UFO: Alien Invasion
convolve3_vs.glsl
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1 /**
2  * @file
3  * @brief Very simple vertex shader to pass along coordinates to a fragment shader.
4  */
5 
6 void main(void) {
7  gl_TexCoord[0] = gl_MultiTexCoord0;
8  gl_Position = ftransform();
9 }