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UFO: Alien Invasion
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Shared game type code. More...
#include "cl_game.h"#include "../client.h"#include "../cl_language.h"#include "cl_game_team.h"#include "../battlescape/cl_localentity.h"#include "../battlescape/cl_hud.h"#include "../battlescape/cl_parse.h"#include "../ui/ui_main.h"#include "../ui/ui_draw.h"#include "../ui/ui_nodes.h"#include "../ui/ui_popup.h"#include "../ui/ui_render.h"#include "../ui/ui_windows.h"#include "../ui/ui_sprite.h"#include "../ui/ui_font.h"#include "../ui/ui_tooltip.h"#include "../ui/node/ui_node_container.h"#include "../ui/node/ui_node_messagelist.h"#include "../ui/node/ui_node_model.h"#include "../cl_team.h"#include "../web/web_cgame.h"#include "../battlescape/events/e_main.h"#include "../cl_inventory.h"#include "../../shared/parse.h"#include "../../common/filesys.h"#include "../renderer/r_draw.h"#include "../renderer/r_framebuffer.h"#include "../renderer/r_geoscape.h"#include "cl_map_callbacks.h"#include <set>#include <string>
Go to the source code of this file.
Data Structures | |
| class | GAMECvarListener |
| class | GAMECmdListener |
Macros | |
| #define | MAX_CGAMETYPES 16 |
Functions | |
| static const cgame_export_t * | GAME_GetCurrentType (void) |
| static SharedPtr< GAMECvarListener > | cvarListener (new GAMECvarListener()) |
| static SharedPtr< GAMECmdListener > | cmdListener (new GAMECmdListener()) |
| character_t * | GAME_GetCharacter (int index) |
| Returns a character that can be used to store the game type specific character values. More... | |
| character_t * | GAME_GetCharacterByUCN (int ucn) |
| Returns a character that can be used to store the game type specific character values. More... | |
| size_t | GAME_GetCharacterArraySize (void) |
| const char * | GAME_GetCurrentName (void) |
| void | GAME_ResetCharacters (void) |
| Reset all characters in the static character array. More... | |
| void | GAME_AppendTeamMember (int memberIndex, const char *teamDefID, const equipDef_t *ed) |
| void | GAME_GenerateTeam (const char *teamDefID, const equipDef_t *ed, int teamMembers) |
| void | GAME_ReloadMode (void) |
| bool | GAME_IsMultiplayer (void) |
| void | GAME_EndBattlescape (void) |
| This is called when a client quits the battlescape. More... | |
| void | GAME_EndRoundAnnounce (int playerNum, int team) |
| Send end round announcements. More... | |
| void | GAME_DisplayItemInfo (uiNode_t *node, const char *string) |
Shows game type specific item information (if it's not resolvable via objDef_t). More... | |
| void | GAME_SetServerInfo (const char *server, const char *serverport) |
| static void | CL_QueryMasterServer (const char *action, http_callback_t callback) |
| bool | GAME_HandleServerCommand (const char *command, dbuffer *msg) |
| void | GAME_AddChatMessage (const char *format,...) |
| bool | GAME_IsTeamEmpty (void) |
| static void | GAME_NET_OOB_Printf (struct net_stream *s, const char *format,...) |
| static void | GAME_NET_OOB_Printf2 (const char *format,...) |
| static void | GAME_UI_Popup (const char *title, const char *format,...) |
| static char * | GAME_StrDup (const char *string) |
| static void | GAME_Free (void *ptr) |
| static memPool_t * | GAME_CreatePool (const char *name) |
| static void | GAME_FreePool (memPool_t *pool) |
| static char * | GAME_PoolStrDup (const char *in, memPool_t *pool, const int tagNum) |
| static void | GAME_DestroyInventory (Inventory *const inv) |
| static void | GAME_EquipActor (character_t *const chr, const equipDef_t *ed, const objDef_t *weapon, int maxWeight) |
| static bool | GAME_RemoveFromInventory (Inventory *const i, const invDef_t *container, Item *fItem) |
| static void | GAME_WebUpload (int category, const char *filename) |
| static void | GAME_WebDelete (int category, const char *filename) |
| static void | GAME_WebDownloadFromUser (int category, const char *filename, int userId) |
| static void | GAME_WebListForUser (int category, int userId) |
| static void | GAME_SetNextUniqueCharacterNumber (int ucn) |
| static int | GAME_GetNextUniqueCharacterNumber (void) |
| static void | GAME_CollectItems (void *data, int won, void(*collectItem)(void *, const objDef_t *, int), void(*collectAmmo)(void *, const Item *), void(*ownitems)(const Inventory *)) |
| static void | GAME_CollectAliens (void *data, void(*collect)(void *, const teamDef_t *, int, bool)) |
| Collecting stunned and dead alien bodies after the mission. More... | |
| static int | UI_DrawString_ (const char *fontID, align_t align, int x, int y, const char *c) |
| static void | UI_PushWindow_ (const char *name) |
| static void | UI_DrawNormImageByName_ (bool flip, float x, float y, float w, float h, float sh, float th, float sl, float tl, const char *name) |
| static void | R_UploadAlpha_ (const char *name, const byte *alphaData) |
| static void | R_DrawImageCentered (int x, int y, const char *name) |
| static const char * | Com_EParse_ (const char **text, const char *errhead, const char *errinfo) |
| static const cgame_import_t * | GAME_GetImportData (const cgameType_t *t) |
| static void | GAME_FreeInventory (void *data) |
| static void * | GAME_AllocInventoryMemory (size_t size) |
| static void | GAME_FreeAllInventory (void) |
| void | GAME_UnloadGame (void) |
| void | GAME_SwitchCurrentSelectedMap (int step) |
| const mapDef_t * | GAME_GetCurrentSelectedMap (void) |
| int | GAME_GetCurrentTeam (void) |
| void | GAME_DrawMap (geoscapeData_t *data) |
| void | GAME_DrawMapMarkers (uiNode_t *node) |
| void | GAME_MapClick (uiNode_t *node, int x, int y, const vec2_t pos) |
| void | GAME_SetMode (const cgame_export_t *gametype) |
| void | GAME_ParseModes (const char *name, const char **text) |
| static bool | GAME_LoadGame (const char *path, const char *name) |
| static const cgame_export_t * | GAME_GetCGameAPI (const cgameType_t *t) |
| static const cgame_export_t * | GAME_GetCGameAPI_ (const cgameType_t *t) |
| static void | GAME_SetMode_f (void) |
| Decides which game mode should be set - takes the menu as reference. More... | |
| bool | GAME_ItemIsUseable (const objDef_t *od) |
| void | GAME_HandleResults (dbuffer *msg, int winner, int *numSpawned, int *numAlive, int numKilled[][MAX_TEAMS], int numStunned[][MAX_TEAMS], bool nextmap) |
