  - White
# W  - Light gray (white shaded)
# w1 - Snow White
# W1 - Light White (Light Gray shaded)
# y  - yellow
# y1 - Maize (yellow shaded)
# y2 - Gold
#       

# Effects do not use the C ow W lines.  They use the one line below:
# X: depth : rarity : power : damage: gf type : timeout set : timeout rand
#
# depth and rarity are the same as the W line
# power is the effect or trap power/number
# damage is the damage per 100 levels for a smart trap - or damage for an effect cloud per 100 initial damage from the 
# gf type is the force type of the effect - numbers are hard coded in source 
# timeout set base time between effect instances 
# timeout rand is the random time between effects 

# All features have an implicit ' Default' action, which is actually a null
# transition (it doesn't do anything).
# This action can be changed using the DEFAULT action name.
# Several transitions to the same feature can be condensed with a single
# DEFAULT directive.

# Note: most passable features must have the BRIDGE flag ('F:' directive)
# to avoid abnormal tunnel termination. The most important exception is
# 'open floor'.
# It's not necessary to provide a BRIDGE action ('K:' directive) for most
# features, usually the implicit 'Default'action is enough, but it's
# strongly recommended that dangerous features should be bridged with harmless
# terrain. Sometimes we use explicit BRIDGE actions to add flavor.

# Note about the CAN_TUNNEL action: wall features shouldn't be turned into
# dangerous features after applying this action.

# Change chance is optional. Its values are specific to the transition.


# Version stamp (required)

V:6.1.0

N:0:nothing
G: :w

N:1:open floor
G:.:w
W:0:1:15:0
C:0:100:100:100:100:0
K:HURT_WATER:107:2000
K:TREE:133:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:RUN | FLOOR | ATTR_LIGHT | CAN_FLY


N:2:Book Shop
G:0:o
W:0:1:20:9
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LIGHT


N:3:glyph of warding
G:;:y
X:0:1:0:0:1:0:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:CAN_DISARM | GLYPH | ATTR_LIGHT | EFFECT


N:4:General Store
G:1:U
W:0:1:20:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LIGHT


N:5:Armoury
G:2:s
W:0:1:20:1
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LIGHT


N:6:Weapon Smiths
G:3:w
W:0:1:20:2
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LIGHT


N:7:Temple
G:4:g
W:0:1:20:3
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LIGHT


N:8:Alchemy Shop
G:5:b
W:0:1:20:4
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LIGHT


N:9:Magic Shop
G:6:r
W:0:1:20:5
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LIGHT


N:10:Black Market
G:7:D
W:0:1:20:6
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LIGHT


N:11:Home
G:8:y
W:0:1:20:7
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LIGHT


N:12:Adventurer's Guild
G:9:v
W:0:1:20:8
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:SHOP | PERMANENT | GLOW | ATTR_LIGHT


N:13:dagger pit
G:^:s1
X:15:1:0:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You fall into a pit full of daggers!


N:14:trap door
G:^:w
X:1:1:1:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You fall through a trap door!


N:15:pit
G:^:s
X:3:1:2:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You fall into a pit!


N:16:spiked pit
G:^:s1
X:4:1:3:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You fall into a spiked pit!


N:17:poison spiked pit
G:^:g
X:6:1:4:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You fall into a poison spiked pit!


N:18:strange spot
G:^:o1
X:2:1:5:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You are enveloped in a cloud of smoke!


N:19:luminous spot
G:^:o
X:4:1:6:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You hit a teleport trap!


N:20:brown spot
G:^:u1
X:4:1:7:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You are enveloped in flames!


N:21:burning spot
G:^:u
X:4:1:8:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You are splashed with acid!


N:22:gray dart trap
G:^:s
X:1:1:9:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:A small dart shoots out at you!


N:23:red dart trap
G:^:r1
X:2:1:10:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:A small dart shoots out at you!


N:24:violet dart trap
G:^:v
X:3:1:11:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:A small dart shoots out at you!


N:25:brown dart trap
G:^:u1
X:4:1:12:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:A small dart shoots out at you!


N:26:orange dart trap
G:^:o
X:2:1:13:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You are surrounded by a cloud of orange gas!


N:27:light red gas trap
G:^:R1
X:1:1:14:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You are surrounded by a gas of scintillating colors!


N:28:light gray gas trap
G:^:W
X:3:1:15:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You are surrounded by a pungent gray gas!


N:29:yellow gas trap
G:^:y1
X:4:1:16:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_PASSIVE
D:You are surrounded by a strange mist!


N:30:broken wooden door
G:':U1
W:1:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:HURT_FIRE:113:0
K:TREE:133:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:DOOR | RUN | ATTR_LIGHT | HURT_FIRE | HURT_ACID
F:CAN_FLY | DOOR_BROKEN
D:The door appears to be broken.


N:31:broken steel door
G:':s1
W:8:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:133:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:DOOR | RUN | ATTR_LIGHT | HURT_ACID | CAN_FLY
F:DOOR_BROKEN
D:The door appears to be broken.


N:32:broken iron door
G:':D1
W:10:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:133:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:DOOR | RUN | ATTR_LIGHT | HURT_ACID | CAN_FLY
F:DOOR_BROKEN
D:The door appears to be broken.


N:33:locked wooden door
G:+:U
M:36
W:1:2:17:5
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:42:3
K:CAN_SPIKE:39:5
K:CAN_BASH:30:2
K:HURT_FIRE:113:20
K:HURT_ACID:1:20
K:TREE:133:5
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LIGHT | HURT_ROCK | HURT_FIRE
F:HURT_ACID | DOOR_CLOSED | DOOR_LOCKED
D:The door appears to be locked.


N:34:locked steel door
G:+:s
M:37
W:8:2:17:10
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:43:5
K:CAN_SPIKE:40:10
K:CAN_BASH:31:2
K:HURT_ACID:1:35
K:TREE:34:10
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LIGHT | HURT_ROCK | HURT_ACID
F:DOOR_CLOSED | DOOR_LOCKED
D:The door appears to be locked.


