27 #define MAX_WHOLETEAM 32 28 #define MAX_TEAMDATASIZE 32768 30 typedef struct actorSkin_s {
Describes a character with all its attributes.
linkedList_t * chrDisplayList
List of currently displayed or equipable characters.
unsigned int CL_GetActorSkinCount(void)
Get number of registered actorskins.
void CL_GenerateCharacter(character_t *chr, const char *teamDefName)
Generates the skills and inventory for a character and for a 2x2 unit.
void TEAM_InitStartup(void)
void CL_UpdateCharacterValues(const character_t *chr)
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
const char * CL_ActorGetSkillString(const int skill)
Return the skill string for the given skill level.
actorSkin_t * CL_AllocateActorSkin(const char *name)
Allocate a skin from the cls structure.