| After a mission was finished this function is called. More... | |
| static void | GAME_NetSendItem (dbuffer *buf, const Item *item, containerIndex_t container, int x, int y) |
| static void | GAME_NetSendInventory (dbuffer *buf, const Inventory *inv) |
| static void | GAME_NetSendCharacter (dbuffer *buf, const character_t *chr) |
| Send the character information to the server that is needed to spawn the soldiers of the player. More... | |
| static void | GAME_SendCurrentTeamSpawningInfo (dbuffer *buf, linkedList_t *team) |
| Stores a team-list (chr-list) info to buffer (which might be a network buffer, too). More... | |
| const char * | GAME_GetTeamDef (void) |
| static bool | GAME_Spawn (linkedList_t **chrList) |
| void | GAME_StartBattlescape (bool isTeamPlay) |
Called when the server sends the EV_START event. More... | |
| void | GAME_InitMissionBriefing (const char *title) |
| static void | GAME_InitializeBattlescape (linkedList_t *team) |
| This is called if actors are spawned (or at least the spawning commands were send to the server). This callback can e.g. be used to set initial actor states. E.g. request crouch and so on. These events are executed without consuming time. More... | |
| void | GAME_SpawnSoldiers (void) |
| Called during startup of mission to send team info. More... | |
| void | GAME_StartMatch (void) |
| const char * | GAME_GetRelativeSavePath (char *buf, size_t bufSize) |
| const char * | GAME_GetAbsoluteSavePath (char *buf, size_t bufSize) |
| equipDef_t * | GAME_GetEquipmentDefinition (void) |
| void | GAME_NotifyEvent (event_t eventType) |
| bool | GAME_TeamIsKnown (const teamDef_t *teamDef) |
| void | GAME_CharacterCvars (const character_t *chr) |
| static void | GAME_Abort_f (void) |
| Let the aliens win the match. More... | |
| void | GAME_Drop (void) |
| static void | GAME_Exit_f (void) |
Quits the current running game by calling the shutdown callback. More... | |
| void | GAME_Frame (void) |
| Called every frame and allows us to hook into the current running game mode. More... | |
| void | GAME_DrawBaseLayout (int baseIdx, int x, int y, int totalMarge, int w, int h, int padding, const vec4_t bgcolor, const vec4_t color) |
| void | GAME_DrawBaseLayoutTooltip (int baseIdx, int x, int y) |
| Cgame callback to draw tooltip for baselayout UI node. More... | |
| const char * | GAME_GetModelForItem (const objDef_t *od, uiModel_t **uiModel) |
| Get a model for an item. More... | |
| character_t * | GAME_GetSelectedChr (void) |
| Returns the currently selected character. More... | |
| int | GAME_GetChrMaxLoad (const character_t *chr) |
| Returns the max weight the given character can carry. More... | |
| const equipDef_t * | GAME_ChangeEquip (const linkedList_t *equipmentList, changeEquipType_t changeType, const char *equipID) |
| Changed the given cvar to the next/prev equipment definition. More... | |
| void | GAME_InitUIData (void) |
| Fills the game mode list entries with the parsed values from the script. More... | |
| void | GAME_InitStartup (void) |
| void | GAME_Shutdown (void) |
Variables | |
| static cgameType_t | cgameTypes [MAX_CGAMETYPES] |
| static int | numCGameTypes |
| geoscapeData_t | geoscapeData |
| static equipDef_t | equipDefStandard |
| static character_t | characters [MAX_ACTIVETEAM] |
| static character array that can be used by a game mode to store the needed character values. More... | |
| static const int | TAG_INVENTORY = 17462 |
| static const inventoryImport_t | inventoryImport = { GAME_FreeInventory, GAME_FreeAllInventory, GAME_AllocInventoryMemory } |
| static const value_t | cgame_vals [] |
| Valid equipment definition values from script files. More... | |
Shared game type code.
Definition in file cl_game.cpp.
| #define MAX_CGAMETYPES 16 |
Definition at line 59 of file cl_game.cpp.
Referenced by GAME_ParseModes().
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Definition at line 357 of file cl_game.cpp.
References HTTP_GetURL(), masterserver_url, cvar_t::string, and va().
Referenced by GAME_GetImportData().
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Referenced by GAME_InitStartup(), GAME_SetMode(), and GAME_Shutdown().
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Definition at line 582 of file cl_game.cpp.
References Com_EParse().
Referenced by GAME_GetImportData().
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Referenced by GAME_InitStartup(), GAME_SetMode(), and GAME_Shutdown().
Let the aliens win the match.
Definition at line 1485 of file cl_game.cpp.
References Cbuf_AddText(), and TEAM_ALIEN.
Referenced by GAME_InitStartup().
| void GAME_AddChatMessage | ( | const char * | format, |
| ... | |||
| ) |
Definition at line 371 of file cl_game.cpp.
References format(), GAME_GetCurrentType(), Q_vsnprintf(), S_StartLocalSample(), and SND_VOLUME_DEFAULT.
Referenced by CL_ParseServerMessage(), Irc_AppendToBuffer(), and Irc_Client_CmdPrivmsg().
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Definition at line 888 of file cl_game.cpp.
References cl_genericPool, Mem_PoolAlloc, and TAG_INVENTORY.
| void GAME_AppendTeamMember | ( | int | memberIndex, |
| const char * | teamDefID, | ||
| const equipDef_t * | ed | ||
| ) |
Definition at line 252 of file cl_game.cpp.
References chrDisplayList, CL_GenerateCharacter(), cls, Com_Error(), Com_GetUGVByIDSilent(), InventoryInterface::EquipActor(), ERR_DROP, GAME_GetCharacter(), GAME_GetChrMaxLoad(), client_static_t::i, teamDef_t::id, INVSH_GetItemByID(), LIST_AddPointer(), teamDef_t::onlyWeapon, teamDef_t::robot, character_t::teamDef, UI_ExecuteConfunc(), and ugv_t::weapon.
Referenced by GAME_GenerateTeam(), and GAME_GetImportData().
| const equipDef_t* GAME_ChangeEquip | ( | const linkedList_t * | equipmentList, |
| changeEquipType_t | changeType, | ||
| const char * | equipID | ||
| ) |
Changed the given cvar to the next/prev equipment definition.
Definition at line 1616 of file cl_game.cpp.
References BACKWARD, Com_Error(), csi, linkedList_t::data, csi_t::eds, ERR_DROP, FORWARD, index, INV_GetEquipmentDefinitionByID(), LIST_ContainsString(), LIST_Foreach, LIST_IsEmpty(), linkedList_t::next, csi_t::numEDs, and Q_streq.