N:35:locked iron door
G:+:D
M:38
W:10:2:17:20
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:44:7
K:CAN_SPIKE:41:20
K:CAN_BASH:32:2
K:HURT_ACID:1:50
K:TREE:35:20
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LIGHT | HURT_ROCK | HURT_ACID
F:DOOR_CLOSED | DOOR_LOCKED
D:The door appears to be locked.


N:36:closed wooden door
G:+:U
W:1:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:42:0
K:CAN_SPIKE:39:0
K:CAN_BASH:30:0
K:HURT_FIRE:113:20
K:HURT_ACID:1:20
K:TREE:133:0
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LIGHT | HURT_ROCK | HURT_FIRE
F:HURT_ACID | DOOR_CLOSED


N:37:closed steel door
G:+:s
W:8:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:43:0
K:CAN_SPIKE:40:0
K:CAN_BASH:31:0
K:HURT_ACID:1:35
K:TREE:37:0
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LIGHT | HURT_ROCK | HURT_ACID
F:DOOR_CLOSED


N:38:closed iron door
G:+:D
W:10:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:44:0
K:CAN_SPIKE:41:0
K:CAN_BASH:32:0
K:HURT_ACID:1:50
K:TREE:38:0
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LIGHT | HURT_ROCK | HURT_ACID
F:DOOR_CLOSED


N:39:jammed wooden door
G:+:U
M:36
W:1:8:17:10
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:42:0
K:CAN_SPIKE:39:10
K:CAN_BASH:30:2
K:HURT_FIRE:113:30
K:HURT_ACID:1:30
K:TREE:133:10
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LIGHT | HURT_ROCK | HURT_FIRE
F:HURT_ACID | DOOR_JAMMED | DOOR_CLOSED
D:The door appears to be stuck.


N:40:jammed steel door
G:+:s
M:37
W:8:8:17:20
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:43:0
K:CAN_SPIKE:40:20
K:CAN_BASH:31:4
K:HURT_ACID:1:45
K:TREE:40:20
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LIGHT | HURT_ROCK | HURT_ACID
F:DOOR_JAMMED | DOOR_CLOSED
D:The door appears to be stuck.


N:41:jammed iron door
G:+:D
M:38
W:10:8:17:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_OPEN:44:0
K:CAN_SPIKE:41:40
K:CAN_BASH:32:6
K:HURT_ACID:1:60
K:TREE:41:40
F:NOTICE | REMEMBER | CAN_OPEN | CAN_BASH | CAN_SPIKE
F:CAN_TUNNEL | DOOR | ATTR_LIGHT | HURT_ROCK | HURT_ACID
F:DOOR_JAMMED | DOOR_CLOSED
D:The door appears to be stuck.


N:42:open wooden door
G:':U
W:1:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_CLOSE:36:0
K:HURT_FIRE:113:20
K:HURT_ACID:1:20
K:TREE:133:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:CAN_CLOSE | DOOR | RUN | ATTR_LIGHT | HURT_FIRE
F:HURT_ACID | CAN_FLY | DOOR_OPEN


N:43:open steel door
G:':s
W:8:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_CLOSE:37:0
K:HURT_ACID:1:35
K:TREE:43:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:CAN_CLOSE | DOOR | RUN | ATTR_LIGHT | HURT_ACID
F:CAN_FLY | DOOR_OPEN


N:44:open iron door
G:':D
W:10:1:17:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:CAN_CLOSE:38:0
K:HURT_ACID:1:50
K:TREE:44:0
F:LOS | PROJECT | MOVE | NOTICE | REMEMBER
F:CAN_CLOSE | DOOR | RUN | ATTR_LIGHT | HURT_ACID
F:CAN_FLY | DOOR_OPEN


N:45:secret wooden door
G:#:w
M:53
W:2:1:10:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:SECRET:36:0
K:NEED_TREE:45:0
K:HURT_FIRE:1:40
F:SECRET | REMEMBER | CAN_TUNNEL | DOOR | RUN
F:ATTR_LIGHT | HURT_ROCK | HURT_FIRE
D:You have found a secret wooden door.


N:46:secret steel door
G:#:w
M:53
W:8:1:10:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:SECRET:37:0
K:TREE:46:0
F:SECRET | REMEMBER | CAN_TUNNEL | DOOR | RUN
F:ATTR_LIGHT | HURT_ROCK
D:You have found a secret steel door.


N:47:secret iron door
G:#:w
M:53
W:10:1:10:0
C:0:100:100:100:100:0
K:DEFAULT:1
K:SECRET:38:0
K:TREE:47:0
F:SECRET | REMEMBER | CAN_TUNNEL | DOOR | RUN
F:ATTR_LIGHT | HURT_ROCK
D:You have found a secret iron door.


N:48:pile of rubble
G:::w
W:1:1:22:5
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:48:5
F:NOTICE | REMEMBER | CAN_TUNNEL | ATTR_LIGHT | HURT_ROCK


N:49:magma vein
G:%:s
W:1:8:20:10
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:49:10
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LIGHT | HURT_ROCK


N:50:quartz vein
G:%:w
W:1:6:11:20
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:50:20
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LIGHT | HURT_ROCK


N:51:magma vein with treasure
G:*:o
W:1:1:19:10
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:51:10
F:NOTICE | REMEMBER | CAN_TUNNEL | HAS_GOLD | RUN
F:WALL | ATTR_LIGHT | HURT_ROCK


N:52:quartz vein with treasure
G:*:o
W:1:1:19:20
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:52:20
F:NOTICE | REMEMBER | CAN_TUNNEL | HAS_GOLD | RUN
F:WALL | ATTR_LIGHT | HURT_ROCK


