28 #define ACTOR_HAND_CHAR_RIGHT (char)'r' 29 #define ACTOR_HAND_CHAR_LEFT (char)'l' 32 #define ACTOR_GET_HAND_CHAR(hand) ((hand) == ACTOR_HAND_LEFT ? ACTOR_HAND_CHAR_LEFT : ACTOR_HAND_CHAR_RIGHT) 34 #define ACTOR_GET_HAND_INDEX(hand) ((hand) == ACTOR_HAND_CHAR_LEFT ? ACTOR_HAND_LEFT : ACTOR_HAND_RIGHT) int HUD_ReactionFireGetTUs(const struct le_s *actor)
void HUD_Update(void)
Updates console vars for an actor.
void HUD_InitStartup(void)
void HUD_InitUI(const char *optionWindowName)
Display the user interface.
void HUD_DisplayMessage(const char *text)
Displays a message on the hud.
void HUD_UpdateCursor(void)
Updates the cursor texts when in battlescape.
This is a cvar definition. Cvars can be user modified and used in our menus e.g.
void HUD_UpdateActorStats(const struct le_s *le)