Referenced by GAME_GetImportData().
| void GAME_CharacterCvars | ( | const character_t * | chr | ) |
Definition at line 1475 of file cl_game.cpp.
References GAME_GetCurrentType().
Referenced by CL_UpdateCharacterValues().
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Collecting stunned and dead alien bodies after the mission.
Definition at line 534 of file cl_game.cpp.
References data, LE_GetNextInUse(), LE_IsActor(), LE_IsAlien, LE_IsDead, LE_IsStunned, and le_t::teamDef.
Referenced by GAME_GetImportData().
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Definition at line 499 of file cl_game.cpp.
References cls, data, Item::def(), Inventory::getArmour(), le_t::getFloorContainer(), i, le_t::inv, LE_GetNextInUse(), LE_IsActor(), LE_IsDead, LE_IsItem, client_static_t::team, and le_t::team.
Referenced by GAME_GetImportData().
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Definition at line 439 of file cl_game.cpp.
References Mem_CreatePool, and name.
Referenced by GAME_GetImportData().
Definition at line 454 of file cl_game.cpp.
References cls, InventoryInterface::destroyInventory(), and client_static_t::i.
Referenced by GAME_GetImportData().
Shows game type specific item information (if it's not resolvable via objDef_t).
| [in] | node | The menu node to show the information in. |
| [in] | string | The id of the 'thing' to show information for. |
Definition at line 339 of file cl_game.cpp.
References GAME_GetCurrentType(), cgame_export_t::GetModelForItem(), and UI_DrawModelNode().
Referenced by uiItemNode::draw().
| void GAME_DrawBaseLayout | ( | int | baseIdx, |
| int | x, | ||
| int | y, | ||
| int | totalMarge, | ||
| int | w, | ||
| int | h, | ||
| int | padding, | ||
| const vec4_t | bgcolor, | ||
| const vec4_t | color | ||
| ) |
Definition at line 1532 of file cl_game.cpp.
References GAME_GetCurrentType().
Referenced by uiBaseLayoutNode::draw().
Cgame callback to draw tooltip for baselayout UI node.
| [in] | baseIdx | Numeric index of the base |
| [in] | x | Horizontal screen position |
| [in] | y | Vertical screen position |
Definition at line 1545 of file cl_game.cpp.
References GAME_GetCurrentType().
Referenced by uiBaseLayoutNode::drawTooltip().
| void GAME_DrawMap | ( | geoscapeData_t * | data | ) |
Definition at line 932 of file cl_game.cpp.
References data, and GAME_GetCurrentType().
Referenced by uiGeoscapeNode::draw().
Definition at line 939 of file cl_game.cpp.
References GAME_GetCurrentType().
Referenced by uiGeoscapeNode::draw().
Definition at line 1491 of file cl_game.cpp.
References GAME_GetCurrentType(), GAME_SetMode(), GAME_UnloadGame(), SV_Shutdown(), and UI_InitStack().
Referenced by CL_Drop().
This is called when a client quits the battlescape.
Definition at line 315 of file cl_game.cpp.
References cls, Com_Printf(), Cvar_Set(), InventoryInterface::GetUsedSlots(), and client_static_t::i.
Referenced by CL_Disconnect().
Send end round announcements.
| playerNum | The server player number of the player that has ended the round |
| team | The team the player is in |
Definition at line 326 of file cl_game.cpp.
References GAME_GetCurrentType().
Referenced by CL_EndRoundAnnounce().
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Definition at line 459 of file cl_game.cpp.
References cls, InventoryInterface::EquipActor(), and client_static_t::i.
Referenced by GAME_GetImportData().
Quits the current running game by calling the shutdown callback.
Definition at line 1510 of file cl_game.cpp.
References GAME_SetMode(), and GAME_UnloadGame().
Referenced by GAME_InitStartup().
Called every frame and allows us to hook into the current running game mode.
Definition at line 1520 of file cl_game.cpp.
References cls, client_static_t::frametime, GAME_GetCurrentType(), key_console, and client_static_t::keyDest.
Referenced by CL_Frame().
Definition at line 434 of file cl_game.cpp.
References Mem_Free.
Referenced by GAME_GetImportData().
Definition at line 894 of file cl_game.cpp.
References cl_genericPool, Mem_FreeTag, and TAG_INVENTORY.
Definition at line 883 of file cl_game.cpp.
Definition at line 444 of file cl_game.cpp.
References Mem_FreePool.
Referenced by GAME_GetImportData().
| void GAME_GenerateTeam | ( | const char * | teamDefID, |
| const equipDef_t * | ed, | ||
| int | teamMembers | ||
| ) |
Definition at line 277 of file cl_game.cpp.
References Com_Error(), ERR_DROP, GAME_AppendTeamMember(), GAME_GetCharacterArraySize(), GAME_ResetCharacters(), and i.
Referenced by GAME_AutoTeam(), and GAME_Spawn().
| const char* GAME_GetAbsoluteSavePath | ( | char * | buf, |
| size_t | bufSize | ||
| ) |
Definition at line 1441 of file cl_game.cpp.
References bufSize, Com_sprintf(), FS_Gamedir(), and GAME_GetCurrentName().
Referenced by GAME_GetImportData(), GAME_TeamDelete_f(), and GAME_TeamSlotComments_f().
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Definition at line 1049 of file cl_game.cpp.
References client_static_t::cgameLibrary, cls, Com_Error(), Com_Printf(), cgameType_t::equipmentList, ERR_FATAL, FS_NextPath(), GAME_GetImportData(), GAME_LoadGame(), GAME_UnloadGame(), GetCGameAPI(), cgameType_t::id, INV_GetEquipmentDefinitionByID(), LIST_Foreach, LIST_IsEmpty(), name, PKGLIBDIR, and Sys_Error().
Referenced by GAME_GetCGameAPI_().
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Definition at line 1091 of file cl_game.cpp.
References GAME_GetCGameAPI(), and cgameType_t::window.
Referenced by GAME_InitUIData(), and GAME_SetMode_f().
| character_t* GAME_GetCharacter | ( | int | index | ) |
Returns a character that can be used to store the game type specific character values.
| index | The index of the character array. This value must be greater than 0 and not bigger than the value GAME_GetCharacterArraySize returned |
Definition at line 197 of file cl_game.cpp.
References characters, Com_Error(), ERR_DROP, index, and lengthof.
Referenced by GAME_AppendTeamMember(), and GAME_LoadTeamInfo().
| size_t GAME_GetCharacterArraySize | ( | void | ) |
Definition at line 227 of file cl_game.cpp.
References characters, and lengthof.