N:53:granite wall
G:#:w
W:1:1:10:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:133:40
K:HURT_FIRE:198:500
F:REMEMBER | CAN_TUNNEL | RUN | WALL | ATTR_LIGHT
F:HURT_ROCK | HURT_FIRE


N:54:granite wall (inner)
G:#:w
M:53
W:1:1:10:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:54:40
K:HURT_FIRE:198:500
F:REMEMBER | CAN_TUNNEL | RUN | WALL | INNER
F:ATTR_LIGHT | HURT_ROCK | HURT_FIRE


N:55:granite wall (outer)
G:?:w
M:53
W:1:1:10:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:55:40
K:HURT_FIRE:198:500
F:REMEMBER | CAN_TUNNEL | RUN | WALL | OUTER
F:ATTR_LIGHT | HURT_ROCK | HURT_FIRE


N:56:granite wall (solid)
G:#:w
M:53
W:1:1:10:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:56:40
K:HURT_FIRE:198:500
F:REMEMBER | CAN_TUNNEL | RUN | WALL | SOLID
F:ATTR_LIGHT | HURT_ROCK | HURT_FIRE


N:57:permanent wall
G:#:w
W:0:1:10:0
C:0:100:100:100:100:0
F:REMEMBER | CAN_TUNNEL | RUN | WALL | PERMANENT
F:ATTR_LIGHT
D:This seems to be permanent rock.


N:58:permanent wall (inner)
G:#:w
M:57
W:0:1:10:0
C:0:100:100:100:100:0
F:REMEMBER | CAN_TUNNEL | RUN | WALL | PERMANENT
F:INNER | ATTR_LIGHT
D:This seems to be permanent rock.


N:59:permanent wall (outer)
G:#:w
M:57
W:0:1:10:0
C:0:100:100:100:100:0
F:REMEMBER | CAN_TUNNEL | RUN | WALL | PERMANENT
F:OUTER | ATTR_LIGHT
D:This seems to be permanent rock.


N:60:permanent wall (solid)
G:#:w
M:57
W:0:1:10:0
C:0:100:100:100:100:0
F:REMEMBER | CAN_TUNNEL | RUN | WALL | PERMANENT
F:SOLID | ATTR_LIGHT
D:This seems to be permanent rock.


N:61:monster trap (basic)
G:^:y
X:1:1:0:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:62:monster trap (sturdy)
G:^:G
X:1:1:1:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:63:monster trap (slowing)
G:^:b1
X:1:1:2:0:55:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:64:monster trap (confusion)
G:^:o
X:1:1:3:0:25:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:65:monster trap (poison gas)
G:^:g
X:1:1:4:0:20:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:66:monster trap (drain life)
G:^:y1
X:1:1:5:0:58:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:67:monster trap (lightning)
G:^:b
X:1:1:6:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:68:monster trap (explosive)
G:^:D
X:1:1:7:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:69:monster trap (portal)
G:^:s
X:1:1:8:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:70:monster trap (dispel monsters)
G:^:r
X:1:1:9:0:1:0:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_MON
D:You inspect your cunning trap.


N:71:up staircase
G:<:w
W:1:1:25:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | STAIRS | LESS | RUN | PERMANENT
F:ATTR_LIGHT


N:72:down staircase
G:>:w
W:0:1:25:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | STAIRS | MORE | RUN | PERMANENT
F:ATTR_LIGHT | CAN_FLY


N:73:up shaft
G:<:U
W:2:1:25:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | STAIRS | LESS | RUN | PERMANENT
F:ATTR_LIGHT | SHAFT


N:74:down shaft
G:>:U
W:1:1:25:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | STAIRS | MORE | RUN | PERMANENT
F:ATTR_LIGHT | CAN_FLY | SHAFT


N:75:limestone wall
G:%:G1
W:12:3:11:4
C:0:75:125:110:90:0
K:DEFAULT:1
K:TREE:133:4
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:BRIDGE | LAKE | ATTR_LIGHT | HURT_ROCK | WATER


N:76:sandstone wall
G:%:y
W:3:2:11:8
C:0:90:110:110:90:0
K:DEFAULT:95
K:TREE:133:8
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LIGHT | HURT_ROCK | SAND


N:77:cracked granite wall
G:%:w
W:3:3:20:20
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:133:20
K:HURT_FIRE:198:500
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LIGHT | HURT_ROCK | HURT_FIRE


N:78:earth wall
G:#:u
W:1:2:20:5
C:0:100:100:100:100:0
K:DEFAULT:84
K:TREE:133:5
K:HURT_FIRE:198:500
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LIGHT | HURT_ROCK | HURT_FIRE


N:79:cracked ice wall
G:%:B
W:30:2:20:16
C:0:90:110:110:90:0
K:DEFAULT:85
K:TREE:195:16
K:HURT_FIRE:85:250
K:HURT_COLD:86:300
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:LAKE | ATTR_LIGHT | HURT_FIRE | HURT_COLD | ICE


N:80:oil shale
G:%:s
W:40:3:20:32
C:0:90:130:110:90:0
K:DEFAULT:1
K:TREE:80:32
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | ATTR_LIGHT
F:HURT_ROCK | OIL


N:81:~coal
G:%:D
W:30:3:20:16
C:0:90:120:110:90:0
K:DEFAULT:1
K:HURT_FIRE:82:250
K:TREE:81:16
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | LAKE
F:ATTR_LIGHT | HURT_ROCK | HURT_FIRE | OIL


N:82:~burning coal
G:%:o
W:30:3:22:16
C:70:90:110:110:90:0
K:DEFAULT:139
K:TREE:82:16
K:HURT_WATER:81:400
K:HURT_COLD:81:600
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | GLOW
F:ATTR_LIGHT | HURT_ROCK | HURT_COLD | HURT_WATER | FIRE
F:DYNAMIC


N:83:loose rock
G:;:W
W:6:2:15:0
C:0:100:100:100:100:0
K:SECRET:111:0
K:HURT_ROCK:110:0
F:LOS | PROJECT | MOVE | PLACE | SECRET
F:NOTICE | HAS_ITEM | BRIDGE | ATTR_LIGHT | HURT_ROCK
F:CAN_FLY
D:Hmm... there was something under this rock.


