#!/usr/bin/python2 -s

# Boodler: a programmable soundscape tool
# Copyright 2007-2011 by Andrew Plotkin <erkyrath@eblong.com>
# For more information, see <http://boodler.org/>
#
# This Python script ("boodle-mgr") and the Python modules that it
# uses (boodle, boopak, and booman) are licensed under the GNU
# Library General Public License (LGPL).
#
# You should have received a copy of the GNU Library General Public License
# along with this program. (It should be a document entitled "LGPL".) 
# If not, see the web URL above, or write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

import sys
import os
from optparse import OptionParser

from booman import frame

# same as in boodler
if ('darwin' in sys.platform.lower()):
    Default_Relative_Data_Dir = 'Library/Application Support/Boodler'
else:
    Default_Relative_Data_Dir = '.boodler'

parser = OptionParser(usage='usage: %prog [ options ] [ command... ]',
    description='Type "%prog help" for a list of commands, or "%prog" by itself for interactive mode.')

parser.add_option('-d', '--data', action='store', dest='basedir',
    metavar='DIR', help='directory to store Boodler sound information (default: HOME/'+Default_Relative_Data_Dir+')')
parser.add_option('--collection', action='store', dest='collection',
    metavar='DIR', help='directory which contains your sound collection (default: DATA/Collection)')
parser.add_option('--download', action='store', dest='download',
    metavar='DIR', help='directory in which to store temporary download files (default: DATA/Download)')
parser.add_option('-f', '--force', action='store_true', dest='force',
    help='take action without asking for confirmation')
parser.add_option('--import', action='store_true', dest='importing_ok',
    help='allow importing (needed only for package creation)')

(options, args) = parser.parse_args()

if (options.force):
    frame.set_force_option()

# same as in boodler
basedir = options.basedir
if (not basedir):
    basedir = os.environ.get('BOODLER_DATA')
if (not basedir):
    basedir = os.path.join(os.environ.get('HOME'), Default_Relative_Data_Dir)

coldir = options.collection
if (not coldir):
    coldir = os.environ.get('BOODLER_COLLECTION')

dldir = options.download
if (not dldir):
    dldir = os.environ.get('BOODLER_DOWNLOAD')

if (not args):
    print 'Welcome to Boodle-Manager. Type "help" for a list of commands.'

# Prepare the package manager.      
frame.setup_loader(basedir, coldir, dldir, importing_ok=options.importing_ok)

# If args exist, execute them as a command. If not, loop grabbing and
# executing commands until we discover that the user has executed Quit.
# (The handler catches all exceptions except KeyboardInterrupt.)
try:
    if (args):
        frame.set_interactive(False)
        frame.handle(args)
    else:
        frame.set_interactive(True)
        while (not frame.quit_yet()):
            frame.handle([])
        print '<exiting>'
except KeyboardInterrupt:
    print '<interrupted>'

# Shut down the package manager.        
frame.cleanup()