Referenced by GAME_AutoTeam_f(), GAME_GenerateTeam(), GAME_GetImportData(), GAME_LoadTeamInfo(), and GAME_Spawn().
| character_t* GAME_GetCharacterByUCN | ( | int | ucn | ) |
Returns a character that can be used to store the game type specific character values.
| ucn | The unique character number |
null if no character with the specified ucn was found. Definition at line 211 of file cl_game.cpp.
References characters, i, lengthof, and character_t::ucn.
| int GAME_GetChrMaxLoad | ( | const character_t * | chr | ) |
Returns the max weight the given character can carry.
| [in] | chr | The character to find the max load for. |
NONE. Definition at line 1601 of file cl_game.cpp.
References ABILITY_POWER, GAME_GetCurrentType(), NONE, character_t::score, and chrScoreGlobal_t::skills.
Referenced by CL_ActorInvMove(), GAME_AppendTeamMember(), GAME_GetImportData(), GAME_LoadCharacter(), HUD_UpdateActorLoad_f(), INV_MoveItem(), and INV_UpdateActorLoad_f().
| const char* GAME_GetCurrentName | ( | void | ) |
Definition at line 232 of file cl_game.cpp.
References GAME_GetCurrentType(), and cgame_export_t::menu.
Referenced by GAME_GetAbsoluteSavePath(), GAME_GetRelativeSavePath(), GAME_WebDelete(), GAME_WebDownloadFromUser(), GAME_WebListForUser(), GAME_WebUpload(), WEB_DeleteCGame_f(), WEB_DownloadCGame_f(), WEB_ListCGame_f(), and WEB_UploadCGame_f().
Definition at line 922 of file cl_game.cpp.
References cls, Com_GetMapDefByIDX(), and client_static_t::currentSelectedMap.
Referenced by GAME_GetImportData().
Definition at line 927 of file cl_game.cpp.
References cls, and client_static_t::team.
Referenced by GAME_GetImportData().
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Definition at line 63 of file cl_game.cpp.
References cls, and client_static_t::gametype.
Referenced by GAME_AddChatMessage(), GAME_CharacterCvars(), GAME_DisplayItemInfo(), GAME_DrawBaseLayout(), GAME_DrawBaseLayoutTooltip(), GAME_DrawMap(), GAME_DrawMapMarkers(), GAME_Drop(), GAME_EndRoundAnnounce(), GAME_Frame(), GAME_GetChrMaxLoad(), GAME_GetCurrentName(), GAME_GetEquipmentDefinition(), GAME_GetModelForItem(), GAME_GetSelectedChr(), GAME_GetTeamDef(), GAME_HandleResults(), GAME_HandleServerCommand(), GAME_InitializeBattlescape(), GAME_InitMissionBriefing(), GAME_IsMultiplayer(), GAME_ItemIsUseable(), GAME_MapClick(), GAME_NotifyEvent(), GAME_ReloadMode(), GAME_SetMode(), GAME_Spawn(), GAME_SpawnSoldiers(), GAME_StartBattlescape(), GAME_TeamIsKnown(), GAMECmdListener::onAdd(), GAMECvarListener::onCreate(), GAMECvarListener::onGameModeChange(), and GAMECmdListener::onGameModeChange().
| equipDef_t* GAME_GetEquipmentDefinition | ( | void | ) |
Definition at line 1447 of file cl_game.cpp.
References equipDefStandard, GAME_GetCurrentType(), and cgame_export_t::GetEquipmentDefinition().
Referenced by CL_InvReload(), GAME_GetEquipment(), GAME_LoadTeam(), and GAME_SaveTeam().
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Definition at line 587 of file cl_game.cpp.
References _Mem_Alloc(), cgame_import_t::Alloc(), BEP_Evaluate(), Cbuf_AddText(), Cbuf_Execute(), cgame_import_t::cgameType, cgi, CL_ActorGetSkillString(), cgame_import_t::CL_ActorGetSkillString(), CL_Disconnect(), CL_Drop(), CL_GenerateCharacter(), CL_GetClientState(), CL_GetPlayerNum(), CL_Milliseconds(), CL_OnBattlescape(), CL_PlayerGetName(), cgame_import_t::CL_PlayerGetName(), CL_QueryMasterServer(), CL_SetClientState(), CL_Translate(), cgame_import_t::CL_Translate(), CL_UpdateCharacterValues(), Cmd_AddCommand(), Cmd_AddParamCompleteFunction(), Cmd_Argc(), cgame_import_t::Cmd_Args(), Cmd_Args(), cgame_import_t::Cmd_Argv(), Cmd_Argv(), Cmd_ExecuteString(), Cmd_GenericCompleteFunction(), Cmd_RemoveCommand(), Cmd_TableAddList(), Cmd_TableRemoveList(), Com_DPrintf(), Com_Drop(), Com_DropShipShortNameToID(), cgame_import_t::Com_DropShipTypeToShortName(), Com_DropShipTypeToShortName(), cgame_import_t::Com_EParse(), Com_EParse_(), Com_EParseValue(), Com_Error(), Com_GetConstInt(), Com_GetConstIntFromNamespace(), Com_GetConstVariable(), cgame_import_t::Com_GetConstVariable(), Com_GetDropShipIdsNum(), Com_GetHumanAircraftIdsNum(), Com_GetMapDefinitionByID(), cgame_import_t::Com_GetMapDefinitionByID(), cgame_import_t::Com_GetRandomMapAssemblyNameForCraft(), Com_GetRandomMapAssemblyNameForCraft(), cgame_import_t::Com_GetRandomMapAssemblyNameForCrashedCraft(), Com_GetRandomMapAssemblyNameForCrashedCraft(), cgame_import_t::Com_GetTeamDefinitionByID(), Com_GetTeamDefinitionByID(), Com_GetUfoIdsNum(), cgame_import_t::Com_GetUGVByID(), Com_GetUGVByID(), cgame_import_t::Com_GetUGVByIDSilent(), Com_GetUGVByIDSilent(), Com_ParseBlock(), Com_ParseBlockToken(), Com_ParseBoolean(), Com_ParseList(), Com_Printf(), Com_RegisterConstInt(), Com_RegisterConstList(), Com_ServerState(), Com_SetGameType(), cgame_import_t::Com_UFOCrashedTypeToShortName(), Com_UFOCrashedTypeToShortName(), Com_UFOShortNameToID(), cgame_import_t::Com_UFOTypeToShortName(), Com_UFOTypeToShortName(), Com_UnregisterConstList(), Com_UnregisterConstVariable(), cgame_import_t::Com_ValueToStr(), Com_ValueToStr(), cgame_import_t::CreatePool(), csi, cgame_import_t::csi, Cvar_Delete(), cgame_import_t::Cvar_ForceSet(), Cvar_ForceSet(), cgame_import_t::Cvar_Get(), Cvar_Get(), Cvar_GetInteger(), Cvar_GetString(), cgame_import_t::Cvar_GetString(), Cvar_GetValue(), cgame_import_t::Cvar_Set(), Cvar_Set(), Cvar_SetValue(), Cvar_VariableStringOld(), cgame_import_t::Cvar_VariableStringOld(), FS_BuildFileList(), FS_CheckFile(), FS_CloseFile(), FS_FreeFile(), FS_LoadFile(), cgame_import_t::FS_NextFileFromFileList(), FS_NextFileFromFileList(), cgame_import_t::FS_NextScriptHeader(), FS_NextScriptHeader(), FS_OpenFile(), FS_Read(), FS_RemoveFile(), FS_WriteFile(), GAME_AppendTeamMember(), GAME_AutoTeam(), cgame_import_t::GAME_ChangeEquip(), GAME_ChangeEquip(), GAME_CollectAliens(), GAME_CollectItems(), GAME_CreatePool(), GAME_DestroyInventory(), GAME_EquipActor(), GAME_Free(), GAME_FreePool(), GAME_GetAbsoluteSavePath(), GAME_GetCharacterArraySize(), GAME_GetChrMaxLoad(), cgame_import_t::GAME_GetCurrentSelectedMap(), GAME_GetCurrentSelectedMap(), GAME_GetCurrentTeam(), GAME_GetNextUniqueCharacterNumber(), GAME_GetRelativeSavePath(), GAME_IsTeamEmpty(), GAME_LoadCharacter(), GAME_LoadDefaultTeam(), GAME_NET_OOB_Printf(), GAME_NET_OOB_Printf2(), GAME_PoolStrDup(), GAME_ReloadMode(), GAME_RemoveFromInventory(), GAME_SaveCharacter(), GAME_SetNextUniqueCharacterNumber(), GAME_SetServerInfo(), cgame_import_t::GAME_StrDup(), GAME_StrDup(), GAME_SwitchCurrentSelectedMap(), GAME_UI_Popup(), GAME_WebDelete(), GAME_WebDownloadFromUser(), GAME_WebListForUser(), GAME_WebUpload(), geoscapeData, cgame_import_t::GetAbsoluteSavePath(), cgame_import_t::GetRelativeSavePath(), HUD_DisplayMessage(), HUD_InitUI(), INV_GetEquipmentDefinitionByID(), cgame_import_t::INV_GetEquipmentDefinitionByID(), cgame_import_t::INV_GetFilterType(), INV_GetFilterType(), INV_GetFilterTypeID(), INV_ItemDescription(), INV_ItemMatchesFilter(), LIST_Add(), cgame_import_t::LIST_Add(), LIST_AddPointer(), LIST_AddString(), LIST_AddStringSorted(), LIST_ContainsString(), cgame_import_t::LIST_ContainsString(), LIST_CopyStructure(), cgame_import_t::LIST_CopyStructure(), LIST_Count(), LIST_Delete(), cgame_import_t::LIST_GetByIdx(), LIST_GetByIdx(), LIST_GetPointer(), cgame_import_t::LIST_GetPointer(), cgame_import_t::LIST_GetRandom(), LIST_GetRandom(), LIST_IsEmpty(), LIST_PrependString(), LIST_Remove(), LIST_RemoveEntry(), LIST_Sort(), cgame_import_t::NET_Connect(), NET_Connect(), NET_DatagramBroadcast(), NET_DatagramSocketClose(), cgame_import_t::NET_DatagramSocketNew(), NET_DatagramSocketNew(), NET_ReadByte(), NET_ReadLong(), cgame_import_t::NET_ReadMsg(), NET_ReadMsg(), NET_ReadShort(), NET_ReadString(), NET_ReadStringLine(), NET_SockaddrToStrings(), NET_StreamFree(), cgame_import_t::NET_StreamGetData(), NET_StreamGetData(), cgame_import_t::NET_StreamPeerToName(), NET_StreamPeerToName(), NET_StreamSetCallback(), NET_StreamSetData(), NET_WriteByte(), NET_WriteShort(), cgame_import_t::PoolStrDup(), R_Color(), R_Draw2DMapMarkers(), R_Draw3DMapMarkers(), R_DrawBloom(), R_DrawFill(), R_DrawImageCentered(), R_DrawLine(), R_DrawLineStrip(), R_DrawRect(), R_ImageExists(), R_LoadImage(), geoscapeData_t::r_radarPic, cgame_import_t::r_radarPic, geoscapeData_t::r_radarSourcePic, cgame_import_t::r_radarSourcePic, R_SoftenTexture(), R_UploadAlpha_(), geoscapeData_t::r_xviAlpha, cgame_import_t::r_xviAlpha, S_SetSampleRepeatRate(), S_StartLocalSample(), SV_Shutdown(), SV_ShutdownWhenEmpty(), Sys_Error(), cgame_import_t::UI_AddOption(), UI_AddOption(), UI_ContainerNodeUpdateEquipment(), UI_DisplayNotice(), UI_DrawFill(), UI_DrawNormImageByName_(), UI_DrawRect(), UI_DrawString_(), UI_DrawTooltip(), UI_ExecuteConfunc(), cgame_import_t::UI_GetActiveWindowName(), UI_GetActiveWindowName(), cgame_import_t::UI_GetFontFromNode(), UI_GetFontFromNode(), UI_GetNodeAbsPos(), cgame_import_t::UI_GetNodeByPath(), UI_GetNodeByPath(), cgame_import_t::UI_GetOption(), UI_GetOption(), UI_GetSpriteByName(), cgame_import_t::UI_GetSpriteByName(), cgame_import_t::UI_InitOptionIteratorAtIndex(), UI_InitOptionIteratorAtIndex(), UI_InitStack(), ui_inventory, cgame_import_t::ui_inventory, UI_MessageAddStack(), UI_MessageGetStack(), cgame_import_t::UI_MessageGetStack(), UI_MessageResetStack(), cgame_import_t::UI_OptionIteratorNextOption(), UI_OptionIteratorNextOption(), UI_PopupButton(), UI_PopupList(), cgame_import_t::UI_PopupList(), UI_PopWindow(), UI_PushWindow_(), UI_RegisterLinkedListText(), UI_RegisterOption(), UI_RegisterText(), UI_ResetData(), UI_SortOptions(), UI_TextNodeSelectLine(), UI_TextScrollEnd(), UI_UpdateInvisOptions(), XML_AddBool(), XML_AddBoolValue(), XML_AddByte(), XML_AddByteValue(), XML_AddDate(), XML_AddDouble(), XML_AddDoubleValue(), XML_AddFloat(), XML_AddFloatValue(), XML_AddInt(), XML_AddIntValue(), XML_AddLong(), XML_AddLongValue(), cgame_import_t::XML_AddNode(), XML_AddNode(), XML_AddPos2(), XML_AddPos3(), XML_AddShort(), XML_AddShortValue(), XML_AddString(), XML_AddStringValue(), XML_GetBool(), cgame_import_t::XML_GetDate(), XML_GetDate(), XML_GetDouble(), XML_GetFloat(), XML_GetInt(), XML_GetLong(), cgame_import_t::XML_GetNextNode(), XML_GetNextNode(), cgame_import_t::XML_GetNextPos2(), XML_GetNextPos2(), cgame_import_t::XML_GetNextPos3(), XML_GetNextPos3(), cgame_import_t::XML_GetNode(), XML_GetNode(), cgame_import_t::XML_GetPos2(), XML_GetPos2(), cgame_import_t::XML_GetPos3(), XML_GetPos3(), XML_GetShort(), cgame_import_t::XML_GetString(), XML_GetString(), cgame_import_t::XML_Parse(), and XML_Parse().