N:84:earth floor
G:.:u
E:78
W:6:3:10:0
C:0:100:100:100:100:0
K:HURT_WATER:108:1000
K:BRIDGE:112:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | LAKE | ATTR_LIGHT
F:HURT_WATER | CAN_FLY


N:85:~ice
G:.:B
E:86
W:45:3:20:0
C:0:80:110:110:90:0
K:HURT_FIRE:87:2000
K:TREE:195:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | RIVER | LAKE
F:ATTR_LIGHT | HURT_FIRE | CAN_FLY | ICE


N:86:ice wall
G:#:B
W:45:2:20:40
C:0:90:110:110:90:0
K:CAN_TUNNEL:85:40
K:HURT_FIRE:79:400
K:TREE:195:40
F:LOS | NOTICE | REMEMBER | CAN_TUNNEL | WALL
F:ATTR_LIGHT | HURT_FIRE | ICE


N:87:~water
G:;:b1
W:18:2:7:0
C:0:85:125:110:90:-2
K:HURT_COLD:85:800
K:HURT_WATER:126:700
K:HURT_FIRE:97:15000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | RIVER | LAKE
F:ATTR_LIGHT | SHALLOW | HURT_FIRE | HURT_COLD | HURT_WATER
F:CAN_FLY | WATER


N:88:~deep water (hidden)
G:;:b1
M:87
W:45:3:7:0
C:0:75:150:130:70:-4
K:HURT_WATER:127:1000
K:HURT_COLD:85:1000
K:SECRET:140:0
K:HURT_FIRE:100:15000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | RIVER | LAKE
F:COVERED | ATTR_LIGHT | DEEP | HURT_FIRE | HURT_COLD
F:HURT_WATER | CAN_FLY | WATER
D:The water is deeper than it looks.


N:89:~acid
G:;:g
E:77
W:67:2:22:0
C:150:85:125:120:80:-2
K:BRIDGE:1:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | RIVER | LAKE | ATTR_LIGHT
F:SHALLOW | CAN_FLY | ACID


N:90:~deep acid (hidden)
G:;:g
M:89
E:77
W:72:3:22:0
C:300:75:150:140:60:-4
K:BRIDGE:1:0
K:SECRET:143:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | RIVER | LAKE
F:COVERED | ATTR_LIGHT | DEEP | CAN_FLY | ACID
D:The acid is deeper than it looks.


# XXX Record91 is unused XXX #

# XXX Record92 is unused XXX #

# XXX Record93 is unused XXX #

N:94:~burning oil
G:::o
W:40:2:22:0
C:200:80:150:120:80:-3
K:BRIDGE:1:0
K:HURT_COLD:103:5000
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | COVERED | GLOW | ATTR_LIGHT | HURT_COLD
F:CAN_FLY | FIRE | DYNAMIC


N:95:~sand
G:.:y
W:16:2:20:0
C:0:90:110:110:90:1
K:HURT_WATER:109:1000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | LAKE | ATTR_LIGHT
F:SHALLOW | HURT_WATER | CAN_FLY | SAND


N:96:~deep sand (hidden)
G:.:y
M:95
W:22:3:20:0
C:0:80:135:130:70:2
K:SECRET:145:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | LAKE | ATTR_LIGHT
F:DEEP | CAN_FLY | SAND
D:The sand is deeper than it looks.


N:97:~mud
G:;:u
W:21:3:20:0
C:0:90:125:110:90:-1
K:BRIDGE:84:0
K:HURT_WATER:87:2000
K:TREE:133:0
K:HURT_FIRE:108:2000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LIGHT | SHALLOW
F:HURT_FIRE | HURT_WATER | CAN_FLY | MUD


N:98:~deep mud (hidden)
G:;:u
M:97
W:48:3:20:0
C:0:85:150:130:70:-2
K:BRIDGE:84:0
K:TREE:133:0
K:HURT_FIRE:99:15000
K:SECRET:144:0
K:HURT_WATER:140:3000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | LAKE | COVERED
F:ATTR_LIGHT | DEEP | HURT_FIRE | HURT_WATER | CAN_FLY
F:MUD
D:The mud is deeper than it looks.


N:99:~boiling mud
G:::o
W:60:2:22:0
C:150:75:150:150:50:-2
K:BRIDGE:1:0
K:HURT_WATER:144:5000
K:HURT_COLD:144:7000
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:BRIDGE | LAKE | COVERED | ATTR_LIGHT | DEEP
F:HURT_COLD | HURT_WATER | CAN_FLY | LAVA | MUD


N:100:~boiling water
G:::v
E:49
W:81:2:22:0
C:150:75:150:150:50:-4
K:BRIDGE:1:0
K:HURT_COLD:85:7000
K:HURT_WATER:140:8000
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:BRIDGE | LAKE | COVERED | ATTR_LIGHT | DEEP
F:HURT_COLD | HURT_WATER | CAN_FLY | LAVA | WATER


N:101:~lava
G:;:r
E:198
W:87:1:22:0
C:200:80:135:140:60:-3
K:DEFAULT:139
K:HURT_COLD:139:20000
K:TREE:101:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:BRIDGE | RIVER | LAKE | GLOW | ATTR_LIGHT
F:SHALLOW | HURT_COLD | CAN_FLY | LAVA | DYNAMIC


N:102:~deep lava (hidden)
G:;:r
M:101
E:198
W:90:2:22:0
C:400:75:150:160:40:-5
K:DEFAULT:139
K:SECRET:142:0
K:HURT_COLD:139:25000
K:TREE:102:0
F:LOS | PROJECT | MOVE | PLACE | SECRET
F:NOTICE | BRIDGE | RIVER | LAKE | COVERED
F:GLOW | ATTR_LIGHT | DEEP | HURT_COLD | CAN_FLY
F:LAVA | DYNAMIC
D:The lava is deeper than it looks.


