25 #include "../../../../client.h" 26 #include "../../../cl_localentity.h" 27 #include "../../../cl_actor.h" 28 #include "../../../cl_hud.h" 44 Com_Printf(
"CL_ActorStats: stats for a player that is not controlled by us but by: %i (entnum: %i)\n",
55 Com_Printf(
"CL_ActorStats: LE (%i) not an actor (type: %i)\n", entnum, le->
type);
void HUD_UpdateActorStats(const le_t *le)
void CL_ActorStats(const eventRegister_t *self, dbuffer *msg)
Parses the actor stats that comes from the netchannel.
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
void Com_Printf(const char *const fmt,...)
Struct that defines one particular event with all its callbacks and data.
void CL_ActorResetMoveLength(le_t *le)
Recalculates the currently selected Actor's move length.
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
#define LE_IsSelected(le)
int NET_ReadShort(dbuffer *buf)
#define LE_NotFoundError(entnum)