Referenced by GAME_GetCGameAPI().
Get a model for an item.
| [in] | od | The object definition to get the model from. |
| [out] | uiModel | The menu model pointer. |
nullptr. Definition at line 1558 of file cl_game.cpp.
References GAME_GetCurrentType(), cgame_export_t::GetModelForItem(), objDef_t::id, objDef_t::model, and UI_GetUIModel().
Referenced by uiItemNode::draw(), and UI_DrawItem().
Definition at line 494 of file cl_game.cpp.
References cls, and client_static_t::nextUniqueCharacterNumber.
Referenced by GAME_GetImportData().
| const char* GAME_GetRelativeSavePath | ( | char * | buf, |
| size_t | bufSize | ||
| ) |
Definition at line 1435 of file cl_game.cpp.
References bufSize, Com_sprintf(), and GAME_GetCurrentName().
Referenced by GAME_GetImportData(), GAME_GetTeamFileName(), GAME_TeamGetFreeFilename(), GAME_TeamSlotComments_f(), WEB_CGameDownloadFromUser(), and WEB_UploadCGame_f().
| character_t* GAME_GetSelectedChr | ( | void | ) |
Returns the currently selected character.
nullptr. Definition at line 1579 of file cl_game.cpp.
References chrDisplayList, Cvar_GetInteger(), GAME_GetCurrentType(), cgame_export_t::GetSelectedChr(), and LIST_Foreach.
Referenced by INV_MoveItem(), and INV_UpdateActorLoad_f().
| const char* GAME_GetTeamDef | ( | void | ) |
Definition at line 1275 of file cl_game.cpp.
References Cvar_GetString(), GAME_GetCurrentType(), and cgame_export_t::GetTeamDef().
Referenced by GAME_AutoTeam(), GAME_ItemIsUseable(), and GAME_Spawn().
| void GAME_HandleResults | ( | dbuffer * | msg, |
| int | winner, | ||
| int * | numSpawned, | ||
| int * | numAlive, | ||
| int | numKilled[][MAX_TEAMS], | ||
| int | numStunned[][MAX_TEAMS], | ||
| bool | nextmap | ||
| ) |
After a mission was finished this function is called.
| msg | The network message buffer |
| winner | The winning team or -1 if it was a draw |
| numSpawned | The amounts of all spawned actors per team |
| numAlive | The amount of survivors per team |
| numKilled | The amount of killed actors for all teams. The first dimension contains the attacker team, the second the victim team |
| numStunned | The amount of stunned actors for all teams. The first dimension contains the attacker team, the second the victim team |
| nextmap | Indicates if there is another map to follow within the same msission |
Definition at line 1159 of file cl_game.cpp.
References CL_Drop(), and GAME_GetCurrentType().
Referenced by CL_ParseResults().
| bool GAME_HandleServerCommand | ( | const char * | command, |
| dbuffer * | msg | ||
| ) |
Definition at line 362 of file cl_game.cpp.
References GAME_GetCurrentType().
Referenced by CL_ConnectionlessPacket().
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This is called if actors are spawned (or at least the spawning commands were send to the server). This callback can e.g. be used to set initial actor states. E.g. request crouch and so on. These events are executed without consuming time.
Definition at line 1370 of file cl_game.cpp.
References ACTOR_HAND_NOT_SET, cl, clc_initactorstates, cls, GAME_GetCurrentType(), i, lengthof, LIST_Count(), LIST_Foreach, m, NET_WriteByte(), NET_WriteMsg(), NET_WriteShort(), client_static_t::netStream, NONE, STATE_REACTION, clientBattleScape_t::teamList, and UI_ExecuteConfunc().
Referenced by GAME_StartMatch().
| void GAME_InitMissionBriefing | ( | const char * | title | ) |
Definition at line 1335 of file cl_game.cpp.
References CL_GetConfigString(), CS_VICTORY_CONDITIONS, GAME_GetCurrentType(), LIST_AddString(), LIST_IsEmpty(), Q_strvalid, TEXT_MISSIONBRIEFING, TEXT_MISSIONBRIEFING_TITLE, TEXT_MISSIONBRIEFING_VICTORY_CONDITIONS, UI_PushWindow(), UI_RegisterLinkedListText(), and UI_RegisterText().
Referenced by CL_ConnectionlessPacket(), CL_ViewLoadMedia(), and GAME_StartBattlescape().
Definition at line 1693 of file cl_game.cpp.
References Cmd_AddCommand(), Cmd_RegisterCmdListener(), cmdListener(), Cvar_RegisterCvarListener(), cvarListener(), GAME_Abort_f(), GAME_ActorSelect_f(), GAME_AutoTeam_f(), GAME_Exit_f(), GAME_LoadTeam_f(), GAME_SaveTeam_f(), GAME_SaveTeamState_f(), GAME_SetMode_f(), GAME_TeamDelete_f(), GAME_TeamSlotComments_f(), GAME_ToggleActorForTeam_f(), GAME_UpdateTeamMenuParameters_f(), and MAP_InitCallbacks().
Referenced by CL_InitLocal(), and CampaignTest::SetUpTestCase().
Fills the game mode list entries with the parsed values from the script.
Definition at line 1673 of file cl_game.cpp.
References cgameTypes, Com_Printf(), GAME_GetCGameAPI_(), GAME_UnloadGame(), i, cgame_export_t::isMultiplayer, cgameType_t::name, numCGameTypes, UI_ExecuteConfunc(), and cgameType_t::window.
Referenced by CLMN_Init().
| bool GAME_IsMultiplayer | ( | void | ) |
Definition at line 300 of file cl_game.cpp.
References GAME_GetCurrentType(), and cgame_export_t::isMultiplayer.
Referenced by CL_FixActorSkinIDX(), CL_GenerateCharacter(), CL_SendCommand(), SP_worldspawn(), and UI_RequestMapList_f().
| bool GAME_IsTeamEmpty | ( | void | ) |
Definition at line 389 of file cl_game.cpp.