N:103:~oil
G:;:D
W:40:2:22:0
C:0:90:125:110:90:-2
K:HURT_FIRE:94:0
K:BRIDGE:1:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | LAKE | ATTR_LIGHT | SHALLOW
F:HURT_FIRE | CAN_FLY | OIL


N:104:~deep oil (hidden)
G:;:D
M:103
E:80
W:48:3:20:0
C:0:80:150:130:70:-4
K:HURT_FIRE:94:0
K:BRIDGE:1:0
K:SECRET:141:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | LAKE | COVERED
F:ATTR_LIGHT | DEEP | HURT_FIRE | CAN_FLY | OIL
D:The oil is deeper than it looks.


N:105:wall of fire
G:;:o
W:87:2:22:0
C:75:85:150:140:60:-4
K:HURT_WATER:139:500
K:HURT_COLD:139:700
K:CAN_BASH:139:0
K:BRIDGE:139:0
F:PROJECT | MOVE | PLACE | NOTICE | CAN_BASH
F:BRIDGE | COVERED | GLOW | ATTR_LIGHT | HURT_COLD
F:FIRE | DYNAMIC


N:106:storm cloud
G:':y
W:20:2:22:0
C:0:100:100:100:100:0
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | ATTR_LIGHT | CAN_FLY
D:You are struck by lightning!


N:107:wet floor
G:.:b1
W:18:2:20:0
C:0:95:105:100:100:-1
K:HURT_WATER:87:500
K:HURT_COLD:85:250
K:HURT_FIRE:1:200
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LIGHT | HURT_FIRE
F:HURT_COLD | HURT_WATER | CAN_FLY | WATER


N:108:muddy floor
G:.:o
W:21:2:12:0
C:0:95:110:105:95:-1
K:NEED_TREE:133:0
K:HURT_WATER:97:500
K:HURT_FIRE:110:200
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | LAKE | ATTR_LIGHT
F:HURT_FIRE | HURT_WATER | CAN_FLY | MUD


N:109:~wet sand
G:.:W1
W:22:3:20:0
C:0:90:110:115:85:-1
K:HURT_WATER:128:1000
K:HURT_COLD:95:200
K:HURT_FIRE:95:200
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LIGHT | SHALLOW
F:HURT_FIRE | HURT_COLD | HURT_WATER | CAN_FLY | WATER


N:110:~earth
G:.:u
W:20:2:20:0
C:0:100:100:100:100:0
K:HURT_WATER:108:800
K:TREE:133:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LIGHT | HURT_WATER
F:CAN_FLY


N:111:rock
G:;:W
W:6:2:15:0
C:0:100:100:100:100:0
K:HURT_ROCK:110:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LIGHT | HURT_ROCK
F:CAN_FLY


N:112:~pebbles
G:.:s
W:6:2:19:0
C:0:100:100:100:100:0
K:BRIDGE:84:0
K:TREE:133:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LIGHT | CAN_FLY


N:113:fire
G:':o
W:30:2:22:0
C:25:85:130:110:90:-3
K:HURT_WATER:139:100
K:HURT_COLD:139:300
K:CAN_BASH:139:3
K:BRIDGE:139:0
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:CAN_BASH | BRIDGE | LAKE | COVERED | GLOW
F:ATTR_LIGHT | HURT_COLD | HURT_WATER | CAN_FLY | FIRE
F:DYNAMIC


N:114:thicket
G:::G
W:20:2:17:10
C:0:100:125:110:90:-3
K:DEFAULT:110
K:HURT_FIRE:120:50
K:TREE:133:10
K:CAN_BASH:134:2
K:BRIDGE:135:10
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:CAN_BASH | CAN_TUNNEL | BRIDGE | LAKE | COVERED
F:ATTR_LIGHT | HURT_FIRE | CAN_FLY | FOREST


N:115:tree
G:::U
W:8:2:20:30
C:0:100:130:110:90:0
K:CAN_BASH:134:6
K:CAN_TUNNEL:134:30
K:HURT_FIRE:116:75
F:NOTICE | REMEMBER | CAN_BASH | CAN_TUNNEL | BRIDGE
F:ATTR_LIGHT | HURT_FIRE | CAN_FLY | FOREST | TREE


N:116:burning tree
G:#:o
W:8:2:22:15
C:50:90:150:110:90:-3
K:HURT_WATER:139:100
K:HURT_COLD:139:400
K:CAN_BASH:139:4
K:BRIDGE:139:15
F:MOVE | PLACE | DROP | NOTICE | CAN_BASH
F:CAN_TUNNEL | BRIDGE | COVERED | GLOW | ATTR_LIGHT
F:HURT_COLD | HURT_WATER | CAN_FLY | FIRE | DYNAMIC


# XXX Record117 is unused XXX #

N:118:bush
G:;:G1
W:20:2:19:0
C:0:100:120:105:95:-3
K:BRIDGE:135:0
K:HURT_FIRE:120:50
K:CAN_SPIKE:119:0
K:TREE:133:0
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:CAN_SPIKE | BRIDGE | COVERED | ATTR_LIGHT | HURT_FIRE
F:CAN_FLY | FOREST


N:119:~thorns
G:;:G1
W:20:2:19:0
C:3:100:130:115:85:-5
K:BRIDGE:135:0
K:HURT_FIRE:120:50
K:TREE:133:0
F:PROJECT | MOVE | PLACE | DROP | SECRET
F:NOTICE | BRIDGE | COVERED | ATTR_LIGHT | HURT_FIRE
F:CAN_FLY | FOREST
D:The bush is full of thorns.


