25 #include "../../../../client.h" 26 #include "../../../cl_localentity.h" 27 #include "../../../cl_actor.h" 38 int entnum, reaction, shot, crouch;
39 NET_ReadFormat(msg, self->formatString, &entnum, &reaction, &shot, &crouch);
Describes a character with all its attributes.
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
character_t * CL_ActorGetChr(const le_t *le)
Returns the character information for an actor in the teamlist.
void CL_ActorReservationChange(const eventRegister_t *self, dbuffer *msg)
Network event function for TU reservation. Responsible for updating the HUD with the information that...
chrReservations_t reservedTus
Struct that defines one particular event with all its callbacks and data.
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
#define LE_NotFoundError(entnum)