References chrDisplayList, and LIST_IsEmpty().
Referenced by GAME_GetImportData(), GAME_LoadDefaultTeam(), and GAME_LoadTeam_f().
| bool GAME_ItemIsUseable | ( | const objDef_t * | od | ) |
Definition at line 1128 of file cl_game.cpp.
References CHRSH_IsArmourUseableForTeam(), Com_GetTeamDefinitionByID(), GAME_GetCurrentType(), GAME_GetTeamDef(), and objDef_t::isArmour().
Referenced by CL_ActorGetContainerForReload(), CL_ActorReload(), HUD_ShotReserve_f(), HUD_UpdateActorFireMode(), HUD_UpdateReactionFiremodes(), INV_DecreaseItem_f(), INV_IncreaseItem_f(), INV_ItemDescription(), UI_BaseInventoryNodeDrawItems(), UI_BaseInventoryNodeGetItem(), UI_ContainerItemIteratorNext(), UI_ContainerNodeUpdateEquipment(), and UI_GetItemTooltip().
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Definition at line 1027 of file cl_game.cpp.
References client_static_t::cgameLibrary, cls, Com_DPrintf(), Com_Printf(), Com_sprintf(), CPUSTRING, DEBUG_SYSTEM, MAX_OSPATH, and name.
Referenced by GAME_GetCGameAPI().
Definition at line 946 of file cl_game.cpp.
References GAME_GetCurrentType().
Referenced by uiGeoscapeNode::onLeftClick().
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Definition at line 394 of file cl_game.cpp.
References format(), NET_OOB_Printf(), and Q_vsnprintf().
Referenced by GAME_GetImportData().
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Definition at line 406 of file cl_game.cpp.
References cls, format(), NET_OOB_Printf(), client_static_t::netStream, and Q_vsnprintf().
Referenced by GAME_GetImportData().
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Send the character information to the server that is needed to spawn the soldiers of the player.
| [out] | buf | The net channel buffer to write the character data into. |
| [in] | chr | The character to get the data from. |
Definition at line 1208 of file cl_game.cpp.
References ACTOR_SIZE_2x2, ACTOR_SIZE_NORMAL, chrScoreGlobal_t::assignedMissions, character_t::body, character_t::bodySkin, teamDef_t::bodyTemplate, Com_Error(), ERR_DROP, chrScoreGlobal_t::experience, character_t::fieldSize, character_t::gender, character_t::head, character_t::headSkin, character_t::HP, teamDef_t::idx, KILLED_NUM_TYPES, chrScoreGlobal_t::kills, character_t::maxHP, character_t::morale, character_t::name, NET_WriteByte(), NET_WriteLong(), NET_WriteShort(), NET_WriteString(), BodyData::numBodyParts(), character_t::path, character_t::score, SKILL_NUM_TYPES, chrScoreGlobal_t::skills, character_t::STUN, chrScoreGlobal_t::stuns, character_t::teamDef, woundInfo_t::treatmentLevel, character_t::ucn, and character_t::wounds.
Referenced by GAME_SendCurrentTeamSpawningInfo().
Definition at line 1187 of file cl_game.cpp.
References CID_MAX, Inventory::countItems(), GAME_NetSendItem(), Inventory::getContainer2(), Item::getNext(), Item::getX(), Item::getY(), INVDEF, and NET_WriteShort().
Referenced by GAME_SendCurrentTeamSpawningInfo().
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Definition at line 1174 of file cl_game.cpp.
References Item::ammoDef(), CL_GetEvent(), Com_DPrintf(), DEBUG_CLIENT, Item::def(), EV_INV_TRANSFER, eventRegister_t::formatString, Item::getAmmoLeft(), Item::getAmount(), objDef_t::id, objDef_t::idx, NET_WriteFormat(), NONE, and Item::rotated.
Referenced by GAME_NetSendInventory().
Definition at line 1456 of file cl_game.cpp.
References GAME_GetCurrentType().
Referenced by CL_ExecuteBattlescapeEvent(), and CL_ParseEvent().
| void GAME_ParseModes | ( | const char * | name, |
| const char ** | text | ||
| ) |
Definition at line 1000 of file cl_game.cpp.
References cgame_vals, cgameTypes, Com_ParseBlock(), Com_Printf(), i, cgameType_t::id, MAX_CGAMETYPES, name, numCGameTypes, OBJZERO, Q_streq, Q_strncpyz(), and Sys_Error().
Referenced by CL_ParseClientData().
Definition at line 449 of file cl_game.cpp.
References Mem_PoolStrDup.
Referenced by GAME_GetImportData().
Definition at line 291 of file cl_game.cpp.
References GAME_GetCurrentType(), and GAME_SetMode().
Referenced by GAME_GetImportData(), and VID_Restart_f().
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Definition at line 464 of file cl_game.cpp.
References cls, client_static_t::i, i, and InventoryInterface::removeFromInventory().
Referenced by GAME_GetImportData().
Reset all characters in the static character array.
Definition at line 244 of file cl_game.cpp.
References characters, chrDisplayList, i, LIST_Delete(), MAX_ACTIVETEAM, and UI_ExecuteConfunc().
Referenced by GAME_GenerateTeam(), GAME_LoadTeamInfo(), and GAME_SetMode().
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Stores a team-list (chr-list) info to buffer (which might be a network buffer, too).
Definition at line 1256 of file cl_game.cpp.
References clc_teaminfo, GAME_NetSendCharacter(), GAME_NetSendInventory(), LIST_Count(), LIST_Foreach, NET_WriteByte(), and Inventory::resetTempContainers().
Referenced by GAME_SpawnSoldiers().
| void GAME_SetMode | ( | const cgame_export_t * | gametype | ) |
Definition at line 953 of file cl_game.cpp.
References clientBattleScape_t::chrList, cl, CL_Disconnect(), cls, cmdListener(), Com_Printf(), csi, Cvar_FullSet(), CVAR_NOSET, cvarListener(), InventoryInterface::destroyInventoryInterface(), GAME_GetCurrentType(), GAME_ResetCharacters(), client_static_t::gametype, client_static_t::i, InventoryInterface::initInventory(), inventoryImport, LIST_Delete(), cgame_export_t::menu, cgame_export_t::name, UI_InitStack(), and UI_IsWindowOnStack().
Referenced by CL_Shutdown(), GAME_Drop(), GAME_Exit_f(), GAME_ReloadMode(), GAME_SetMode_f(), and GAME_UnloadGame().
Decides which game mode should be set - takes the menu as reference.
Definition at line 1102 of file cl_game.cpp.