N:120:bush fire
G:':o
W:20:2:22:0
C:25:85:130:110:90:-3
K:HURT_WATER:139:100
K:HURT_COLD:139:300
K:CAN_BASH:139:3
K:BRIDGE:139:0
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:CAN_BASH | BRIDGE | COVERED | GLOW | ATTR_LIGHT
F:HURT_COLD | HURT_WATER | CAN_FLY | FIRE | DYNAMIC


N:121:~brambles
G:;:R
W:20:2:19:0
C:5:100:135:115:85:-5
K:BRIDGE:135:0
K:HURT_FIRE:120:50
K:TREE:133:0
F:PROJECT | MOVE | PLACE | DROP | SECRET
F:NOTICE | BRIDGE | COVERED | ATTR_LIGHT | HURT_FIRE
F:CAN_FLY | FOREST
D:The bush has shiny berries amidst sharp thorns.


# XXX Record122 is unused XXX #

N:123:crest of a wave over sand
G:*:w1
W:22:3:7:0
C:0:90:150:130:70:-2
K:HURT_COLD:85:1000
K:HURT_FIRE:128:200
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:RUN | BRIDGE | COVERED | ATTR_LIGHT | SHALLOW
F:HURT_FIRE | HURT_COLD | CAN_FLY | WATER | DYNAMIC


N:124:crest of a wave over water
G:*:B
W:18:2:7:0
C:0:90:150:130:70:-2
K:HURT_COLD:85:800
K:HURT_FIRE:126:250
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:RUN | BRIDGE | COVERED | ATTR_LIGHT | SHALLOW
F:HURT_FIRE | HURT_COLD | CAN_FLY | WATER | DYNAMIC


N:125:crest of a wave over deep water (hidden)
G:*:B
M:124
W:45:2:7:0
C:0:90:175:150:50:-4
K:HURT_COLD:85:1000
K:HURT_FIRE:127:350
K:SECRET:146:0
F:PROJECT | MOVE | PLACE | DROP | SECRET
F:NOTICE | BRIDGE | COVERED | ATTR_LIGHT | DEEP
F:HURT_FIRE | HURT_COLD | CAN_FLY | WATER | DYNAMIC
D:The water is deeper than it looks.


N:126:wave over water
G:':b1
W:18:2:7:0
C:0:90:135:120:80:-2
K:HURT_FIRE:87:200
K:HURT_COLD:85:800
K:HURT_WATER:124:700
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LIGHT | SHALLOW | HURT_FIRE
F:HURT_COLD | HURT_WATER | CAN_FLY | WATER | DYNAMIC


N:127:wave over deep water (hidden)
G:':b1
M:126
W:45:2:7:0
C:0:90:160:135:65:-4
K:HURT_FIRE:88:300
K:HURT_COLD:85:1000
K:HURT_WATER:125:1000
K:SECRET:147:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:SECRET | NOTICE | BRIDGE | COVERED | ATTR_LIGHT
F:DEEP | HURT_FIRE | HURT_COLD | HURT_WATER | CAN_FLY
F:WATER | DYNAMIC
D:The water is deeper than it looks.


N:128:wave over sand
G:':W1
W:22:3:7:0
C:0:90:135:120:80:-2
K:HURT_WATER:123:1000
K:HURT_COLD:85:1000
K:HURT_FIRE:109:400
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LIGHT | SHALLOW | HURT_FIRE
F:HURT_COLD | CAN_FLY | WATER | DYNAMIC


N:129:wave breaking over a stone bridge
G:*:w
W:18:2:8:0
C:0:100:100:100:100:0
K:DEFAULT:136
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | HURT_FIRE | HURT_COLD | CAN_FLY
F:WATER


N:130:sand dune
G:<:y
W:22:3:15:0
C:0:75:150:140:60:2
K:HURT_ROCK:145:150
F:MOVE | PLACE | DROP | NOTICE | BRIDGE
F:COVERED | ATTR_LIGHT | DEEP | HURT_ROCK | CAN_FLY
F:SAND


# XXX Record131 is unused XXX #

# XXX Record132 is unused XXX #

N:133:tree branch
G:%:g
W:8:2:20:1
C:0:100:150:120:85:-1
K:NEED_TREE:110:1
K:HURT_FIRE:113:50
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | COVERED | ATTR_LIGHT | HURT_FIRE | CAN_FLY
F:FOREST | NEED_TREE


N:134:~forest soil
G:.:G
W:8:3:17:1
C:0:85:100:100:100:1
K:DEFAULT:135
K:TREE:133:1
K:HURT_FIRE:113:50
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | LAKE | ATTR_LIGHT
F:HURT_FIRE | CAN_FLY | FOREST


N:135:~dry forest soil
G:.:y
W:8:2:19:1
C:0:90:100:100:100:-1
K:TREE:133:1
K:BRIDGE:110:1
K:HURT_FIRE:113:25
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LIGHT | HURT_FIRE
F:CAN_FLY | FOREST


N:136:stone bridge
G:.:w
W:1:2:17:1
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGED | ATTR_LIGHT | CAN_FLY


N:137:boiling water geyser
G:*:R1
W:81:2:22:0
C:250:75:175:155:45:-4
K:BRIDGE:1:0
K:HURT_COLD:85:15000
F:PROJECT | MOVE | PLACE | NOTICE | BRIDGE
F:COVERED | ATTR_LIGHT | DEEP | HURT_COLD | LAVA
F:WATER | DYNAMIC


N:138:cracked wall over lava
G:%:r1
W:87:2:22:40
C:100:80:150:130:70:0
K:DEFAULT:101
K:TREE:138:40
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | GLOW
F:ATTR_LIGHT | HURT_ROCK | LAVA | DYNAMIC


N:139:burnt spot
G:.:D
W:30:2:20:0
C:0:100:100:100:100:0
K:TREE:133:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LIGHT | CAN_FLY