References cgameTypes, Cmd_Argc(), Cmd_Argv(), Com_Printf(), GAME_GetCGameAPI_(), GAME_SetMode(), GAME_UnloadGame(), i, numCGameTypes, Q_streq, UI_GetActiveWindowName(), and cgameType_t::window.
Referenced by GAME_InitStartup().
Definition at line 489 of file cl_game.cpp.
References cls, and client_static_t::nextUniqueCharacterNumber.
Referenced by GAME_GetImportData().
| void GAME_SetServerInfo | ( | const char * | server, |
| const char * | serverport | ||
| ) |
Definition at line 348 of file cl_game.cpp.
References cls, Q_strncpyz(), client_static_t::servername, and client_static_t::serverport.
Referenced by GAME_GetImportData().
Definition at line 1714 of file cl_game.cpp.
References cgameTypes, characters, Cmd_UnRegisterCmdListener(), cmdListener(), Cvar_UnRegisterCvarListener(), cvarListener(), equipDefStandard, i, lengthof, MAP_ShutdownCallbacks(), numCGameTypes, and OBJZERO.
Referenced by CL_Shutdown().
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Definition at line 1288 of file cl_game.cpp.
References chrDisplayList, cls, count, csi, InventoryInterface::destroyInventoryInterface(), GAME_GenerateTeam(), GAME_GetCharacterArraySize(), GAME_GetCurrentType(), GAME_GetTeamDef(), client_static_t::i, InventoryInterface::initInventory(), INV_GetEquipmentDefinitionByID(), inventoryImport, LIST_AddPointer(), LIST_Foreach, and LIST_IsEmpty().
Referenced by GAME_SpawnSoldiers().
Called during startup of mission to send team info.
Definition at line 1402 of file cl_game.cpp.
References clientBattleScape_t::chrList, cl, cls, Com_Printf(), GAME_GetCurrentType(), GAME_SendCurrentTeamSpawningInfo(), GAME_Spawn(), InventoryInterface::GetUsedSlots(), client_static_t::i, LIST_IsEmpty(), NET_WriteMsg(), and client_static_t::netStream.
Referenced by CL_SpawnSoldiers_f().
| void GAME_StartBattlescape | ( | bool | isTeamPlay | ) |
Called when the server sends the EV_START event.
| isTeamPlay | true if the game is a teamplay round. This can be interesting for multiplayer based game types |
Definition at line 1320 of file cl_game.cpp.
References _, cl, CL_GetConfigString(), CS_MAPTITLE, Cvar_Set(), GAME_GetCurrentType(), GAME_InitMissionBriefing(), HUD_InitUI(), and clientBattleScape_t::mapMaxLevel.
Referenced by CL_StartGame().
Definition at line 1423 of file cl_game.cpp.
References clientBattleScape_t::chrList, cl, clc_stringcmd, cls, GAME_InitializeBattlescape(), LIST_IsEmpty(), NET_STATE_STARTMATCH, NET_WriteByte(), NET_WriteMsg(), NET_WriteString(), and client_static_t::netStream.
Referenced by CL_StartMatch_f().
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Definition at line 429 of file cl_game.cpp.
References cl_genericPool, and Mem_PoolStrDup.
Referenced by GAME_GetImportData().
Definition at line 913 of file cl_game.cpp.
References cls, csi, client_static_t::currentSelectedMap, and csi_t::numMDs.
Referenced by GAME_GetImportData().
| bool GAME_TeamIsKnown | ( | const teamDef_t * | teamDef | ) |
Definition at line 1463 of file cl_game.cpp.
References GAME_GetCurrentType().
Referenced by CL_ActorAppear(), and CL_AddTargetingBox().
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Definition at line 418 of file cl_game.cpp.
References format(), popupText, Q_vsnprintf(), and UI_Popup().
Referenced by GAME_GetImportData().
Definition at line 901 of file cl_game.cpp.
References client_static_t::cgameLibrary, cls, Com_Printf(), and GAME_SetMode().
Referenced by CL_Shutdown(), GAME_Drop(), GAME_Exit_f(), GAME_GetCGameAPI(), GAME_InitUIData(), and GAME_SetMode_f().
Definition at line 474 of file cl_game.cpp.
References GAME_GetCurrentName(), and WEB_CGameDelete().
Referenced by GAME_GetImportData().
Definition at line 479 of file cl_game.cpp.
References GAME_GetCurrentName(), and WEB_CGameDownloadFromUser().
Referenced by GAME_GetImportData().
Definition at line 484 of file cl_game.cpp.
References GAME_GetCurrentName(), and WEB_CGameListForUser().
Referenced by GAME_GetImportData().
Definition at line 469 of file cl_game.cpp.
References GAME_GetCurrentName(), and WEB_CGameUpload().
Referenced by GAME_GetImportData().
Definition at line 575 of file cl_game.cpp.
References image_t::height, it_pic, name, R_DrawImage(), R_FindImage(), and image_t::width.
Referenced by GAME_GetImportData().
Definition at line 565 of file cl_game.cpp.
References Com_Printf(), name, R_GetImage(), and R_UploadAlpha().
Referenced by GAME_GetImportData().
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Definition at line 560 of file cl_game.cpp.
References name, and UI_DrawNormImageByName().
Referenced by GAME_GetImportData().
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Definition at line 550 of file cl_game.cpp.
References UI_DrawString().
Referenced by GAME_GetImportData().
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Definition at line 555 of file cl_game.cpp.
References name, and UI_PushWindow().
Referenced by GAME_GetImportData().
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Valid equipment definition values from script files.
Definition at line 992 of file cl_game.cpp.
Referenced by GAME_ParseModes().
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Definition at line 60 of file cl_game.cpp.
Referenced by GAME_InitUIData(), GAME_ParseModes(), GAME_SetMode_f(), and GAME_Shutdown().
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static character array that can be used by a game mode to store the needed character values.
Definition at line 186 of file cl_game.cpp.
Referenced by GAME_GetCharacter(), GAME_GetCharacterArraySize(), GAME_GetCharacterByUCN(), GAME_ResetCharacters(), and GAME_Shutdown().
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Definition at line 181 of file cl_game.cpp.
Referenced by GAME_GetEquipmentDefinition(), and GAME_Shutdown().
| geoscapeData_t geoscapeData |
Definition at line 147 of file cl_game.cpp.
Referenced by GAME_GetImportData(), and uiGeoscapeNode::onLoading().
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Definition at line 899 of file cl_game.cpp.
Referenced by GAME_SetMode(), and GAME_Spawn().
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Definition at line 61 of file cl_game.cpp.
Referenced by GAME_InitUIData(), GAME_ParseModes(), GAME_SetMode_f(), and GAME_Shutdown().
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Definition at line 881 of file cl_game.cpp.
Referenced by GAME_AllocInventoryMemory(), and GAME_FreeAllInventory().