N:140:~deep water
G:::b1
W:45:3:7:0
C:0:75:150:130:70:-4
K:HURT_WATER:147:1000
K:HURT_COLD:85:1000
K:HURT_FIRE:100:15000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | COVERED | ATTR_LIGHT | DEEP
F:HURT_FIRE | HURT_COLD | HURT_WATER | CAN_FLY | WATER


N:141:~deep oil
G:::D
E:80
W:48:3:20:0
C:0:80:150:130:70:-4
K:HURT_FIRE:94:0
K:BRIDGE:1:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | COVERED | ATTR_LIGHT | DEEP
F:HURT_FIRE | CAN_FLY | OIL


N:142:~deep lava
G:::r
E:198
W:90:2:22:0
C:400:75:150:160:40:-5
K:DEFAULT:139
K:HURT_COLD:139:25000
K:TREE:142:0
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:BRIDGE | COVERED | GLOW | ATTR_LIGHT | DEEP
F:HURT_COLD | CAN_FLY | LAVA | DYNAMIC


N:143:~deep acid
G:::g
E:77
W:81:3:22:0
C:300:75:150:140:60:-4
K:BRIDGE:1:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | COVERED | ATTR_LIGHT | DEEP
F:CAN_FLY | ACID


N:144:~deep mud
G:::u
W:48:3:20:0
C:0:85:150:130:70:-2
K:BRIDGE:84:0
K:TREE:133:0
K:HURT_FIRE:99:15000
K:HURT_WATER:140:3000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | COVERED | ATTR_LIGHT | DEEP
F:HURT_FIRE | CAN_FLY | MUD


N:145:~deep sand
G:.:y1
W:22:3:20:0
C:0:80:135:130:70:2
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | ATTR_LIGHT | DEEP | CAN_FLY
F:SAND


N:146:crest of a wave over deep water
G:*:B
W:45:2:7:0
C:0:90:175:150:50:-4
K:HURT_COLD:85:1000
K:HURT_FIRE:147:350
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | COVERED | ATTR_LIGHT | DEEP | HURT_FIRE
F:HURT_COLD | CAN_FLY | WATER | DYNAMIC


N:147:wave over deep water
G:':b1
W:45:2:7:0
C:0:90:160:135:65:-4
K:HURT_FIRE:140:300
K:HURT_COLD:85:1000
K:HURT_WATER:146:1000
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | BRIDGE | COVERED | ATTR_LIGHT | DEEP
F:HURT_FIRE | HURT_COLD | HURT_WATER | CAN_FLY | WATER
F:DYNAMIC


N:148:pile of rubble (hidden)
G:::w
M:48
W:1:1:22:5
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:148:5
K:SECRET:149:5
F:SECRET | NOTICE | REMEMBER | CAN_TUNNEL | HAS_ITEM
F:ATTR_LIGHT | HURT_ROCK
D:You have found something under the rubble.


N:149:pile of rubble over an object
G:*:w
W:1:1:22:5
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:149:5
F:NOTICE | REMEMBER | CAN_TUNNEL | HAS_ITEM | ATTR_LIGHT
F:HURT_ROCK


N:150:shimmering violet rune
G:^:v
X:2:8:1:200:3:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:fires a magic missile!


N:151:shimmering gray rune
G:^:W
X:10:8:2:150:5:5:10
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:fires a holy orb!


N:152:shimmering white rune
G:^:w
X:1:8:3:250:2:2:3
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:shoots an arrow!


N:153:green cloudy rune
G:^:g
X:15:8:4:88:20:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:casts a ball of poison!


N:154:fiery rune
G:^:r
X:15:8:5:32:18:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | GLOW | ATTR_LIGHT
F:EFFECT | TRAP_SMART
D:casts a ball of flames!


N:155:rune of sparks
G:^:b
X:15:8:6:32:17:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:casts a beam of lightning!


N:156:frozen rune
G:^:w
X:15:8:7:32:19:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:casts a ball of frost!


N:157:shimmering light gray rune
G:^:W
X:15:8:8:32:16:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:casts a ball of acid!


N:158:shimmering light green rune
G:^:G
X:40:8:9:44:29:15:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:casts a ball of nether!


N:159:shimmering light red rune
G:^:R
X:25:8:10:44:28:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:casts a ball of nexus!


N:160:shimmering tan rune
G:^:U1
X:40:8:11:200:25:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:creates an air of confusion!


N:161:shimmering green rune
G:^:g
X:40:8:12:250:26:20:20
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:unleashes a cacophany of sound!


N:162:shimmering light brown rune
G:^:U
X:20:8:13:144:27:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:fires a ball of shards!


N:163:blurry white rune
G:^:w
X:35:8:14:200:12:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:makes the whole area become distorted!


N:164:humming rune
G:^:v
X:5:8:15:200:54:20:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:makes a high pitched scream!


N:165:dull white rune
G:^:w
X:45:8:16:200:13:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:makes everything slow down!


N:166:shimmering blue rune
G:^:B
X:50:16:17:250:15:5:10
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:makes time slow down!


N:167:shimmering orange rune
G:^:o
X:5:8:18:144:22:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:makes the area brighten!


N:168:dull gray rune
G:^:s
X:5:8:19:144:23:5:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:makes the area go dark!


N:169:bright red rune
G:^:r
X:50:8:20:250:10:5:15
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:fires a meteor!


N:170:bubbling red rune
G:^:r
X:60:8:21:250:9:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:fires a ball of plasma!


N:171:bright violet rune
G:^:v
X:45:8:22:44:31:5:10
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:fires a ball of disenchantment!


N:172:shimmering yellow rune
G:^:y
X:20:8:23:200:21:10:5
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:REMEMBER | CAN_DISARM | TRAP | ATTR_LIGHT | EFFECT
F:TRAP_SMART
D:fires a ball of static!


N:173:cloud of frost
G:*:w1
X:1:1:0:30:19:3:3
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:174:inertia cloud
G:*:W1
X:1:1:0:20:13:5:15
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:ATTR_LIGHT | EFFECT


N:175:~smoke
G:':D
X:30:2:0:3:98:2:5
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:ATTR_LIGHT | EFFECT


N:176:~fog
G:*:v
X:20:2:0:0:99:5:5
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:ATTR_LIGHT | EFFECT


N:177:poison cloud
G:*:G
X:20:2:0:15:20:3:5
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:ATTR_LIGHT | EFFECT


N:178:static cloud
G:*:y
X:20:2:0:25:21:5:5
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:179:steam cloud
G:*:w1
X:1:1:0:5:97:1:4
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:ATTR_LIGHT | EFFECT


N:180:gravity cloud
G:*:D1
X:1:1:0:20:12:5:15
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:ATTR_LIGHT | EFFECT


N:181:~sparks
G:*:b
X:1:1:0:10:17:3:3
F:LOS | PROJECT | MOVE | PLACE | NOTICE
F:ATTR_LIGHT | EFFECT


N:182:~flashing lite
G:*:y
X:1:1:0:5:22:5:5
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:183:~flashing darkness
G:*:D
X:1:1:0:20:23:5:5
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:ATTR_LIGHT | EFFECT


N:184:nether cloud
G:*:G
X:1:1:0:30:29:3:5
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:185:cloud of chaos
G:*:R
X:1:1:0:30:30:3:3
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:186:cloud of disenchantment
G:*:v
X:1:1:0:10:31:3:5
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:187:nexus cloud
G:*:R
X:1:1:0:30:28:3:5
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:188:time cloud
G:*:B
X:1:1:0:30:15:3:5
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:189:cloud of confusion
G:*:U
X:1:1:0:15:25:3:3
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:190:~forest soil (dynamic)
G:.:G
M:134
W:8:3:17:1
C:0:85:100:100:100:1
K:DEFAULT:135
K:TREE:133:1
K:HURT_FIRE:113:50
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | RUN | BRIDGE | ATTR_LIGHT | HURT_FIRE
F:CAN_FLY | FOREST | DYNAMIC


N:191:~drain life
G:*:v
X:1:1:0:30:58:2:3
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:192:glacier
G:#:B
X:1:1:0:0:11:15:15
F:LOS | NOTICE | ATTR_LIGHT | EFFECT


N:193:strange inscription
G:*:v
X:1:1:0:0:1:0:0
F:NOTICE | ATTR_LIGHT | EFFECT


N:194:putrid flower
G:;:w
W:35:2:19:0
C:0:100:100:100:100:-1
K:HURT_FIRE:139:20
K:SECRET:110:0
F:LOS | PROJECT | MOVE | PLACE | SECRET
F:NOTICE | BRIDGE | ATTR_LIGHT | HURT_FIRE | CAN_FLY
F:FOREST | DYNAMIC
D:The putrid flower was destroyed!


N:195:tree branch covered with snow
G:%:w
W:8:2:20:1
C:0:100:150:120:85:-1
K:NEED_TREE:85:1
K:HURT_FIRE:113:50
F:PROJECT | MOVE | PLACE | DROP | NOTICE
F:BRIDGE | COVERED | ATTR_LIGHT | HURT_FIRE | CAN_FLY
F:FOREST | NEED_TREE


N:196:cracked wall over boiling water
G:%:v
W:81:2:22:40
C:75:80:135:140:60:0
K:DEFAULT:100
K:TREE:196:40
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:ATTR_LIGHT | HURT_ROCK | LAVA | WATER


N:197:cracked wall over boiling mud
G:%:o1
W:60:2:22:40
C:75:80:135:140:60:0
K:DEFAULT:99
K:TREE:197:40
F:NOTICE | REMEMBER | CAN_TUNNEL | RUN | WALL
F:ATTR_LIGHT | HURT_ROCK | LAVA | MUD


N:198:scorched wall
G:#:D
W:30:2:10:20
C:0:100:100:100:100:0
K:DEFAULT:139
K:TREE:133:20
F:REMEMBER | CAN_TUNNEL | RUN | WALL | ATTR_LIGHT
F:HURT_ROCK


N:199:wall carved by elvish hands
G:*:G1
W:1:2:10:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:199:40
F:REMEMBER | CAN_TUNNEL | RUN | WALL | GLOW
F:ATTR_LIGHT | HURT_ROCK


N:200:wall covered with vines
G:%:u
W:8:2:10:40
C:0:90:110:105:95:0
K:DEFAULT:110
K:HURT_FIRE:198:500
K:TREE:133:40
F:REMEMBER | CAN_TUNNEL | RUN | WALL | ATTR_LIGHT
F:HURT_ROCK | HURT_FIRE | FOREST


N:201:silent watcher
G:*:R1
W:35:1:15:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:201:40
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | GLOW
F:ATTR_LIGHT | HURT_ROCK | DYNAMIC


N:202:ethereal wall
G:*:y
W:35:1:15:40
C:0:100:100:100:100:0
K:DEFAULT:1
K:TREE:202:40
K:HURT_FIRE:198:500
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | GLOW
F:ATTR_LIGHT | HURT_ROCK | HURT_FIRE


N:203:shard cloud
G:*:u
X:1:1:0:15:27:3:5
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:204:meteor strike
G:*:R1
X:1:1:0:30:10:4:4
F:LOS | PROJECT | MOVE | PLACE | DROP
F:NOTICE | ATTR_LIGHT | EFFECT


N:205:cracked wall over acid
G:%:g1
W:67:2:22:0
C:80:80:135:140:60:0
K:DEFAULT:89
K:TREE:205:40
F:NOTICE | REMEMBER | CAN_TUNNEL | WALL | ATTR_LIGHT
F:HURT_ROCK | ACID


N:206:cobblestone street
G:.:s2
W:0:1:15:0
C:0:100:100:100:100:0
F:LOS | PROJECT | MOVE | PLACE | DROP
F:RUN | FLOOR | PERMANENT | ATTR_LIGHT | CAN_FLY


